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  • »templetonpeck« ist der Autor dieses Themas

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1

Donnerstag, 29. Mai 2014, 00:13

Spieler können zu lang spawnen...

Yo, Männers...

Wir haben seit ewigen Zeiten das Problem, dass später gejointe Spieler immer noch mitten in der Runde Spawnen können.

Mit der Buytime hängt es nicht zusammen, die steht auf 20 Sekunden.

Ich wüsste jetzt nicht, welcher Standartwert damit zusammenhägen könnte. Ich vermute eher einen Konflikt in den Plugins.

Hier also unsere Plugins List:

Spoiler Spoiler

00:13:03 [SM] Listing 78 plugins:
01 "Admin Help" (1.3.8) by AlliedModders LLC
02 "Admin Menu" (1.3.8) by AlliedModders LLC
03 "AdminSentinel" (1.2.100) by <eVa>StrontiumDog
04 "Admin Sounds" (1.0.1) by dalto
05 "Advanced c4 Countdown Timer" (1.4.1) by dalto
06 "Advertisements" (0.5.5) by Tsunami
07 "SourceMod Anti-Cheat" (0.8.5.1) by SMAC Development Team
08 "SMAC Aimbot Detector (Smacbans) dev1" (0.8.5.0) by SMAC Development Team, Impact, HSFighter
09 "Anti-Flood" (1.3.8) by AlliedModders LLC
10 "Ban disconnected players" (1.03) by mad_hamster
11 "Basic Chat" (1.3.8) by AlliedModders LLC
12 "Basic Comm Control" (1.3.8) by AlliedModders LLC
13 "Basic Commands" (1.3.8) by AlliedModders LLC
14 "Basic Info Triggers" (1.3.8) by AlliedModders LLC
15 "Basic Votes" (1.3.8) by AlliedModders LLC
16 "Bot Ping" (1.0.1) by Knagg0
17 "Bot Names" (1.0) by Rakeri
18 "Autoresponder" (1.0) by Russianeer
19 "Dynamic Slots" (1.0) by Bottiger
20 "Map End Music/Sound" (1.2) by TechKnow
21 "SMAC Client Protection" (0.8.5.1) by SMAC Development Team
22 "Fun Commands" (1.3.6) by AlliedModders LLC
23 "Halftime teamswitch" (1.0.11) by [30+]Gemeni
24 "SMAC ConVar Checker" (0.8.5.1) by SMAC Development Team
25 "HideMe" (1.0.0) by fluxX
26 "[Css] Hostages Health" (0.7) by Bacardi
27 "Welcome Sound" (0.0.1) by R-Hehl
28 "Killer Info Display" (1.3.1) by Berni, gH0sTy, Smurfy1982, Snake60
29 "gameME Plugin" (4.3) by TTS Oetzel & Goerz GmbH
30 "Knife Owned" (1.1) by MoggieX
31 "VAC Status Checker" (1.3.6) by Stevo.TVR
32 "MapChooser Extended" (1.9.3) by Powerlord, Zuko, and AlliedModders LLC
33 "Mapchooser Extended Sounds" (1.3) by Powerlord
