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Mattner

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  • »Mattner« ist der Autor dieses Themas

Beiträge: 23

Wohnort: Wolfsburg

Beruf: Wie Tätigkeit??Arbeit oder watt? ->Azubi bei VW ^^

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1

Mittwoch, 27. Februar 2008, 20:32

Brauche hilfe bei nen Script

Hi Brauch mal wieder hilfe da ich mich mit Python nich auskenne.
Der Script:
Sound_db:

Zitat

"res_sound"
{
// you can add as many sounds as you want
// example:
// res_twin5 "/admin_plugin/mygoodtwin5.mp3"
// this sound is for T use res_ctwin4 for ct
// stay in line.. no twin100 please if you dont have twin1-99 before...
"sounds"
{
"res_twin1" "/SoW/twinnar.mp3"
"res_twin2" "/SoW/twinnar2.mp3"
"res_twin3" "/SoW/twinnar3.mp3"

"res_ctwin1" "/SoW/ctwinnar4.mp3"
"res_ctwin2" "/SoW/ctwinnar2.mp3"
"res_ctwin3" "/SoW/ctwinnar3.mp3"
}
}


Die txt die dazu gehört:

Zitat

// ---------------------------------------------------------
// -- 22.09.06 -- by SaferFrags -- is-low.de -- 319528205 --
// ---------------------------------------------------------
// ************************
// ** DO NOT EDIT BELOW! **
// ************************
block load
{
es_xlog Loading RoundEndSounds
es_xsetinfo res_ver "1.4.1 beta"
es_xmakepublic res_ver
es_xdoblock res/init_sound
es_xsetinfo res_game 0
es_xgetgame res_game
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_event winner
if ("Day of Defeat" in server_var(res_game)) then es_xsetinfo res_event team
}
block unload
{
es_xlog Unloading RoundEndSounds
}
event round_end
{
es_xdoblock res/play_sound
}
event dod_round_win
{
es_xdoblock res/play_sound
}
event es_map_start
{
es_xdoblock res/init_sound
}
block init_sound
{
es_xkeygroupload res_sound "|res"
es_xsetinfo res_ct_sounds 0
es_xsetinfo res_t_sounds 0
es_xforeachval val in res_sound sounds "es_xdoblock res/add_sound"
es_xlog [RES] Sounds initialized -- Preloading Valve-Sounds in 2 min
es_xdelayed 120 es_xdoblock res/preload_sound
es_xkeygroupdelete res_sound
}
block add_sound
{
es_xsetinfo res_sound 0
es_keygetvalue res_sound res_sound sounds server_var(val)
if (ct in server_var(val)) then es_xmath res_ct_sounds + 1
else do
{
es_xmath res_t_sounds + 1
}
es_xsetinfo res_format 0
es_format res_format "sound%1" server_var(res_sound)
es_stringtable downloadables server_var(res_format)
es_log [RES] Added Sound: server_var(res_sound) - server_var(res_format)
}
block preload_sound
{
es_xsetinfo res_userid 0
es_xgetuserid res_userid
if ("Day of Defeat" in server_var(res_game)) do
{
es_emitsound player server_var(res_userid) "ambient/german_win.mp3" 0.0 0.0
es_emitsound player server_var(res_userid) "ambient/us_win.mp3" 0.0 0.0
es_log [RES-Debug] Sounds for server_var(res_game) on server_var(res_userid) preloaded...
}
}
block play_sound
{
es_xkeygroupload res_sound "|res"
if (event_var(server_var(res_event)) == 2) do
{
es_xsetinfo res_winner t
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_sound "ambient/t_win.mp3"
if (server_var(res_game) == "Day of Defeat: Source") then es_xsetinfo res_sound "ambient/us_win.mp3"
}
if (event_var(server_var(res_event)) == 3) do
{
es_xsetinfo res_winner ct
if (server_var(res_game) == "Counter-Strike: Source") then es_xsetinfo res_sound "ambient/ct_win.mp3"
if (server_var(res_game) == "Day of Defeat: Source") then es_xsetinfo res_sound "ambient/german_win.mp3"
}
es_xsetinfo res_userid 0
foreach player res_userid #human "es_stopsound server_var(res_userid) server_var(res_sound)"
es_xsetinfo res_format 0
es_format res_format "res_%1_sounds" server_var(res_winner)
es_xsetinfo res_random 0
es_rand res_random 1 server_var(server_var(res_format))
es_xsetinfo res_play_sound 0
es_format res_play_sound "res_%1win%2" server_var(res_winner) server_var(res_random)
es_xsetinfo res_get_of_db 0
es_keygetvalue res_get_of_db res_sound sounds server_var(res_play_sound)
es_cexec_all play server_var(res_get_of_db)
es_xkeygroupdelete res_sound
}


Kann da jemand was rauslesen?
Also er sollte ja die oben angegebenen Sounds spielen aber er spielt die standart sounds und in der Console:

Zitat

Failed to load sound "\sow\ctwinnar3.mp3", file probably missing from disk/repository
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MfG Kaliber69

Mattner

Anfänger

  • »Mattner« ist der Autor dieses Themas

Beiträge: 23

Wohnort: Wolfsburg

Beruf: Wie Tätigkeit??Arbeit oder watt? ->Azubi bei VW ^^

  • Nachricht senden

2

Donnerstag, 28. Februar 2008, 18:24

Re: Brauche hilfe bei nen Script

sooo habs hinbekommen.
nur 1 Problem bei T win spielt er nur 2 von 3 Sounds ab und es kommt immernoch sie standart sounds

PS:kann mir jemand paar seiten nenen wo ich einzelne Win sounds runterladen kann?Ich hab kb auf son Bolywood mist
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Vote me 4 Mod xD scherz
MfG Kaliber69