block load
{
// Edit the amount of ammo you want each weapon to get
// For each class
//Allied Rifleman
es_xset garand 90
es_xset riflegren_us 2
//Allied Assault
es_xset thompson 210
es_xset assault_frag_us 1
es_xset smoke_us 1
es_xset assault_colt 21
//Allied Support
es_xset bar 252
es_xset support_frag_us 2
//Allied Sniper
es_xset spring 90
es_xset sniper_colt 28
//Allied Machine Gunner
es_xset amg 450
es_xset mg_colt 28
//Allied Rocket
es_xset bazooka 10
es_xset m1carbine 60
//German Rifleman
es_xset k98 65
es_xset riflegren_ger 2
//German Assault
es_xset mp40 210
es_xset assault_frag_ger 1
es_xset smoke_ger 1
es_xset assault_p38 24
//German Support
es_xset mp44 210
es_xset support_frag_ger 2
//German Sniper
es_xset k98_scope 65
es_xset sniper_p38 32
//German Machine Gunner
es_xset mg42 500
es_xset mg_p38 32
//German Rocket
es_xset pschreck 10
es_xset c96 80
////////////////////////////////////////////////////////////////////////////////////////
es_xsetinfo dog_loadout "1.0.100"
es_makepublic dog_loadout
es_keygroupcreate layout_players
eventscripts_debug 1
}
block unload
{
es_keygroupdelete layout_players
}
event player_activate
{
es_keycreate layout_players event_var(userid)
}
event player_disconnect
{
es_keydelete layout_players event_var(userid)
}
event player_changeclass
{
es_keysetvalue layout_players event_var(userid) class event_var(class)
}
event player_spawn
{
es_xset spawning_player 0
es_keygetvalue spawning_player layout_players event_var(userid) class
es_xset spawning_players_team 0
es_getplayerteam spawning_players_team event_var(userid)
if (server_var(spawning_players_team) = 2 ) do
{
if (server_var(spawning_player) = 0) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.004" server_var(garand)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.021" server_var(riflegren_us)
}
if (server_var(spawning_player) = 1) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.008" server_var(thompson)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.001" server_var(assault_colt)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.013" server_var(assault_frag_us)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.017" server_var(smoke_us)
}
if (server_var(spawning_player) = 2) do
{
es_give event_var(userid) weapon_smoke_us
es_give event_var(userid) weapon_frag_us
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.009" server_var(bar)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.013" server_var(support_frag_us)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.017" server_var(smoke_us)
}
if (server_var(spawning_player) = 3) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.007" server_var(spring)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.001" server_var(sniper_colt)
}
if (server_var(spawning_player) = 4) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.010" server_var(amg)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.001" server_var(mg_colt)
}
if (server_var(spawning_player) = 5) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.012" server_var(bazooka)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.006" server_var(m1carbine)
}
}
if (server_var(spawning_players_team) = 3 ) do
{
if (server_var(spawning_player) = 0) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.005" server_var(k9
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.022" server_var(riflegren_ger)
}
if (server_var(spawning_player) = 1) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.008" server_var(mp40)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.002" server_var(assault_p3
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.014" server_var(assault_frag_ger)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.018" server_var(smoke_ger)
}
if (server_var(spawning_player) = 2) do
{
es_give event_var(userid) weapon_frag_ger
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.008" server_var(mp44)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.014" server_var(support_frag_ger)
}
if (server_var(spawning_player) = 3) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.005" server_var(k98_scope)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.002" server_var(sniper_p3
}
if (server_var(spawning_player) = 4) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.011" server_var(mg42)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.002" server_var(mg_p3
}
if (server_var(spawning_player) = 5) do
{
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.012" server_var(pschreck)
es_setplayerprop event_var(userid) "CDODPlayer.baseclass.localdata.m_iAmmo.003" server_var(c96)
}
}
}