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L 07/05/2007 - 22:44:55: server_cvar: "ins_timertype" "2" Adding master server 72.165.61.190:27011 Adding master server 69.28.151.162:27011 Connection to Steam servers successful. meta Metamod:Source Menu usage: meta <command> [arguments] alias - List or set an alias clear - Unload all plugins forcefully cmds - Show plugin commands cvars - Show plugin cvars credits - About Metamod:Source force_unload - Forcefully unload a plugin game - Information about GameDLL info - Information about a plugin list - List plugins load - Load a plugin pause - Pause a running plugin refresh - Reparse plugins file retry - Attempt to reload a plugin unload - Unload a loaded plugin unpause - Unpause a paused plugin version - Version information VAC secure mode is activated. |
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addons/metamod/bin/server.dll addons/ins_crashfix/bin/ins_crashfix_mm addons/bat/bin/bat_mm.dll |
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"GameInfo" { game "Half-Life 2 DM" title "HALF+LIFE'" title2 "deathmatch" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { GameBin |gameinfo_path|addons/metamod/bin Game |gameinfo_path|. Game hl2mp Game hl2 |
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addons/ins_crashfix/bin/ins_crashfix_mm addons/bat/bin/bat_mm |
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"GameInfo" { game "Half-Life 2 DM" title "HALF+LIFE'" title2 "deathmatch" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { GameBin |gameinfo_path|addons/metamod/bin Game |gameinfo_path|. Game hl2mp Game hl2 } } } |