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NacKteOmA

Fortgeschrittener

  • »NacKteOmA« ist der Autor dieses Themas

Beiträge: 252

Wohnort: Düsseldorf

Beruf: Fachinformatiker Systemintegration

Rootserver vorhanden: Ja

  • Nachricht senden

1

Samstag, 5. November 2011, 21:58

Problem mit GunGame Turbo

Hoi,

ich habe mit meinen GunGame (SM) ein Problem und zwar funktioniert der Turbomodus nicht richtig, man bekommt nicht sofort eine neue Waffe sondern erst wenn man wieder respawnt. Hat man einen getötet und ist auf dem nächsten Level, so verliert man die aktuelle Waffe und hat nur das Messer und man muss dann erstmal sterben für die nächste Waffe. Was ja etwas deprimierend und auch langweilig ist dauernd mit dem Messer rumzurennen. Hat wer von euch ne Idee wo das Problem ist?

OS: Gentoo 64bit
Kernel: 3.0.1

SM Plugins


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[SM] Listing 54 plugins:
       	01 "GunGame:SM Display Winner" (1.1.9.1) by bl4nk, Otstrel.ru Team
       	02 "Admin Menu" (1.3.8) by AlliedModders LLC
       	03 "DeathMatch:SM Ragdoll Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	04 <Failed> "SMAC CS:S Anti-Smoke" (0.7.2.3) by GoD-Tony
       	05 "Admin File Reader" (1.3.8) by AlliedModders LLC
       	06 "SMAC ConVar Checker" (0.7.2.3) by GoD-Tony, psychonic, Kigen
       	07 "SM Super Menu" (0.5) by pRED*
       	08 "SM Super Admin" (0.70) by TechKnow & Pred
       	09 "GunGame:SM Bot Protection" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	10 "Basic Chat" (1.3.8) by AlliedModders LLC
       	11 "TeamSwitch" (1.3) by MistaGee
       	12 "GunGame:SM Afk Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	13 "GunGame:SM Config Reader" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	14 "SuperLogs: CSS" (1.2.4) by psychonic
       	15 "SMAC Eye Angle Test" (0.7.2.3) by GoD-Tony, psychonic
       	16 "SourceMod Anti-Cheat" (0.7.2.3) by GoD-Tony, psychonic
       	17 "SMAC Client Protection" (0.7.2.3) by GoD-Tony, psychonic, Kigen
       	18 "SMAC Rcon Locker" (0.7.2.3) by GoD-Tony, Kigen
       	19 "SMAC Spinhack Detector" (0.7.2.3) by GoD-Tony
       	20 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam
       	21 "Basic Comm Control" (1.3.8) by AlliedModders LLC
       	22 "SourceBans" (1.4.8) by SourceBans Development Team
       	23 "DeathMatch:SM Weapons Remover" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	24 "SMAC Command Monitor" (0.7.2.3) by GoD-Tony, psychonic, Kigen
       	25 "DeathMatch:SM Spawn Protection" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	26 "DeathMatch:SM Elimination" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	27 "Player Commands" (1.3.8) by AlliedModders LLC
       	28 "DeathMatch:SM" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	29 "DeathMatch:SM Preset Spawns" (1.6.1) by Otstrel.ru Team, TigerOx, TechKnow
       	30 "Fun Commands" (1.3.8) by AlliedModders LLC
       	31 "Client Preferences" (1.3.8) by AlliedModders LLC
       	32 "GunGame:SM" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	33 "AFK Manager" (3.4.3) by Rothgar
       	34 "GunGame:SM Map Vote Starter" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	35 "Quake Sounds" (1.8) by dalto
       	36 <Failed> "SMAC CS:S Anti-Flash" (0.7.2.3) by GoD-Tony
       	37 "Basic Votes" (1.3.8) by AlliedModders LLC
       	38 "SMAC KAC Global Banlist" (0.7.2.3) by Kigen
       	39 "Nextmap" (1.3.8) by AlliedModders LLC
       	40 "Bounty" (1.0.9.0) by Shane A. ^BuGs^ Froebel, FlyingMongoose, and stoic
       	41 "Basic Commands" (1.3.8) by AlliedModders LLC
       	42 "GunGame:SM TK Management" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	43 "Anti-Flood" (1.3.8) by AlliedModders LLC
       	44 "Admin Help" (1.3.8) by AlliedModders LLC
       	45 "GunGame:SM Winner Logger" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	46 "Fun Votes" (1.3.8) by AlliedModders LLC
       	47 "Plugin Autoupdater" (1.5) by MikeJS
       	48 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
       	49 "GunGame:SM Stats" (1.1.9.1) by teame06-hat, Liam, Otstrel.ru Team
       	50 "Sound Commands" (1.3.8) by AlliedModders LLC
       	51 "Reserved Slots" (1.3.8) by AlliedModders LLC
       	52 "Advertisements" (0.5.5) by Tsunami
       	53 "SMAC Aimbot Detector" (0.7.2.3) by GoD-Tony
       	54 "SMAC Anti-Speedhack" (0.7.2.3) by GoD-Tony


