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// Module : Stats // // Desc : The stats module is a very simple ranking system based on 3 methods of // calculation (defined in mani_stats_calculate). // ***************************************************************************** // 1 = Enable stats module, 0 = disable stats module mani_stats 1 // 0 = calculate once per map, 1 = calculate at end of each round (CSS Only) mani_stats_mode 1 // Number of days since player last connected before they are removed from the // stats list mani_stats_drop_player_days 30 // This cvar is used to set the type of stats calculation to use for ranking // players // 0 = Rank by by pure kills // 1 = Rank by by kill:death ratio // 2 = Rank by kills minus deaths // 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier mani_stats_calculate 3 // Number of kills required before a player is given a rank // If you are using the Kill Death ratio you should set this quite high mani_stats_kills_required 1 // Number of kills + deaths required before a victims points are affected by the // attackers kills. This prevents new players from affecting regular players points // until a certain amount of experience is gained from playing. mani_stats_kills_before_points_removed 0 // Defines how long a 'top' display lasts for before it fades (5 - 30 seconds) mani_stats_top_display_time 10 // Defines whether other players see your rank when you type 'rank' // 1 = show rank to all players // 0 = only show rank to player who typed 'rank' mani_stats_show_rank_to_all 1 // Defines a message to show when a user types 'rank' and the stats are turned // off (this can be blank) mani_stats_alternative_rank_message "" // Enables writing of ranks to a text file called mani_ranks.txt for export to a // web page. mani_stats_write_text_file 1 // Set in minutes how often you want the stats to recalculate. This should be // used if you have long map times with no end of round. // 0 = disables frequency calculating, > 0 = time in minutes between each stats // rank calculation mani_stats_calculate_frequency 0 // Set in minutes how often you want the stats to recalculate AND write to disk // This should be used if you have long map times with no end of round. // 0 = disabled, > 0 = time in minutes between each save and recalculation of // ranks mani_stats_write_frequency_to_disk 0 // Set to 1 if you want your ranks to be by steam id (default), // Set to 0 if you are not using steam ids on your server (Lan mode) mani_stats_by_steam_id 1 // 1 = Include any bot kills made in stats // 0 = Killing a bot does not count to stats mani_stats_include_bot_kills 0 // Stats points decay settings // Number of days since last connect that points decay will start mani_stats_decay_start 2 // Number of days that the decay will take place over once started // Points will drop to 500 over this period of time. If the player rejoins // their points will be restored to full value mani_stats_decay_period 7 // When a player reconnects the stats module can restore a players // points back to the full amount if decay has set in // 0 = Do not restore full points, 1 = restore to full points mani_stats_decay_restore_points_on_connect 0 // If set to 1 a victim will never lose points ala BF2 mani_stats_points_add_only 0 // Number of days before a player is made invisible from // being ranked. Note that the player is not dropped, if // they rejoin their rank will be restored. mani_stats_ignore_ranks_after_x_days 21 // Multiplier used in points calculation, default is 5.0 mani_stats_points_multiplier "5.0" // Multiplier for victim points lost. If you want victims // to lose say half points for dying set this to "0.5" etc mani_stats_points_death_multiplier "1.0" // Weapon weighting for CSS Stats 1.0 = default // Making a weight 2.0 will double the points given/taken // Making a weight 0.5 will halve the points given/taken mani_stats_css_weapon_ak47 "1.0" mani_stats_css_weapon_m4a1 "1.0" mani_stats_css_weapon_mp5navy "1.2" mani_stats_css_weapon_awp "1.0" mani_stats_css_weapon_usp "1.4" mani_stats_css_weapon_deagle "1.2" mani_stats_css_weapon_aug "1.0" mani_stats_css_weapon_hegrenade "1.8" mani_stats_css_weapon_xm1014 "1.1" mani_stats_css_weapon_knife "2.0" mani_stats_css_weapon_g3sg1 "0.8" mani_stats_css_weapon_sg550 "0.8" mani_stats_css_weapon_galil "1.1" mani_stats_css_weapon_m3 "1.2" mani_stats_css_weapon_scout "1.1" mani_stats_css_weapon_sg552 "1.0" mani_stats_css_weapon_famas "1.0" mani_stats_css_weapon_glock "1.4" mani_stats_css_weapon_tmp "1.5" mani_stats_css_weapon_ump45 "1.2" mani_stats_css_weapon_p90 "1.2" mani_stats_css_weapon_m249 "1.2" mani_stats_css_weapon_elite "1.4" mani_stats_css_weapon_mac10 "1.5" mani_stats_css_weapon_fiveseven "1.5" mani_stats_css_weapon_p228 "1.5" mani_stats_css_weapon_flashbang "5.0" mani_stats_css_weapon_smokegrenade "5.0" // Bonus Points for CSS mani_stats_css_bomb_planted_bonus "10" mani_stats_css_bomb_defused_bonus "10" mani_stats_css_hostage_rescued_bonus "5" mani_stats_css_hostage_killed_bonus "-15" mani_stats_css_vip_escape_bonus "4" mani_stats_css_vip_killed_bonus "10" // Weapon weighting for DODS Stats 1.0 = default // Making a weight 2.0 will double the points given/taken // Making a weight 0.5 will halve the points given/taken mani_stats_dods_weapon_amerknife "3.0" mani_stats_dods_weapon_spade "3.0" mani_stats_dods_weapon_colt "1.6" mani_stats_dods_weapon_p38 "1.5" mani_stats_dods_weapon_c96 "1.5" mani_stats_dods_weapon_garand "1.3" mani_stats_dods_weapon_m1carbine "1.2" mani_stats_dods_weapon_k98 "1.3" mani_stats_dods_weapon_spring "1.5" mani_stats_dods_weapon_k98_scoped "1.5" mani_stats_dods_weapon_thompson "1.25" mani_stats_dods_weapon_mp40 "1.25" mani_stats_dods_weapon_mp44 "1.35" mani_stats_dods_weapon_bar "1.2" mani_stats_dods_weapon_30cal "1.25" mani_stats_dods_weapon_mg42 "1.2" mani_stats_dods_weapon_bazooka "2.25" mani_stats_dods_weapon_pschreck "2.25" mani_stats_dods_weapon_frag_us "1.0" mani_stats_dods_weapon_frag_ger "1.0" mani_stats_dods_weapon_smoke_us "5.0" mani_stats_dods_weapon_smoke_ger "5.0" mani_stats_dods_weapon_riflegren_us "1.3" mani_stats_dods_weapon_riflegren_ger "1.3" mani_stats_dods_weapon_punch "3.0" // Bonus Points for DODS mani_stats_dods_capture_point 4 mani_stats_dods_block_capture 4 |