34 "map-decals.smx" (1.1) by Berni, Stingbyte
35 "Nextmap" (1.3.8) by AlliedModders LLC
36 "SourceMod Radio" (1.0.0.12) by dubbeh
37 "Map Nominations" (1.3.7) by AlliedModders LLC
38 "SMAC Eye Angle Test (Smacbans) dev5" (0.8.5.0) by SMAC Development Team, Impact, HSFighter
39 "Player Commands" (1.3.8) by AlliedModders LLC
40 "Players Votes" (1.5.0) by The Resident, pZv!
41 "Plugin Manager" (1.1.0) by R-Hehl
42 "Admin all spec" (1.0.2) by Dr!fter
43 "SMAC Rcon Locker" (0.8.5.1) by SMAC Development Team
44 "Updater" (1.2.0) by GoD-Tony
45 "Remove Entities" (1.1) by Liam
46 "Resetscore" (1.1) by tuty
47 "Rock The Vote" (1.3.7) by AlliedModders LLC
48 "SMAC AutoTrigger Detector" (0.8.5.1) by SMAC Development Team
49 "SaveChat" (SaveChat_1.2.1) by citkabuto
50 "Save Scores" (1.3.4) by exvel
51 "SMAC Command Monitor (Smacbans) dev1" (0.8.5.0) by SMAC Development Team, Impact, HSFighter
52 "Sound Commands" (1.3.8) by AlliedModders LLC
53 "Simple TK Manager" (1.0d) by Lebson506th
54 "SMAC CS:S Anti-Flash" (0.8.5.1) by SMAC Development Team
55 "SMAC CS:S Anti-Rejoin" (0.8.2.2) by SMAC Development Team
56 "SMAC CS:S Anti-Smoke" (0.8.5.1) by SMAC Development Team
57 "SMAC EAC Global Banlist" (0.8.5.1) by SMAC Development Team
58 "SMAC ESEA Global Banlist" (0.8.5.1) by SMAC Development Team
59 "SMAC Anti-Speedhack" (0.8.5.1) by SMAC Development Team
60 "SMAC Spinhack Detector" (0.8.5.1) by SMAC Development Team
61 "SourceBans" (1.4.11) by SourceBans Development Team
62 "SMACBANS: Block" (0.2.0) by SMACBANS Team
63 "spec_switch.smx"
64 "Spectator List" (1.1.2) by GoD-Tony
65 "Spectate Time" (3.2) by TigerOx
66 "[Cs:s]Teammate attack show all" (0.5) by Bacardi
67 "Team-Balancer" (1.1) by FreeZ
68 "TeamSwitch" (1.3) by MistaGee
69 "Timeleft Voice" (1.3.27) by Chanz
70 "AFK Manager" (3.3.0) by Rothgar
71 "Afk Bomb" (1.5.0) by RedSword / Bob Le Ponge
72 "Server Clean Up" (1.1.7) by Jamster
73 "Kill Assist" (1.5.0) by RedSword / Bob Le Ponge
74 "Very Basic High Ping Kicker" (1.4) by msleeper
75 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic
76 "Warmup Round" (1.1.9) by XARiUS
77 "Weapon Restrict" (3.0.9) by Dr!fter
78 "sm_deathbeam" (PLUGIN_VERSION) by Meng