gungame.config

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{
	"Config"
	{
    	/* ===== [1. GUNGAME MAIN CONFIG] ===== */

    	/* ----- [1.1. main] ----- */
    	
    	/* Enables/Disables GunGame Mod */
    	"Enabled" "1"

    	/**
     	* Block weapon switch if killer leveled up with knife
     	*
     	* You need SDK Hooks (sdkhooks) if you want to set it to "1"
     	*
     	* Options:
     	* 	1 - Block weapon switch
     	* 	0 - Do not block weapon switch
     	*/
    	"BlockWeaponSwitchIfKnife" "1"

    	/**
     	* Block weapon switch if you get next hegrenade 
     	* after previous hegrenade explode or after getting extra nade.
     	*
     	* You need SDK Hooks (sdkhooks) if you want to set it to "1"
     	*
     	* Options:
     	* 	1 - Block weapon switch
     	* 	0 - Do not block weapon switch
     	*/
    	"BlockWeaponSwitchOnNade" "1"

    	/** 
     	* Show players level message in hint box instead of chat.
     	* If enabled then multikill chat messages will be shown 
     	* in hint box too (requres "MultiKillChat" "1").
     	*/
    	"ShowSpawnMsgInHintBox" "1"
    	
    	/**
     	* Show leader level info in hint box 
     	* (requires "ShowSpawnMsgInHintBox" to be "1")
     	*/
    	"ShowLeaderInHintBox" "1"

    	/* Show leader's weapon name in chat with leading message */
    	"ShowLeaderWeapon" "1"
    	
    	/* Strip dead players weapon */
    	"StripDeadPlayersWeapon" "0"
    	
    	/* Show levels in scoreboard */
    	"LevelsInScoreboard" "1"

    	/**
     	* When shows levels in scoreboard it will 
     	* clear deaths (requires "LevelsInScoreboard" "1")
     	*/
    	"ScoreboardClearDeaths" "0"
    	
    	/* Restore level on player reconnect */
    	"RestoreLevelOnReconnect" "1"

    	/* Allow level up after round end */
    	"AllowLevelUpAfterRoundEnd" "1"
	
    	/* Show multikill hints in chat */
    	"MultiKillChat" "0"
    	
    	/* Set sv_alltalk 1 after player win */
    	"AlltalkOnWin" "1"
    	
    	/* Start voting if leader level is less maximum level by this value */
    	"VoteLevelLessWeaponCount" "2"
    	
    	/* Display a join message, popup giving players instructions on how to play */
    	"JoinMessage" "1"

    	/** 
     	* Level down playr if they kill themself by WorldSpawn Suicide.
     	* 0 - Disable
     	* 1..N - Levels to loose
     	*/
    	"WorldspawnSuicide" "1"

    	/**
     	* Level down players if they use the "kill" command
     	* 0 - Disable
     	* 1..N - Levels to loose
     	*/
    	"CommitSuicide" 	"1"

    	/* How many levels they can gain in 1 round (0 - disabled) */
    	"MaxLevelPerRound" "0"

