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[TF2] Crits 4 All

Newbie'

unregistriert

1

Dienstag, 18. September 2012, 13:01

Crits 4 All

Hallo,

Ich habe mir gerade folgendes Sourcemod Plugin auf meinen TF2 Gameserver geladen: hier
Dieses nutzt dazu noch die EXTENSION Dukehacks.

Gibt es noch eine Version von Dukehacks die derzeit problemlos funktioniert ?
Wenn nicht wäre es möglich wenn mir jemand das Plugin so umschreiben könnte das es mit SDKHooks läuft ?

Hier noch ein paar Informationen zum Server:

sm plugins list

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[SM] Listing 20 plugins:
01 "Basic Votes" (1.4.7-dev) by AlliedModders LLC
02 "Admin Help" (1.4.7-dev) by AlliedModders LLC
03 "Basic Commands" (1.4.7-dev) by AlliedModders LLC
04 "Nextmap" (1.4.7-dev) by AlliedModders LLC
05 "[TF2] Fast Respawns" (1.0.6) by WoZeR
06 "Fun Votes" (1.4.7-dev) by AlliedModders LLC
07 "Player Commands" (1.4.7-dev) by AlliedModders LLC
08 "Client Preferences" (1.4.7-dev) by AlliedModders LLC
09 "Basic Info Triggers" (1.4.7-dev) by AlliedModders LLC
10 "Fun Commands" (1.4.7-dev) by AlliedModders LLC
11 "Basic Comm Control" (1.4.7-dev) by AlliedModders LLC
12 "Admin Menu" (1.4.7-dev) by AlliedModders LLC
13 "Basic Chat" (1.4.7-dev) by AlliedModders LLC
14 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
15 "Admin File Reader" (1.4.7-dev) by AlliedModders LLC
16 "Sound Commands" (1.4.7-dev) by AlliedModders LLC
18 "Anti-Flood" (1.4.7-dev) by AlliedModders LLC
19 "Basic Ban Commands" (1.4.7-dev) by AlliedModders LLC
20 "Reserved Slots" (1.4.7-dev) by AlliedModders LLC



rcon sm exts list

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[SM] Displaying 10 extensions:
[01] Automatic Updater (1.4.7-dev): Updates SourceMod gamedata files
[02] Webternet (1.4.7-dev): Extension for interacting with URLs
[03] TF2Items (1.5.2): TF2 Item Modifier
[04] TF2 Tools (1.4.7-dev): TF2 extended functionality
[05] BinTools (1.4.7-dev): Low-level C/C++ Calling API
[06] Top Menus (1.4.7-dev): Creates sorted nested menus
[07] SDK Tools (1.4.7-dev): Source SDK Tools
[08] Client Preferences (1.4.7-dev): Saves client preference settings
[09] SQLite (1.4.7-dev): SQLite Driver
[10] <FAILED> file "dukehacks.ext.so": vstdlib_i486.so: cannot open shared object file: No such file or directory


Error-Logs:

Spoiler Spoiler

[SM] Plugin crits4all.smx failed to load: Required extension "Dukehacks Extension" file("dukehacks.ext") not running.


mfg,
Newbie'

Jackmaster

Super Moderator

Beiträge: 660

Rootserver vorhanden: Ja

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2

Dienstag, 18. September 2012, 17:00

Quellcode

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#pragma semicolon 1

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public Plugin:myinfo = {
	name = "crits4all",
	author = "EnigmatiK, edit Jackmaster",
	description = "Shows crits from other players.",
	version = "1.0.1",
	url = "http://http.www.com/"
}

new Handle:cvar_onlytoteam;

public OnPluginStart() {
	CreateConVar("crits_version", "1.0", "Version of crits4all plugin.", FCVAR_PLUGIN | FCVAR_SPONLY | FCVAR_NOTIFY);
	cvar_onlytoteam = CreateConVar("crits_onlytoteam", "1", "Only shows Critical Hits to teammates.", FCVAR_PLUGIN, true, 0.0, true, 1.0);
	for (new i = 1; i <= MaxClients; i++)
	{
		if (IsClientInGame(i))
		{
			SDKHook(i, SDKHook_OnTakeDamage, OnTakeDamage);
		}
	}
}

public OnClientPutInServer(client)
{
	SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}

public Action:OnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype){
	if ((damagetype & DMG_ACID) && 0 < attacker <= MaxClients && client != attacker) {
		new particle = CreateEntityByName("info_particle_system");
		if (IsValidEdict(particle)) {
			new particles = FindStringTable("ParticleEffectNames");
			new i, count = GetStringTableNumStrings(particles);
			decl String:tmp[11];
			for (i = 0; i < count; i++) {
				ReadStringTable(particles, i, tmp, sizeof(tmp));
				if (StrEqual(tmp, "crit_text", false)) break;
			}
			TE_Start("TFParticleEffect");
			decl Float:pos[3];
			GetClientEyePosition(client, pos);
			pos[2] += 4.0;
			TE_WriteFloat("m_vecOrigin[0]", pos[0]);
			TE_WriteFloat("m_vecOrigin[1]", pos[1]);
			TE_WriteFloat("m_vecOrigin[2]", pos[2]);
			TE_WriteNum("m_iParticleSystemIndex", i);
			TE_WriteNum("m_bResetParticles", true);
			decl clients[MaxClients];
			new num;
			for (new j = 1; j <= MaxClients; j++) {
				if (IsClientConnected(j) && IsClientInGame(j)) {
					if (!GetConVarBool(cvar_onlytoteam) || GetClientTeam(j) == GetClientTeam(attacker)) {
						if (j != attacker) clients[num++] = j;
					}
				}
			}
			TE_Send(clients, num);
		}
	}
	return Plugin_Continue;
}

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Verwendete Tags

sourcemod, Team Fortress 2