Lacrimosa99

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2

Samstag, 31. Mai 2014, 17:28

mp_forcerespawn 0
mp_respawntime 0

ansonnsten mal das Plugin versuchen: https://forums.alliedmods.net/showthread.php?p=1543700

MfG




  • »templetonpeck« ist der Autor dieses Themas

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3

Sonntag, 1. Juni 2014, 17:59

Das Plugin scheint mir genau das richtige zu sein. Ich werds mal testen :P

  • »templetonpeck« ist der Autor dieses Themas

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4

Donnerstag, 5. Juni 2014, 12:58

Das Plugin funkioniert zwar, verursacht aber Probleme im Zusammenhang mit Bots.

Wie schaut es denn mit den beiden oben genannten Werten aus?

mp_forcerespawn 0
mp_respawntime 0

Klingt ja fast so als könnte man damit die erlaubte Spawnzeit einstellen. Kann mir jemand kurz erklären was genau bei

mp_forcerespawn 0 / 1
mp_respawntime 0 / x

passiert? Google spuckt da nicht grade sehr aktuelle Ergebnisse aus.

Impact

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5

Donnerstag, 5. Juni 2014, 13:17

Die Convar mp_respawntime gibt es, zumindest für css, nicht.

  • »templetonpeck« ist der Autor dieses Themas

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6

Donnerstag, 5. Juni 2014, 13:34

Komisch, bei mir in der Console kann ich´s im Spiel eingeben... 8|

General

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7

Donnerstag, 5. Juni 2014, 13:39

als Ergebnis kommt das:

Quellcode

1
2
rcon from "321.123.321.12:1337": command "mp_respawntime"
Unknown command "mp_respawntime"

  • »templetonpeck« ist der Autor dieses Themas

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8

Donnerstag, 5. Juni 2014, 14:31

Ok...also bin ich nun genauso schlau wie vorher. Die Spieler spawnen ja immer noch zu oft in der laufenden Runde :|

uniQue

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9

Donnerstag, 5. Juni 2014, 16:13

Ich bin mir nicht sicher ob ich dich ganz verstanden habe ^^ aber versuch mal das :)

https://forums.alliedmods.net/showthread.php?p=662510

Lg

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10

Donnerstag, 5. Juni 2014, 19:19

Nope, sowas suche ich nicht.

Es geht allein darum das manch später gejointe Spieler immer noch in die laufende Runde joinen können.

Auf einmal kommt da nach 30 Sekunden also immer noch einer vom Spawn angerannt, was einfach total sinnfrei ist.

uniQue

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11

Donnerstag, 5. Juni 2014, 19:28

Vielleicht das hier ?

Quellcode

1
mp_spawnprotectiontime



Lg

  • »templetonpeck« ist der Autor dieses Themas

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12

Donnerstag, 5. Juni 2014, 20:33

Absolut falsch:

Zitat

// Kicke Spieler die innerhalb dieser Sekundenanzahl nach Rundenstart einen Teamkill begehen
// 0 um die Funktion zu deaktivieren.
mp_spawnprotectiontime "0

uniQue

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13

Freitag, 6. Juni 2014, 21:44

Schick mal deine Server.cfg vielleicht findet man dort was :)


Lg

Impact

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14

Samstag, 7. Juni 2014, 03:40

Zusätzlich dazu wäre vielleicht die Ausgabe folgenden Befehls noch praktisch

Quellcode

1
differences

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15

Montag, 9. Juni 2014, 15:18

server.cfg:

Spoiler Spoiler

//***************************************************************************\
//* *\
//* *\
//* COUNTER-STRIKE: SOURCE SERVER CONFIG *\
//* VERSION 1.5.3 *\
//* WWW.ULRICH-BlOCK.DE *\
//* *\
//* *\
//***************************************************************************\

// *********** Allgemeine Server Einstellungen *************

// Trage hier deinen Servernamen ein
hostname "[GER] aimroyale.de | Public | gameMe"

// Fuer war und private Server benutzen. Lasst man es leer, wird keins gesetzt
sv_password ""

// Kontakt Adresse vom Servereigentuemer
sv_contact "www.aimroyale.de"

// Serverbeschreibung die in der Serliste angezeigt wird
sv_tags ""

// Eigene Motdfile, die nicht ueberschrieben werden kann. Bitte im Mod Ordner orangebox/cstrike erstellen.
// Sie wird in html geschrieben. Wenn man eine reine Textdatei nutzen will, leer lassen.
motdfile "motd.txt"

// Eigene Motdfile die nur text enthält und nicht ueberschrieben werden kann. Bitte im Mod Ordner orangebox/cstrike erstellen <br>
// Sie darf nur Text enthalten. Wenn man html nutzen will, leer lassen.
motdfile_text ""

// Fuer den Fastdownload hier bitte die Downloadurl einstellen
// Beispiel http://www.deinedomain.de/dods
sv_downloadurl "http://85.131.207.203/fastdownload"

// Maximale FPS, die der Server erreichen kann.
// Server FPS sind Netzwerkoperationen in der Sekunde
// 0 bedeutet maximal 1000 FPS
fps_max "500"

// Kontrolliert die Server Framerate. Andere Werte als 0 lassen den Server langsamer werden
host_framerate "0"

// Maximal Groesse von Dateien wie Maps, die man downloaden kann.
// 64MB ist der Maximalwert
net_maxfilesize "64"

// Das Rcon Passwort fuer die Remote Kontrolle
rcon_password ""

// Minimal erlaubte Anzahl an fehlgeschlagenen Rcon Log In Versuchen, die zum temp Ban fuehren
sv_rcon_minfailures "3"

// Maximale erlaubte Anzahl an fehlgeschlagenen Rcon Log In Versuchen, die zum Ban fuehren
sv_rcon_maxfailures "5"