    	/* Turbo Mode: give next level weapon on level up */
    	"TurboMode" "1"

    	/* Knife Elite force them to only have a knife after they level up.
       	They will get a normal weapon again next round */
    	"KnifeElite" "1"

    	/**
     	* How many kills they need to with the weapon to get the next level
     	* Kills will count across all rounds so that you don't have to get them in one round.
     	*/
    	"MinKillsPerLevel" "1"

    	/**
     	* Enabled friendly fire automatically when a player reaches hegrenade level.
     	*
     	* When nobody on nade level, than switches friendly fire back.
     	* This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
     	* See also FriendlyFireOnOff.
     	*
     	* 0 - Disabled
     	* 1 - Enable friendly fire on nade level.
     	*/
    	"AutoFriendlyFire" "1"

    	/** 
     	* FFA DM mode.
     	*
     	* If you are using CSS:DM with FFA mode enabled, 
     	* then you should set this variable to "1".
     	*
     	* 0 - Disabled
     	* 1 - Enabled
     	*/
    	"FFA" "0"

    	/** 
     	* Enable friendly fire on defined level.
     	*
     	* This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
     	* See also FriendlyFireOnOff.
     	*
     	* 0 - Disabled.
     	* 1..N - enable friendly fire on defined level.
     	*/
    	"EnableFriendlyFireLevel" "0"
    	
    	/** 
     	* What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
     	* or AutoFriendlyFire is 1 and someone reaches nade level.
     	*
     	* 1 - Enable friendy fire
     	* 0 - Disable friendy fire
     	*/
    	"FriendlyFireOnOff" "0"
    	
    	/** 
     	* Disable rtv on defined level. 0 - disabled.
     	*/
    	"DisableRtvLevel" "0"

    	/**
     	* If this option is enabled, than player can level up by killing with prop_physics.
     	* For example with fuel barrels etc.
     	* 
     	* 1 - Enabled
     	* 0 - Disabled
     	*/
    	"CanLevelUpWithPhysics"         	"0"

    	/**
     	* Use "CanLevelUpWithPhysics" option when player is on grenade level.
     	* 
     	* 1 - Enabled
     	* 0 - Disabled
     	*/
    	"CanLevelUpWithPhysicsOnGrenade"	"0"

    	/**
     	* Use "CanLevelUpWithPhysics" option when player is on knife level.
     	* 
     	* 1 - Enabled
     	* 0 - Disabled
     	*/
    	"CanLevelUpWithPhysicsOnKnife"  	"0"

    	/**
     	* If this option is enabled, than player can level up by killing with nade at any time.
     	* For example there are maps having grenades on them leaved by the author.
     	* 
     	* 1 - Enabled
     	* 0 - Disabled
     	*/
    	"CanLevelUpWithMapNades"        	"0"

    	/**
     	* Use "CanLevelUpWithMapNades" option when player is on knife level.
     	* 
     	* 1 - Enabled
     	* 0 - Disabled
     	*/
    	"CanLevelUpWithNadeOnKnife"     	"0"

    	/**
     	* Prevent players from using kill command.
     	*/
    	"SelfKillProtection" "1"

    	/**
     	* Change game description.
     	*
     	* Requires SDK Hooks (sdkhooks).
     	*
     	* "{version}" will be changed to plugin version.
     	*
     	* Options: 
     	* 	"" = Option disabled.
     	*/
    	"GameDesc" "GunGame:SM {version}"

    	/* ----- [1.2. knifepro] ----- */
    	
    	/* Turn Knife Pro allow stealing a player level by killing them with a knife */
    	"KnifePro" "1"

    	/* Enables Knife Pro when a player is on hegrenade level */
    	"KnifeProHE"	"1"

    	/* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
    	"KnifeProMinLevel" "0"
    	
    	/* If enabled then knife kill will also affect points */
    	"KnifeProRecalcPoints" "0"
    	
    	/**
     	* Maximum level difference between players to allow steal level 
     	* 0 - Disabled
     	* 1..N - Level difference between killer and victim
     	*/
    	"KnifeProMaxDiff" "0"

