1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
#include <cstrike>
#include <sourcemod>
#include <sdktools>
public OnPluginStart()
{
HookEvent("player_connect_full", Event_OnFullConnect, EventHookMode_Pre);
HookEvent("cs_match_end_restart", Event_OnMatchRestart, EventHookMode_Pre);
HookEvent("player_team", Event_OnPlayerTeam, EventHookMode_Pre);
HookEvent("player_death", Event_OnPlayerDeath, EventHookMode_Pre);
AddCommandListener(Command_Join, "jointeam");
}
public Action:Event_OnFullConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client || !IsClientInGame(client))
return Plugin_Continue;
new iRed, iBlue;
for(new i = 1; i <= MaxClients; i++)
{
if(!IsClientInGame(i))
continue;
new iTeam = GetClientTeam(i);
if(iTeam == CS_TEAM_T)
iRed++;
else if(iTeam == CS_TEAM_CT)
iBlue++;
}
if(iRed < iBlue)
SetEntProp(client, Prop_Send, "m_iTeamNum", CS_TEAM_T);
else
SetEntProp(client, Prop_Send, "m_iTeamNum", CS_TEAM_CT);
ForcePlayerSuicide(client);
CS_RespawnPlayer(client);
return Plugin_Continue;
}
public Action:Event_OnMatchRestart(Handle:event, const String:name[], bool:dontBroadcast)
{
new iRed, iBlue, iJoin;
for(new i = 1; i <= MaxClients; i++)
{
if(!IsClientInGame(i))
continue;
switch(GetClientTeam(i))
{
case CS_TEAM_T:
iRed++;
case CS_TEAM_CT:
iBlue++;
}
}
for(new i = 1; i <= MaxClients; i++)
{
if(!IsClientInGame(i))
continue;
if(iRed < iBlue)
iJoin = CS_TEAM_T;
else if(iBlue < iRed)
iJoin = CS_TEAM_CT;
else
iJoin = GetRandomInt(CS_TEAM_T, CS_TEAM_CT);
switch(iJoin)
{
case CS_TEAM_T:
iRed++;
case CS_TEAM_CT:
iBlue++;
}
ChangeClientTeam(i, iJoin);
}
}
public Action:Event_OnPlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client || !IsClientInGame(client))
return Plugin_Continue;
if(!IsPlayerAlive(client))
CreateTimer(0.1, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
return Plugin_Continue;
}
public Action:Timer_Respawn(Handle:timer, any:userid)
{
new client = GetClientOfUserId(userid);
if(!client)
return Plugin_Continue;
new iTeam = GetClientTeam(client);
if(iTeam <= CS_TEAM_SPECTATOR)
return Plugin_Continue;
if(IsPlayerAlive(client))
return Plugin_Continue;
CS_RespawnPlayer(client);
return Plugin_Continue;
}
public Action:Command_Join(client, const String:command[], argc)
{
decl String:sJoining[8];
GetCmdArg(1, sJoining, sizeof(sJoining));
new iJoining = StringToInt(sJoining);
if(iJoining == CS_TEAM_SPECTATOR)
return Plugin_Continue;
new iTeam = GetClientTeam(client);
if(iJoining == iTeam)
return Plugin_Handled;
else
{
SetEntProp(client, Prop_Send, "m_iTeamNum", iJoining);
ForcePlayerSuicide(client);
CS_RespawnPlayer(client);
}
return Plugin_Continue;
}
public Action:Event_OnPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if(!client || !IsClientInGame(client))
return Plugin_Continue;
CreateTimer(0.1, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE);
return Plugin_Continue;
}
|