bin langsam am verzweifeln .....|
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L 07/05/2007 - 22:44:55: server_cvar: "ins_timertype" "2" Adding master server 72.165.61.190:27011 Adding master server 69.28.151.162:27011 Connection to Steam servers successful. meta Metamod:Source Menu usage: meta <command> [arguments] alias - List or set an alias clear - Unload all plugins forcefully cmds - Show plugin commands cvars - Show plugin cvars credits - About Metamod:Source force_unload - Forcefully unload a plugin game - Information about GameDLL info - Information about a plugin list - List plugins load - Load a plugin pause - Pause a running plugin refresh - Reparse plugins file retry - Attempt to reload a plugin unload - Unload a loaded plugin unpause - Unpause a paused plugin version - Version information VAC secure mode is activated. |
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addons/metamod/bin/server.dll addons/ins_crashfix/bin/ins_crashfix_mm addons/bat/bin/bat_mm.dll |
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"GameInfo"
{
game "Half-Life 2 DM"
title "HALF+LIFE'"
title2 "deathmatch"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game hl2mp
Game hl2
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addons/ins_crashfix/bin/ins_crashfix_mm addons/bat/bin/bat_mm |
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"GameInfo"
{
game "Half-Life 2 DM"
title "HALF+LIFE'"
title2 "deathmatch"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
GameBin |gameinfo_path|addons/metamod/bin
Game |gameinfo_path|.
Game hl2mp
Game hl2
}
}
}
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ups...