    	/**
     	* Disable level down on knifepro.
     	*
     	* 1 - Level down disabled
     	* 0 - Level down enabled
     	*/
    	"DisableLevelDown" "0"

    	/* ----- [1.3. objectives] ----- */
    	
    	/* Give x number of level by completing the bomb planting/defusing objectives.
     	* Amount giving base on the value setting.
     	*/
    	"ObjectiveBonus" "1"

    	/* Enables objective bonus on last level */
    	"ObjectiveBonusWin" "0"
    	
    	/** 
     	* Gives objective bonus on exploding the bomb instead of planting
     	* 0 - bonus on planting
     	* 1 - bonus on exploding
     	*/
    	"ObjectiveBonusExplode" "0"

    	/* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
    	"RemoveObjectives" "3"

    	/* ----- [1.4. handicap] ----- */
    	
    	/**
     	* Maximum level that handicap can give.
     	* 0 - Disable restriction
     	* 1..N - Max level
     	*/
    	"MaxHandicapLevel" "0"
    	
    	/* Substract handicap level by this value */
    	"HandicapLevelSubstract" "1"

    	/**
     	* Gives joining players the avg/min level of all other players when they join late.
     	* 0 - Disable
     	* 1 - Avg level
     	* 2 - Min level
     	*/
    	"HandicapMode" "2"

    	/**
     	* Allow players in the top rank to receive a handicap with the rest of the players.
     	*
     	* Handicap must also be turned on above for this to work.
     	* See also "HandicapTopRank" to set rank limit for tp rank.
     	*
     	* 0 - Do not give handicap to the top rank players.
     	* 1 - Give handicap to all players.
     	*/
    	"TopRankHandicap" "1"

    	/**
     	* Gives handicap level automaticaly every defined number of seconds.
     	* This only works for players that is on very minimum level from 
     	* all the players.
     	* Handicap must also be turned on for this to work.
     	*/
    	"HandicapUpdate" "0"
    	
    	/**
     	* Give handicap not more then given number of times per map.
     	* 0 - disabled
     	*/
    	"HandicapTimesPerMap" "0"

    	/**
     	* Do not give handicap to the top rank players.
     	*
     	* See also "TopRankHandicap" to allow all players to receive handicap.
     	*
     	* 0 - Give handicap to all players.
     	* N - Do not give handicap for the first N players.
     	*/
    	"HandicapTopRank" "10"
    	
    	/**
     	* Use spectator's levels to calculate handicap level.
     	*
     	* 0 - Handicap does not count levels of spectators.
     	* 1 - Handicap counts levels of spectators.
     	*/
    	"HandicapUseSpectators" "0"
    	
    	/* ----- [1.5. equip] ----- */
    	
    	/* Auto reload current level weapon on kill */
    	"ReloadWeapon" "1"
    	
    	/* Give player armor on spawn */
    	"ArmorKevlar" "1"
    	"ArmorHelmet" "1"
    	
    	/* Remove additional ammo in bonus weapon on the nade level */
    	"RemoveBonusWeaponAmmo" "1"
    	
    	/**
     	* This gives the player a weapon with 50 bullets on nade level.
     	* Example:
     	* 	"NadeBonus" "glock"  - gives glock 
     	* 	"NadeBonus" "deagle" - gives deagle
     	* 	"NadeBonus" ""   	- feature disabled
     	*/
    	"NadeBonus" "glock"

    	/* Gives a smoke grenade on nade level */
    	"NadeSmoke" "1"

    	/* Gives a Flash grenade on nade level */
    	"NadeFlash" "1"

    	/* Gives a smoke grenade on knife level */
    	"KnifeSmoke" "1"

    	/* Gives a Flash grenade on knife level */
    	"KnifeFlash" "1"

    	/**
     	* Gives an extra hegrenade to the player if they get a kill
     	* 
     	* 0 - Disable
     	* 1 - Enable
     	* 2 - Enable only for knife kills
     	*/
    	"ExtraNade" "0"

