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#include <cstrike> #include <sourcemod> #include <sdktools> public OnPluginStart() { HookEvent("player_connect_full", Event_OnFullConnect, EventHookMode_Pre); HookEvent("cs_match_end_restart", Event_OnMatchRestart, EventHookMode_Pre); HookEvent("player_team", Event_OnPlayerTeam, EventHookMode_Pre); HookEvent("player_death", Event_OnPlayerDeath, EventHookMode_Pre); AddCommandListener(Command_Join, "jointeam"); } public Action:Event_OnFullConnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); if(!client || !IsClientInGame(client)) return Plugin_Continue; new iRed, iBlue; for(new i = 1; i <= MaxClients; i++) { if(!IsClientInGame(i)) continue; new iTeam = GetClientTeam(i); if(iTeam == CS_TEAM_T) iRed++; else if(iTeam == CS_TEAM_CT) iBlue++; } if(iRed < iBlue) SetEntProp(client, Prop_Send, "m_iTeamNum", CS_TEAM_T); else SetEntProp(client, Prop_Send, "m_iTeamNum", CS_TEAM_CT); ForcePlayerSuicide(client); CS_RespawnPlayer(client); return Plugin_Continue; } public Action:Event_OnMatchRestart(Handle:event, const String:name[], bool:dontBroadcast) { new iRed, iBlue, iJoin; for(new i = 1; i <= MaxClients; i++) { if(!IsClientInGame(i)) continue; switch(GetClientTeam(i)) { case CS_TEAM_T: iRed++; case CS_TEAM_CT: iBlue++; } } for(new i = 1; i <= MaxClients; i++) { if(!IsClientInGame(i)) continue; if(iRed < iBlue) iJoin = CS_TEAM_T; else if(iBlue < iRed) iJoin = CS_TEAM_CT; else iJoin = GetRandomInt(CS_TEAM_T, CS_TEAM_CT); switch(iJoin) { case CS_TEAM_T: iRed++; case CS_TEAM_CT: iBlue++; } ChangeClientTeam(i, iJoin); } } public Action:Event_OnPlayerTeam(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); if(!client || !IsClientInGame(client)) return Plugin_Continue; if(!IsPlayerAlive(client)) CreateTimer(0.1, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE); return Plugin_Continue; } public Action:Timer_Respawn(Handle:timer, any:userid) { new client = GetClientOfUserId(userid); if(!client) return Plugin_Continue; new iTeam = GetClientTeam(client); if(iTeam <= CS_TEAM_SPECTATOR) return Plugin_Continue; if(IsPlayerAlive(client)) return Plugin_Continue; CS_RespawnPlayer(client); return Plugin_Continue; } public Action:Command_Join(client, const String:command[], argc) { decl String:sJoining[8]; GetCmdArg(1, sJoining, sizeof(sJoining)); new iJoining = StringToInt(sJoining); if(iJoining == CS_TEAM_SPECTATOR) return Plugin_Continue; new iTeam = GetClientTeam(client); if(iJoining == iTeam) return Plugin_Handled; else { SetEntProp(client, Prop_Send, "m_iTeamNum", iJoining); ForcePlayerSuicide(client); CS_RespawnPlayer(client); } return Plugin_Continue; } public Action:Event_OnPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); if(!client || !IsClientInGame(client)) return Plugin_Continue; CreateTimer(0.1, Timer_Respawn, GetClientUserId(client), TIMER_FLAG_NO_MAPCHANGE); return Plugin_Continue; } |
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »templetonpeck« (6. Mai 2014, 23:48)