Bitte Schön
[list]// ******************************************************************************************
// Schubaal's KnifeP3n Config
// v1.6 - compatible with KnifeP3N v4.6.3+
//
// Edit all KnifeP3N settings in this file!
//
// IMPORTANT!
//
// All settings for KnifeP3N v4.5.0+ are stored in a keygroup so that settings
// can be changed from in game without the need to edit the cfg file!
//
// If you have already run KnifeP3N at least once, when you make changes to the
// cfg file, you MUST use the @kp_reset chat command in game to load the
// changes made to the cfg!
//
// ******************************************************************************************
// This setting will prevent KnifeP3N from loading kp_settings and kp_helper
// to avoid the issues they seem to have when first creating keygroups.
knifep3n_always_use_cfg "1"
//************************************************************
// Message Filter
//****************
// 0 = send all chat messages
// 1 = send only important chat messages
// 2 = send no chat messages
//
// Default = "0"
//
knifep3n_chat_filter "0"
//************************************************************
// Fight Health
//**************
// Sets how much health players get at the beginning of the
// knife fight.
//
// Default = 100
//
knifep3n_fight_health "101"
//************************************************************
// Fight Weapon
//**************
// Sets what weapon will be used for knife fights.
//
// Default = weapon_knife
//
knifep3n_weapon "weapon_knife"
//************************************************************
// Beacon
//********
// Enables a ring beacon on each player when the knife fight
// starts.
//
// On/Off = 1/0
// Default = 1
//
knifep3n_beacon "1"
//------------------------------------------------------------
// Beacon Sound
//--------------
// Sets what sound will emit from a player each time the
// beacon is displayed.
//
// Default = "schu/beacon.wav"
//
knifep3n_beacon_sound "schu/beacon.wav"
//------------------------------------------------------------
// Beacon Color
//--------------
// Uses HEX values to set color (0 min, 255 max)
//
// green + blue = cyan (0 255 255)
// red + blue = magenta (255 0 255)
// red + green = yellow (255 255 0)
//
// Defaults R G B
// T 255 0 0 (red)
// CT 0 0 255 (blue)
//
//--------------------------------
// Terrorist Beacon Color
//------------------------
knifep3n_beacon_red_1 "255"
knifep3n_beacon_green_1 "0"
knifep3n_beacon_blue_1 "0"
//--------------------------------
// Counter-Terrorist Beacon Color
//--------------------------------
knifep3n_beacon_red_2 "0"
knifep3n_beacon_green_2 "0"
knifep3n_beacon_blue_2 "255"
//------------------------------------------------------------
// Beacon Rate
//-------------
// Sets how often the beacon will occur (in seconds)
//
// Default = "2.0"
//
knifep3n_beacon_rate "2.0"
//------------------------------------------------------------
// Beacon Size
//-------------
// Sets the beacon radius. Don't set this too high or low.
//
// Default = 800 (~32ft)
// 100 ~ 1.22m ~ 4ft
//
knifep3n_beacon_size "800"
//************************************************************
// Voting Options
//****************
// Sets options for voting.
//
//------------------------------------------------------------
// Force Fight
//-------------
// Sets whether players vote on a knife fight or if it
// happens automatically.
//
knifep3n_no_vote "0"
//
//------------------------------------------------------------
// Vote Time
//-----------
// Sets how many seconds players have to vote.
// Default = 15 (0 for no time limit)
//
knifep3n_vote_time "15"
//
//------------------------------------------------------------
// No-vote Punishment
//--------------------
// Sets what happens once vote time expires.
//
// 0 = auto-no
// 1 = auto-yes
// 2 = slay
// Default = 0
//
knifep3n_vote_punish "0"
//
//------------------------------------------------------------
// Bot voting
//------------
// How you want the bots to vote
//
// ALWAYS YES = 1
// 50/50 YES/NO = 2
// 66/33 YES/NO = 3
// ALWAYS NO = 4
//
// Default = 1
//
knifep3n_bot_vote "1"
//------------------------------------------------------------
// Bot vs Bot
//------------
// 1 = allow bots to knife fight
// 0 = no fight if both players are bots (default)
knifep3n_bot_fight "0"
//************************************************************
// Sounds
//********
// Sound files
//
// Put the exact file name here. Make sure there are no
// spaces in it. Rename the file if you have to remove
// any spaces in the name. Put your sounds in the
// "/cstrike/sound/" directory. Remember to include the name
// of a subdirectory (such as "ql") in the variable if the
// sound is within a subdirectory.