    	/* Gives unlimited hegrenades to the player if he is on nage level */
    	"UnlimitedNades" "0"

    	/**
     	* Enable UnlimitedNades depending on the number of players in team.
     	*
     	* If UnlimitedNades is off and the number of players in one team less or 
     	* equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
     	* When it will be more players on both teams, turn UnlimitedNades back to off.
     	*
     	* 0 - Disable
     	* 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
     	*/
    	"UnlimitedNadesMinPlayers" "1"
    	
    	/**
     	* Number of nades on the nade level.
     	*
     	* This option is disabled 
     	* if less then 2.
     	*/
    	"NumberOfNades" "0"
    	
    	/* ----- [1.6. multi level] ----- */
    	
    	/* Multi Level Bonus */
    	"MultiLevelBonus" "1"

    	/* Enable God Mode when multi leveled */
    	"MultiLevelBonusGodMode" "1"

    	/**
     	* Custom speed and gravity value multiplier for multi level bonus.
     	* 0 - Disabled
     	*/
    	"MultiLevelBonusGravity" "0.5"
    	"MultiLevelBonusSpeed" "1.5"

    	/* Miltilevel visual effect */
    	"MultiLevelEffect" "1"

    	/* How much levels is needed to get bonus */
    	"MultiLevelAmount" "3"

    	/**
     	* Type of the multi level effect.
     	*
     	* 1 - Old effect.
     	* 2 - New effect (default).
     	*/
    	"MultilevelEffectType" "2"

    	/* ----- [1.7. warmup] ----- */
    	
    	/* Enables Warmup Round*/
    	"WarmupEnabled" "1"

    	/* Warmup time length */
    	"WarmupTimeLength" "60"

    	/**
     	* Gives unlimited hegrenades to the player if warmup is enabled.
     	* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
     	*/
    	"WarmupNades" "1"

    	/**
     	* Give random weapon on warmup.
     	* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
     	*
     	* 0 - Disable
     	* 1 - Random weapon every map
     	* 2 - Random weapon every round
     	* 3 - Random weapon every spawn
     	*/
    	"WarmupRandomWeaponMode" "0"

    	/**
     	* Weapon for warmup.
     	* Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
     	*/
    	"WarmupWeapon" ""

    	/* ===== [2. GUNGAME TK CONFIG] ===== */
    	
    	/**
     	* How much levels to loose after TK
     	* 0 - Disable
     	* 1..N - Levels to loose
     	*/
    	"TkLooseLevel" "1"
	
    	/* ===== [3. GUNGAME AFK CONFIG] ===== */
    	
    	/* Enables or disables built in Afk management system */
    	"AfkManagement" "1"

    	/* Kick player on x number of afk deaths. */
    	"AfkDeaths" "8"

    	/**
     	* What action to deal with the player when the maximum is reach?
     	* 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
     	*/
    	"AfkAction" "2"
    	
    	/* Reload current weapon on afk kill. */
    	"AfkReload" "0"

    	/* ===== [4. GUNGAME STATS CONFIG] ===== */
    	
    	/**
     	* Prune player from player win database after numbers of days if they
     	* havn't been in the server in awhile. This occur during map change.
     	* It it recommended that you set a value to this setting. Over time as
     	* the player win database get filled up. It can cause long map changes.
     	* 0 = off otherwise the value is the number of days.
     	*/
    	"Prune" 	"366"

    	/* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
    	
    	/* Display winner in MOTD window. */
    	"DisplayWinnerMotd" "1"

    	/* URL to display in MOTD window. */
    	/* "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php" */

    	/* Show player rank on win in chat */
    	"ShowPlayerRankOnWin" "1"

    	/**
     	* If player wins on bot, then dont add win in stats.
     	*
     	* 0 - Add win into stats.
     	* 1 - Don't add win into stats.
     	*/
    	"DontAddWinsOnBot" "1"

    	/* ===== [6. GUNGAME BOTS CONFIG] ===== */

    	/**
     	* Dont use bots levels for handicap calculation. 
     	* Dont give handicap level to bots too.
     	*/
    	"HandicapSkipBots" "0"

