Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »CssFreak_23« (11. Juni 2013, 17:57)
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// Sets whether or not CS:S DM is enabled. // -- // Default: "1" cssdm_enabled "1" // Sets whether FFA mode is enabled. FFA lets // players kill teammates for points, without any // damage reduction or teamkill penalties. // -- // Default: "0" cssdm_ffa_enabled "0" // Sets the CS:S DM spawn method. // "none" -- Spawn at the normal map spawn points. // "preset" -- Spawn at a random point from a config file. // -- // Default: "preset" cssdm_spawn_method "preset" // Number of seconds to wait before deleting a ragdoll. // If 0, ragdoll will be deleted instantly. // If >=20, ragdoll will never be deleted. // -- // Default: "2" cssdm_ragdoll_time "2" // Number of seconds to wait before respawning a player. // -- // Default: "0.75" cssdm_respawn_wait "0.75" // Whether or not C4 should be allowed. If not allowed, // It will be removed from the world when dropped and // stripped from players when they spawn. // -- // Default: "0" cssdm_allow_c4 "0" // Sets whether the equipment plugin is enabled. // -- // Requires: dm_equipment.smx // Default: "1" cssdm_enable_equipment "1" // Whether or not spawn protection is enabled. // -- // Requires: sm_spawn_protection.smx // Default: "1" cssdm_spawn_protection "1" // Number of seconds a client is protected for. // -- // Requires: sm_spawn_protection.smx // Default: "2" cssdm_prot_time "1" // Sets the spawn protection color for CTs. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "0 0 255 50" cssdm_prot_ctcolor "0 0 255 128" // Sets the spawn protection color for Ts. // Format is "r g b a" (red, green, blue, alpha) // -- // Requires: sm_spawn_protection.smx // Default: "255 0 0 50" cssdm_prot_tcolor "255 0 0 128" // Allow clients to use the "respawn" command. // Note that this command does not let players respawn before the // cssdm_respawn_wait time. // -- // Requires: dm_basics.smx // Default: "1" cssdm_respawn_command "1" // Sets whether CS:S DM should force mapchanges. // This is useful for Stripper:Source users. // -- // Requires: dm_basics.smx // Default: "0" cssdm_force_mapchanges "0" // Sets the mapchange file CS:S DM should use. // This is only needed for cssdm_force_mapchanges. // -- // Requres: dm_basics.smx // Default: "mapcycle.txt" cssdm_mapchange_file "mapcycle.txt" // Sets whether CS:S DM should automatically refill ammo. // -- // Requires: dm_basics.smx // Default: "1" cssdm_refill_ammo "1" // Sets how many bots CS:S DM keeps in game. Use this instead // of bot_quota for managing bots. bot_quota "4" // Anzahl Bots die auf dem Server sind. (0=keine Bots) bot_quota_mode "fill" // Ob die Bots bleiben, oder platz machen sobald ein Spieler joint. (fill=Fuer jeden Spieler verschwindet ein Bot. normal=keine Slotfreigabe) bot_join_after_player "0" // Ob die Bots alleien Spielen oder erst joinen wenn jemand auf dem Server ist. (0=Bots sind immer auf dem Server 1=erst joinen bei Menschlichem spieler) bot_difficulty "2" // Schwierigkeitgrad der Bots (0=einfach 1=normal 2=schwer 3=extrem) bot_prefix "" // "Clantag" welches die Bots vor ihrem Namen tragen. bot_defer_to_human "1" // Bots erledigen Missionsziele (Geiseln holen, Bombe legen/entschaerfen...) (1=an 0=aus) bot_chatter minimal "off" // Toggelt ob die Bots chatten und wenn ja, in welchem Ausmass. (on, off, radio, minimal, normal) // bot_auto_vacate should be "0" // -- // Requires: dm_bot_quotas.smx // Default: "0" cssdm_bots_balance "0" // This is an experimental cvar that will prevent CS:S DM from // removing dropped items. It is recommend that you don't set // this to 0, because a huge number of weapon entities on the // ground will cause lag (both server and client-side). // -- // Default: "1" cssdm_remove_drops "1" |
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MetaMod:Source v1.10.0-devV, CS:S Deathmatch v2.1.6-dev, Stripper v1.2.2, SourceMod v1.5.0-dev+3842 |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »DeepWare« (17. Juni 2013, 07:53)