//
// To disable a particular sound, leave it empty between the
// quotes, ""
//
// Default sound files:
// Votes yes ""
// Voted no "ql/schwukele.mp3"
// Start fight ""
// Winner of fight "ql/Wsounds/Beat_it.mp3,ql/Wsounds/portal.mp3"
//
// knifep3n_sounds_start and knifep3n_sounds_winner can support
// multiple sound files, and one will be played at random
// ex: "ql/rocky1.mp3,ql/example1.mp3,ql/example2.mp3"
//
// Note: older sound files had to be removed for copyright
// concerns. If you have an original sound that belongs to
// you, and you think it should be included as the default
// sound, please let me know, and I'll add it with credits
// to you!
//
// The old sound files can be obtained from older copies of
// KnifeP3N, though they'll no longer be available by default.
//
// Remember that each additional file will add to the time it
// takes for users to download from your server.
//
knifep3n_sounds_yes ""
knifep3n_sounds_no "ql/schwukele.mp3"
knifep3n_sounds_start ""
knifep3n_sounds_winner "ql/Wsounds/Beat_it.mp3,ql/Wsounds/portal.mp3"
//************************************************************
// Timer
//*******
// Set knife countdown timer
// X=number of seconds
//
// Default 30 seconds
//
knifep3n_time_limit "30"
//************************************************************
// Awards
//********
// Give the winner of the fight some bonuses (or detriments,
// if you really want it to go that way)
//
//------------------------------------------------------------
// Extra money
//-------------
// Gives the winner of the fight money
//
// Cash ON/OFF = 1/0
//
// Default = 0
//
knifep3n_award_money "0"
//------------------------------------------------------------
// How much money
//----------------
// Sets how much money to give to the winner
//
// Default = 16000
//
knifep3n_cash "16000"
//------------------------------------------------------------
// Extra Health
//--------------
//
// Give the winner of the fight extra health if set to 1
// Health ON/OFF = 1/0
//
// Default 1
//
knifep3n_award_health "0"
//------------------------------------------------------------
// How much health
//-----------------
// How much health the winner will spawn with.
// setting knifep3n_award_health to "0" will disable this
//
// Default 120
//
knifep3n_health "120"
//------------------------------------------------------------
// Extra speed
//-------------
// Give the winner of the fight extra speed if set to 1
//
// Default 0
//
knifep3n_award_speed "0"
//------------------------------------------------------------
// How much speed
//----------------
//
// How fast the winner will be able to move.
// setting knifep3n_award_speed to "0" will disable this
// 1 = normal speed
// 2 = double speed
// 0.5 = half speed
//
// Default 1.2
//
knifep3n_speed "1"
//************************************************************
// Resilience
//************
// If you want the winner to keep his abilities until the
// next knifefight, set this to 1.
//
// Default 0
//
knifep3n_keep_ability "1"
//************************************************************
// Teleport
//**********
// Teleports players to be closer together at the start of
// a knife fight.
//
// Default 0
//
knifep3n_teleport "1"
//------------------------------------------------------------
// Teleport Slap
//---------------
// Helps to prevent players from being teleported to the
// same spot.
//
// Setting knifep3n_teleport to 0 will override this.
//
// Default 0
//
knifep3n_slap "0"
//************************************************************
// Spoils of War
//***************
// Set this to 1 to give weapons back for the next round
// to the winner of the fight.
//
// Set to 0 if GunGame is enabled.
// Default 0
//
knifep3n_keep_weapons "0"
//************************************************************
// Use sv_cheats
//***************
// Default 0
//
knifep3n_svcheat "0"
//************************************************************
// Punish on Decline
//*******************
// To activate punishment of player not accepting vote
// set this to 1
//
// Default 0
//
knifep3n_decline_punishment "0"
//------------------------------------------------------------
// Change chicken color
//----------------------
// Uses HEX values to set color (0 min, 255 max)
//
// green + blue = cyan (0 255 255)
// red + blue = magenta (255 0 255)
// red + green = yellow (255 255 0)
// R G B
// Default = 255 255 0 (yellow)
//
knifep3n_chicken_red "255"
knifep3n_chicken_green "255"
knifep3n_chicken_blue "0"
//------------------------------------------------------------
// Change chicken speed
//----------------------
// Sets speed multiplier of player.
//
// Default = 0.8 (80% of normal speed)
// 2.0 = 200% normal speed
//
knifep3n_chicken_speed "0.8"
//************************************************************
// Punish Suicide
//****************
// Set the health of a player on the round following a knife
// fight if that player kills himself after the fight has
// already begun.
//
// Default "50"
//
knifep3n_lame_health "100"
//************************************************************
// Predator Skin
//***************
// The model for this function has been discovered to have
// been broken. Currently, this will only play the predator
// sound and announce a player as the predator.
//
// Note: the predator.mp3 sound is NO LONGER included by
// default with KnifeP3N! You can still obtain it through
// previous versions of KnifeP3N, or find your own copy.
//
knifep3n_skin "0"[/list]