Zitat
Instead, put your sounds, as mp3, elsewhere under sound/ (such as sound/custom/), and then use the "play" client command to play them, marking the path with an asterisk (*) to denote that they are to be streamed instead of looked up from the sound cache.
ie.
![]()
Quellcode
1 ClientCommand(client, "play *custom/myfile.mp3");
Danke fluxXDenke mal gefunden.
Zitat
Instead, put your sounds, as mp3, elsewhere under sound/ (such as sound/custom/), and then use the "play" client command to play them, marking the path with an asterisk (*) to denote that they are to be streamed instead of looked up from the sound cache.
ie.
![]()
Quellcode
1 ClientCommand(client, "play *custom/myfile.mp3");
Hier nachzulesen.
Greetz
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Zero« (13. September 2012, 11:59)
Das benutze ich auch und es läuft super , aber es gibt in den logs ein paar fehler
L 09/13/2012 - 09:46:38: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 09/13/2012 - 09:46:38: [SM] Native "PrintCenterText" reported: Language phrase "round start" not found
L 09/13/2012 - 09:46:38: [SM] Displaying call stack trace for plugin "quakesounds_csgo.smx":
L 09/13/2012 - 09:46:38: [SM] [0] Line 702, quakesounds_csgo.sp:: PrintQuakeText()
L 09/13/2012 - 09:46:38: [SM] [1] Line 379, quakesounds_csgo.sp::EventRoundStartCss()
du fällst beinahe drauf mit der Nase
Hier die 2 Befehle auf "0" stellen
// Turns the announcements on and off
// 0 = Off, 1 = On(Default)
sm_quakesounds_announce 1
// Default text setting for new users
// 0 = Off, 1 = On(Default)
sm_quakesounds_text 1
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »fluxX« (13. September 2012, 22:53)