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 | #include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <colors>
new Handle:Timers[MAXPLAYERS+1];
new g_BeamSprite;
new g_HaloSprite;
new redColor[4]= {255, 75, 75, 255};
new blueColor[4]= {75, 75, 255, 255};
new bool:g_allo[MAXPLAYERS+1];
public Plugin:myinfo =
{
	name = "Beacons",
	author = "Jackmaster",
	description = "astzduikvhjmng",
	version = "1.0",
	url = "http://www.hd-gamer.de"
}
public OnPluginStart()
{
	RegConsoleCmd("sm_beacon", abc);
}
public OnMapStart()
{
	g_BeamSprite = PrecacheModel("materials/sprites/laser.vmt");
	g_HaloSprite = PrecacheModel("materials/sprites/halo01.vmt");
}
public Action:abc(client, args)
{
	if (client == 0)
	{
		return;
	}
	if (IsClientInGame(client) && IsPlayerAlive(client))
	{
		if (!g_allo[client])
		{
			g_allo[client] = true;
			CPrintToChat(client, "{green}[Auto-Bhop]{lightgreen} Beacon wurde abgestellt");
		}
			
		else
		{
			g_allo[client] = false;
			CPrintToChat(client, "{green}[Beacons]{lightgreen} Beacon wurde angemacht");
		}
	}
}
public OnClientPutInServer(client)
{
	Timers[client] = CreateTimer(0.5, Timer_Beacon, client, TIMER_REPEAT);
}
	
	
public OnClientDisconnect(client)
{
	CloseHandle(Timers[client]);
	Timers[client] = INVALID_HANDLE;
}
public Action:Timer_Beacon(Handle:timer, any:client)
{
	if (IsPlayerAlive(client) && g_allo[client])
	{
		SetupBeacon(client);
	}
}
SetupBeacon(client)
{
	new Float:vec[3];
	if ((GetClientTeam(client) == CS_TEAM_T))
	{
		GetClientAbsOrigin(client, vec);
		vec[2] += 1;
		TE_SetupBeamRingPoint(vec, 50.0, 60.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.1, 10.0, 0.0, redColor, 10, 0);
		TE_SendToAll();
	}
	if ((GetClientTeam(client) == CS_TEAM_CT))
	{
		GetClientAbsOrigin(client, vec);
		vec[2] += 1;
		TE_SetupBeamRingPoint(vec, 50.0, 60.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.1, 10.0, 0.0, blueColor, 10, 0);
		TE_SendToAll();
	}
} |