// Dauer des Bans fuer das Erreichen von sv_rcon_maxfailures
sv_rcon_banpenalty "0"

//Dauer des Bans fuer das Erreichen von sv_rcon_minfailuretime
sv_rcon_minfailuretime "15"

// Bei 0 werden die Dateien der Spieler nicht überprueft. Fuer Public Server sollte man diesen Wert nehmen.<br>
// Bei 1 werden alle Dateien der Spieler mit Ausnahme der in der pure_server_whitelist.txt aufgezaelten ueberprueft.<br>
// Bei 2 werden alle Dateien der Spieler ohne Ausnahme ueberprueft.
// Bei 1 und 2 koennen auch keine Sounds von Plugins genutzt werden
sv_pure "0"

// Wenn sv_pure 1 oder 2 gesetz wurde, werden bei 1 Clients mit Custom Dateien wie Waffen Skins gekickt.
// Bei 0 wird eine Warnung ausgesprochen.
sv_pure_kick_clients "0"

// Lan Modus deaktivieren. Fuer das Internet ist der Wert 0 zwingend erforderlich.
sv_lan "0"

// Nach so vielen Sekunden ohne Antwort wird der Spieler vom Server geschmissen
sv_timeout "30"

// Jeder kann mit jedem auch den Gegnern reden
sv_alltalk "1"

// Ingame Voice erlauben
sv_voiceenable "1"

// Wenn aktiviert, werden Clients mit Custom Content gekickt
sv_consistency "0"

// Custom Content wie Spraylogos koennen gedownloaded werden
sv_allowdownload "1"

// Spray Logos usw duerfen hochgeladen werden
// Lieber ausstellen, weil es Sicherheitsluecken dabei gibt
sv_allowupload "1"

// Consolen Cheats erlauben
sv_cheats "0"

// Der Server kann pausiert werden
sv_pausable "0"

// Region fuer die Serverliste. 3=Europa 255=Welt
// Je nach Update mal verbugt und mal nicht.
// Deswegen besser immer auf 255 stellen
sv_region "3"

// Nachrutschen von Spielern und Objekten in der Welt
sv_friction "4"

// Geschwindigkeit, mit der aus dem Laufen gestoppt wird
sv_stopspeed "75"

// Die Schwerkraft Standart ist 800
sv_gravity "800"

// Beschleunigung beim Laufen. Bei Surf Servern einen hoher Wert 100+ setzen, wenn auch auf dem
// Boden beschleunigt werden soll.
sv_accelerate "5"

// Beschleunigung in der Luft. Bei Surf Servern einen hoher Wert 100+ setzen.
sv_airaccelerate "10"

// Beschleunigung im Wasser. Bei Surf Servern einen hoher Wert 100+ setzen, wenn auch im Wasser
// beschleunigt werden soll.
sv_wateraccelerate "10"

// Color Corection bei den Clients erlauben
sv_allow_color_correction "0"

// Den "wait" Befehl bei den Clients erlauben
sv_allow_wait_command "0"

// Anzeige vom CPU Verbrauch usw. funktioniert eh nicht richtig und frisst Leistung.
// Also deaktivieren
sv_stats "0"

// Den Befehl voice_inputfromfile fuer Clients erlauben.
sv_allow_voice_from_file "0"

// Spieler automatisch einem Team beim Connect zuordnen.
mp_forceautoteam "0"

// Zwischen den Runden eine kurze Wartezeit einlegen.
mp_enableroundwaittime "0"

// Taschenlampe erlauben
mp_flashlight "1"

// Schritte hoerbar
mp_footsteps "1"

// Schaden beim Fallen
mp_falldamage "1"

// Anzahl an Spielern, die ein Team mehr haben darf
mp_limitteams "1"

// Friendly Fire
mp_friendlyfire "1"

// Kicke Spieler die nur ideln oder teamkillen
mp_autokick "0"

// Den Zuschauermodus fuer tote Spieler einschraenken
mp_forcecamera "1"

// Stirbt ein Spieler, wird sein Bildschirm immer schwaerzer, bis er nichts mehr sieht.
mp_fadetoblack "0"

