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[CS:GO] Counter-Strike: Global Offensive Update Released

written by fluxX at Thursday, May 23rd 2013, 1:59am

Zitat von »Ido Magal«

Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.

[TF2] Optional update for TF2 released

written by fluxX at Tuesday, May 21st 2013, 1:00am

Zitat von »Eric«

We've released an optional update for TF2 that all clients will receive when they restart. You may update your dedicated servers, but it's not required. The notes for the update are below.

- Added support for VR mode on OSX
- Fixed a bad material on the HDMI Patch
- Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running
- Fixed the Soldier's grenades being hidden when equipping the Full Metal
...[Read on]
Windows 8 / Windows Server 2012 weigert sich auf Festplatten mit weniger als 90GB zu installieren.

Dies ist vor allem ärgerlich bei kleinen SSD’s oder Virtuellen Servern.

Mit einem einfachen Trick kann man Windows 8 / 2012 aber doch dazu bewegen auf kleineren Partitionen zu installieren. Völlig ohne geändertem Installationsmedium.

Installiert wird Windows 8 / 2012 erst völlig normal vom gewünschten Medium. Also ISO (bsp. VM) oder DVD.

SSLgen 0.5

by MadMakz (Saturday, February 23rd 2013, 6:54pm)

Nach knapp einem Jahr mal ein update zu SSLgen.

http://labor.spiffytek.com/sslgen/

Features:

LVM Image Backup und Restore mit pbzip2

by MadMakz (Monday, January 14th 2013, 10:55am)

Vorteil von pbzip2: Multicore Unterstützung.

An pbzip2 wird mittels dem -p Switch definiert wieviele CPU-Kerne benutzt werden dürfen. In dem Beispiel sind es zwei (-p2).

Backup:

Source code

1
nohup dd if=/dev/<LVM Gruppe>/<LVM Disk> bs=512K | pbzip2 -p2 -9 > <Backupname>.bz2 &


Restore:

Source code

1
nohup pbzip2 -p2 -dcf <Backupname>.bz2 | dd of=/dev/mapper/<LVM Disk in welche das Backup gespielt werden soll> &

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