    	/* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
    	"BotsCanWinGame" "0"

    	/* Allow level up by killing a bot with knife */
    	"AllowLevelUpByKnifeBot" "0"

    	/* Allow level up by killing a bot with hegrenade */
    	"AllowLevelUpByExplodeBot" "0"

    	/* Allow level up by killing a bot with knife if there is no other human */
    	"AllowLevelUpByKnifeBotIfNoHuman" "1"

    	/* Allow level up by killing a bot with hegrenade if there is no other human */
    	"AllowLevelUpByExplodeBotIfNoHuman" "1"
 	}
	
	"Sounds"
	{
    	"IntroSound" "gungame/gungame2.wav"
    	"KnifeLevel" "gungame/knife_level.wav"
    	"NadeLevel" "gungame/nade_level.wav"
    	"LevelSteal" "gungame/smb3_1-up.wav"
    	"LevelUp" "gungame/smb3_powerup.wav"
    	"LevelDown" "gungame/smb3_powerdown.wav"
    	"Triple" "gungame/smb_star.mp3"
    	"Autoff" "gungame/smb_warning2.mp3"
    	"MultiKill" "common/stuck1.wav"
    	/* Put each song filename in this list seperated by commas */
    	"Winner" "music/HL2_song15.mp3"
    	"WarmupTimerSound" "ambient/tones/floor1.wav"
	}
}


gungame.disable_rtv

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// Disable rtv

// sourcemod
sm_rtv_needed 1

// mani
// mani_vote_rock_the_vote_threshold_percent 100


gungame.equip

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"GunGame.Weapon"
{
	"WeaponOrder"
	{
    	/**
     	* Weapon Choices:
     	* There are a total of 64 levels by default. (To change this value you can edit the gungame_const.inc
     	* to change the maximum allowed level of the game by changing the define MAX_LEVEL)
     	*
     	* There are a total of 25 usable killing weapons for GunGame.
     	* By default weapon order only 23 levels and uses 23 out of 25 of the usable killing weapons.
     	*
     	* WARNING:
     	* DO NOT SKIP LEVELS in any config for WeaponOrder.
     	* ie .. Only have level 1 to 3 and skip 4 and use 5 to level 23.
     	* DO NOT SKIP LEVELS
     	*
     	* HandGuns:
     	* glock, usp, p228, deagle, fiveseven, elite
     	*
     	* Shotguns:
     	* m3, xm1014
     	*
     	* Sub Machine Guns:
     	* tmp, mac10, mp5navy, ump45, p90
     	*
     	* Rifles:
     	* galil, famas, ak47, scout, m4a1, sg552,
     	* aug, m249, awp
     	*
     	* Automatic Rifles:
     	* sg550, g3sg1
     	*
     	* Machine Gun:
     	* m249
     	*
     	* Other:
     	* knife, hegrenade
     	*/

    	"1" "glock"
    	"2" "usp"
    	"3" "p228"
    	"4" "deagle"
    	"5" "fiveseven"
    	"6" "elite"
    	"7" "m3"
    	"8" "xm1014"
    	"9" "tmp"
    	"10" "mac10"
    	"11" "mp5navy"
    	"12" "ump45"
    	"13" "p90"
    	"14" "galil"
    	"15" "famas"
    	"16" "ak47"
    	"17" "scout"
    	"18" "m4a1"
    	"19" "sg552"
    	"20" "aug"
    	"21" "m249"
    	"22" "hegrenade"
    	"23" "knife"

    	/**
     	* If RandomWeaponOrder is enabled, keep this levels unchanged.
     	* Use comma as a delimiter, do not use whitespace characters - only digits are allowed.
     	* Please keep this config line after levels list and before RandomWeaponOrder.
     	*
     	* "22,23"  - keep knife and nade levels on defined levels
     	* "23" 	- keep knife level on defined level
     	* ""   	- randomize all levels
     	*/
    	"RandomWeaponReserveLevels" ""