// Zuschauer erlauben
mp_allowspectators "1"

// Dauer in Sekunden, in der man nach Rundenende chatten kann
mp_chattime "10"

// Dauer, die eine Karte gespielt wird
mp_timelimit "25"

// Nach so vielen gewonnen Runden wird die Map vor Ablauf der Zeit gewechselt
mp_winlimit "0"

// ************ Wenn es Probleme mit Laggern gibt, kannst du hier die Netsettings einstellen *****************
// Es werden die maximal und minimal moeglichen Werte vom Server bei den Clients erzwungen

// Minimale Bandbreite 0=unlimited
sv_minrate "15000"

// Maximale Bandbreite 0=unlimited
sv_maxrate "100000"

// Minimum Updates pro Sekunde zum Client 66 ist Maximum
sv_minupdaterate "40"

// Maximum Updates pro Sekunde zum Client 66 ist Maximum
sv_maxupdaterate "66"

// Minimum Updates vom Client pro Sekunde 66 ist Maximum
sv_mincmdrate "40"

// Maximum Updates vom Client pro Sekunde 66 ist Maximum
sv_maxcmdrate "66"

// maximaler Unterschied zwischen cmd und updaterate
sv_client_cmdrate_difference "30"

// Minimaler Wert von cl_interp_ratio
sv_client_min_interp_ratio "0"

// Maximaler Wert von cl_interp_ratio
sv_client_max_interp_ratio "1"

// ************ Counter-Strike: Source spezifisches *****************

// Freeze Cam deaktivieren.
sv_disablefreezecam "1"

// Domination und Revenge Anzeige deaktivieren.
sv_nonemesis "0"

// Wenn aktiviert wird der Team Winner, der wertvollste Spieler und die Fun Facts nicht angezeigt.
sv_nowinpanel "0"

// MVP Stats auf dem Server deaktivieren
sv_nomvp "0"

// Statistiken deaktivieren.
sv_nostats "0"

// Den Config Befehl cl_minmodels erlauben, der es dem Client gestattet, nur ein Model zu benutzen.
sv_allowminmodels "1"

// Wenn deaktiviert, werden keine Sounds durch das Hud abgespielt,
// die in der Regel eher nerven, als dass sie helfen.
sv_hudhint_sound "0"

// Aktiviert den Wettkampfmodus, der bei den Spielern folgende Configwerte erzwingt, auch wenn sie andere eingestellt haben:
// r_drawdetailprops 1, r_staticprop_lod (-1 to 3), fps_max minimum 60 (or 0), cl_detailfade minimum 400, cl_detaildist minimum 1200
// cl_interp (0 to 0.031), cl_interp_ratio (1 to 2)
sv_competitive_minspec "0"

// In einem der letzten Updates wurde der Schaden veraendert, den man von Granaten bekommen hat, wenn man Ruestung besitzt.
// Wenn man das alte Schadensmodel haben will, kann man es mit diesem CVAR wieder aktivieren.
sv_legacy_grenade_damage "0"

// In einem der letzten Updates wurde das sog. Flashboosting, bei dem man hoeher springen kann, indem man die Explosion von Granaten nutzt deaktiviert.
// Wenn man das alte Verhalten auf seinem Server will, kann man es mit diesem CVAR wieder aktivieren.
sv_enableboost "0"

// Wenn aktiviert, wird dem Server automatisch der Bunnyhopping Servertag hinzugefuegt.
sv_enablebunnyhopping "0"

// Erreicht ein Spieler diese Anazahl an Kills, wird die Map gewechselt.
// Standart ist 0. Bei 0 ist die Funktion deaktiviert
mp_fraglimit "0"

// Maximale Rundenanzahl, die eine Map gespielt wird.
// Standart ist 0. Bei 0 ist die Funktion deaktiviert
mp_maxrounds "0"

// Summe von Geld, die ein Spieler beim Connecten auf dem Server erhaelt
mp_startmoney "800"

// Dauer in Minuten, die eine Runde laeuft
mp_roundtime "2.5"

// Laenge der Zeit, in der man einkaufen kann
mp_buytime "0.2"

