PHP-Quelltext |
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#include <sourcemod>
#include <stamm>
new Handle:hStammPoints = INVALID_HANDLE;
new Handle:hStammKnifeEnable = INVALID_HANDLE;
new Handle:hStammMinPlayer = INVALID_HANDLE;
public CountOnlinePlayer()
{
new Counter;
for (new i = 1; i <= GetMaxClients(); i++)
{
if ((IsClientInGame(i)) && IsPlayerAlive(i))
{
Counter++;
}
}
return Counter;
}
public OnPluginStart()
{
HookEvent("player_death", EventPlayerDeath);
hStammKnifeEnable = CreateConVar("sm_stammknife_enable", "1", "StammKnife aktivieren?", _, true, 0.0, true, 1.0);
hStammKnifeEnable = CreateConVar("sm_stammknife_points", "1", "Wie viele Stammpunkte soll der Spieler bekommen?");
hStammMinPlayer = FindConVar("stamm_min_player");
}
public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(hStammKnifeEnable))
{
if(CountOnlinePlayer() >= GetConVarInt(hStammMinPlayer))
{
new String:weapon[64];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if(StrEqual(weapon, "weapon_knife"))
{
STAMM_AddClientPoints(attacker, GetConVarInt(hStammPoints));
}
}
}
}
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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Toastbrot_290« (27. Oktober 2013, 13:49)
PHP-Quelltext |
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#include <sourcemod>
#include <stamm>
new Handle:hStammPoints = INVALID_HANDLE;
new Handle:hStammKnifeEnable = INVALID_HANDLE;
new Handle:hStammMinPlayer = INVALID_HANDLE;
public CountOnlinePlayer()
{
new Counter;
for (new i = 1; i <= GetMaxClients(); i++)
{
if ((IsClientInGame(i)) && IsPlayerAlive(i))
{
Counter++;
}
}
return Counter;
}
public OnPluginStart()
{
HookEvent("player_death", EventPlayerDeath);
hStammKnifeEnable = CreateConVar("sm_stammknife_enable", "1", "StammKnife aktivieren?", _, true, 0.0, true, 1.0);
hStammKnifeEnable = CreateConVar("sm_stammknife_points", "1", "Wie viele Stammpunkte soll der Spieler bekommen?");
hStammMinPlayer = FindConVar("stamm_min_player");
}
public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(hStammKnifeEnable))
{
if(CountOnlinePlayer() >= GetConVarInt(hStammMinPlayer))
{
new String:weapon[64];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if(StrEqual(weapon, "weapon_knife"))
{
STAMM_AddClientPoints(attacker, GetConVarInt(hStammPoints));
}
}
}
}
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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »INIURIA« (27. Oktober 2013, 20:51)
Quellcode |
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/* Plugin Template generated by Pawn Studio */ #include <sourcemod> #include <stamm> #include <morecolors> #include <sdktools> public Plugin:myinfo = { name = "StammWeapon", author = "Toast", description = "Gives a player x Stamm Points when he kills a player with x weapon", version = "1.0", url = "sourcemod.net" } new public Handle:pack = INVALID_HANDLE; new Handle:hStammWeaponEnable = INVALID_HANDLE; new Handle:hStammMinPlayer = INVALID_HANDLE; new Handle:hStammWeaponMess = INVALID_HANDLE; public OnPluginStart() { HookEvent("player_death", EventPlayerDeath); hStammWeaponEnable = CreateConVar("sm_stammwaepon_enable", "1", "StammKnife aktivieren?", _, true, 0.0, true, 1.0); hStammWeaponMess = CreateConVar("sm_stammwaepon_message", "1", "Spielerbenachrichtigung aktivieren?", _, true, 0.0, true, 1.0); hStammMinPlayer = FindConVar("stamm_min_player"); ReadConfig(); RegConsoleCmd("sm_swreload", swreload); LoadTranslations("stammweapon.phrases"); } public EventPlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { if(GetConVarInt(hStammWeaponEnable)) { if(GetTeamCount() >= GetConVarInt(hStammMinPlayer)) { new String:weapon[64]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new attackerid = GetEventInt(event, "attacker") new attacker = GetClientOfUserId(attackerid); new victimid = GetEventInt(event, "userid") new victim = GetClientOfUserId(victimid); ResetPack(pack); new String:buffer[1024]; new points = 0; ReadPackString(pack, buffer, 1024); points = ReadPackCell(pack); while(!StrEqual(weapon, buffer) && !StrEqual("",buffer)) { ReadPackString(pack, buffer, 1024); points = ReadPackCell(pack); } if(points == 0) { } else if(points >> 0) { if(GetConVarInt(hStammWeaponMess) == 1) { CPrintToChat(attacker, "%t %t","prefix", "addpoints",victim, buffer, points); } STAMM_AddClientPoints(attacker, points); } else if(points << 0) { new points2; points2 = 0 - points; if(GetConVarInt(hStammWeaponMess) == 1) { CPrintToChat(attacker, "%t %t","prefix", "delpoints",victim, buffer, points2); } STAMM_DelClientPoints(attacker, points2); } } } } public Action:swreload(client, args) { if(ReadConfig()) { ResetPack(pack); new String:buffer[1024]; new points = 0; ReadPackString(pack, buffer, 1024); points = ReadPackCell(pack); CPrintToChat(client,"%t %t","prefix", "configreload"); CPrintToChat(client,"%t %t","prefix", "configline", buffer, points); while(!StrEqual("",buffer)) { ReadPackString(pack, buffer, 1024); points = ReadPackCell(pack); if(!StrEqual("",buffer)) { CPrintToChat(client,"%t %t","prefix", "configline", buffer, points); } } } else { CPrintToChat(client,"%t %t","prefix", "configreloaderror"); } } public ReadConfig() { pack = CreateDataPack(); new Handle:keyvalues = INVALID_HANDLE; new String:swcfg[128]; keyvalues = CreateKeyValues("weapons"); BuildPath(Path_SM,swcfg,sizeof(swcfg),"configs/stammweapon.cfg"); if(FileExists(swcfg)) { FileToKeyValues(keyvalues, swcfg); if (KvGotoFirstSubKey(keyvalues)) { new String:weapon[64]; KvGetString(keyvalues, "weapon", weapon, 64, ""); new points = KvGetNum(keyvalues, "points", 0); WritePackString(pack, weapon); WritePackCell(pack, points); while (KvGotoNextKey(keyvalues)) { new String:weapon2[64]; KvGetString(keyvalues, "weapon", weapon2, 64, ""); new points2 = KvGetNum(keyvalues, "points", 0); WritePackString(pack, weapon2); WritePackCell(pack, points2); } } else { return false; } } else { return false; } return true; } |
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »Toastbrot_290« (31. Oktober 2013, 10:29) aus folgendem Grund: zip Archiv hinzugefügt