    	/**
     	* This will take the weapons in the WeaponOrder and randomize all the weapons order.
     	* Please keep this config line after levels list and after RandomWeaponReserveLevels.
     	*/
    	"RandomWeaponOrder" "0"
	}

	"MultipleKillsPerLevel"
	{
    	/**
     	* This is for custom kills per level will override default (MinKillsPerWeapon).
     	* Leave value at 0 if you do not want to override the default value.
     	*
     	* Example:
     	*
     	* For level 1 they must get 10 kills before they can level up.
     	* "1" "10"
     	* "2" "5"
     	* and so on.
     	*
     	* Or you can set kills per level for a perticular level.
     	* "1" "10"
     	* "3" "5"
     	* "5" "2"
     	* etc.
     	*
     	* Kills will count across all rounds so that you don't have to get them in one round.
     	*
     	*
     	*/
	}
}


weaponinfo

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// Do not edit this file at all

"gg_WeaponInfo"
{
	"knife"
	{
		"index"	"1"
	}
	"usp"
	{
		"index"	"2"
	}
	"glock"
	{
		"index"	"3"
	}
	"p228"
	{
		"index"	"4"
	}
	"deagle"
	{
		"index"	"5"
	}
	"fiveseven"
	{
		"index"	"6"
	}
	"elite"
	{
		"index"	"7"
	}
	"m3"
	{
		"index"	"8"
	}
	"xm1014"
	{
		"index"	"9"
	}
	"tmp"
	{
		"index"	"10"
	}
	"mac10"
	{
		"index"	"11"
	}
	"mp5navy"
	{
		"index"	"12"
	}
	"ump45"
	{
		"index"	"13"
	}
	"p90"
	{
		"index"	"14"
	}
	"galil"
	{
		"index"	"15"
	}
	"famas"
	{
		"index"	"16"
	}
	"ak47"
	{
		"index"	"17"
	}
	"m4a1"
	{
		"index"	"18"
	}
	"sg552"
	{
		"index"	"19"
	}
	"aug"
	{
		"index"	"20"
	}
	"scout"
	{
		"index"	"21"
	}
	"sg550"
	{
		"index"	"22"
	}
	"awp"
	{
		"index"	"23"
	}
	"g3sg1"
	{
		"index"	"24"
	}
	"m249"
	{
		"index"	"25"
	}
	"hegrenade"
	{
		"index"	"26"
	}
	"flashbang"
	{
		"index"	"27"
	}
	"smokegrenade"
	{
		"index"	"28"
	}
}


Für Hilfe bin ich natürlich wie immer dankbar :)

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »General_V« (5. November 2011, 22:11)


NacKteOmA

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  • »NacKteOmA« ist der Autor dieses Themas

Beiträge: 252

Wohnort: Düsseldorf

Beruf: Fachinformatiker Systemintegration

Rootserver vorhanden: Ja

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2

Sonntag, 6. November 2011, 19:20

Keiner eine Idee? :(


Impact

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3

Sonntag, 6. November 2011, 19:33

Quellcode

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/* Knife Elite force them to only have a knife after they level up.
They will get a normal weapon again next round */
"KnifeElite" "1"


Vielleicht liegt es daran.

MfG
Impact

NacKteOmA

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  • »NacKteOmA« ist der Autor dieses Themas

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4

Montag, 7. November 2011, 09:28

Hmmm das ding habe ich völlig übersehen, könnte durchaus die Lösung sein. Werde ich heute Abend mal testen :)


NacKteOmA

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  • »NacKteOmA« ist der Autor dieses Themas

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Wohnort: Düsseldorf

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5

Montag, 7. November 2011, 22:00

Sooo, nun funktionierte es. War allerdings nicht die Einstellung alleine, selbst damit gings erst nicht. Nachdem ich dann noch SMAC, samt Socket, Sdkhooks, sowie SMAC Update + Curl aufgespielt hatte, so schluckte er es richtig. Gab wohl probleme mit dieser alten Socket Version.


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6

Montag, 7. November 2011, 22:04

Mit SMAC hat das rein gar nix zu tun gehabt. Eher mit Socket und SdkHooks.

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