// Dauer bevor das C4 explodiert
mp_c4timer "35"

// Die Anzahl der Sekunden in denen sich die Spieler nicht bewegen koennen, bevor es los geht
mp_freezetime "4"

// Kicke Spieler die innerhalb dieser Sekundenanzahl nach Rundenstart einen Teamkill begehen
// 0 um die Funktion zu deaktivieren.
mp_spawnprotectiontime "0"

// Anzahl an Geiseln, die getoetet werden koennen, bevor man gekcikt wird.
// 0 um die Funktion zu deaktivieren.
mp_hostagepenalty "0"

// Automatisches Zielen.
mp_autocrosshair "0"

// Wenn mp_friendlyfire an ist, und jemand einen teamkill begeht, wird er sofort vom Server getoetet.
mp_tkpunish "0"

// Anzahl an Bots die dem Server hinzugefuegt werden
bot_quota "4"

// Art, wie die Bot Anzahl gehalten wird. Bei fill werden Bots entfernt, wenn Spieler verbinden.
bot_quota_mode "fill"

// Tag vor dem Namen der Bots
bot_prefix ""

// Hat ein Bot weniger an Geld, als diese Summe, kauft er nicht ein.
bot_eco_limit "2000"

// Schwierigkeit der Bots.
bot_difficulty "2"

// Stellt ein, wie viel die Bots kommunizieren.
bot_chatter "Radio"

// Bei 0 sind die Bots immer auf dem Server.
// Bei 1 joinen sie erst, wenn menschliche Spieler den Server betreten.
bot_join_after_player "0"

// Bots erledigen Missionsziele (Geiseln holen, Bombe legen/entschaerfen…) (1=an 0=aus)
bot_defer_to_human "1"

// Gibt an wieviele Slots die Bots freilassen sollen.
bot_auto_vacate "2"

// *********** Flugrichtung und Weite von Leichen usw beeinflussen *************

// Die Staerke der physikalischen Aktionen wie das wegfliegen von Leichen und Objekte wird veraendert 1 - Standard
// Standartmaessig 1 je hoeher der Wert, desto weiter fliegen die Leichen
phys_pushscale "1"

// Die Geschwindigkeit der physikalischen Aktionen wie das Wegfliegen von Leichen und die Tuergeschwindigkeit
// wird veraendert 1 - Standard
phys_timescale "1"

// Die Einschlagskraft eine Projektiles 1 - Standard
phys_impactforcescale "1"

// *********** Server Logging *************
// SERVER LOGGING, erstellt eine logfile (gebraucht fuer Statsprogramme wie HlstatsX), log off deaktiviert es
log "off"

// Das Log in nur eine Datei schreiben
// Default: 0=off
sv_log_onefile "0"

// Wenn auf '1' dann werden die Logs im srcds/logs Verzeichnis gespeichert
// Default: 1
sv_logfile "1"

// Bans loggen
// Default: 0
sv_logbans "0"

// Nachrichten aus der Konsole loggen
// Default: 1
sv_logecho "0"

// Detaillevel vom Log
// Default: 0
mp_logdetail "0"

// Bans
exec banned_user.cfg




differences:

Spoiler Spoiler

"sm_deathbeam_duration" = "4" ( def. "12" )
- seconds the beam lasts
"sm_deathbeam_prefdefault" = "6" ( def. "1" )
- default client preference 0 - 6
"sm_perplayer_specs" = "0" ( def. "1" )
- If enabled will count specs in per player restricts
"sm_perplayer_restrict" = "1" ( def. "0" )
- If enabled will restrict awp per player count
"sm_warmup_time" = "60" ( def. "45" )
- How long in seconds warmup lasts
"sm_warmup_enable" = "0" ( def. "1" )
- Enable warmup.
"sm_restricted_sound" = "" ( def. "sound/buttons/weapon_cant_buy.wav" )
- Sound to play when a weapon is restricted (leave blank to disable)
"sm_allow_awp_pickup" = "0" ( def. "1" )
- Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
"sm_restrict_g3sg1_ct" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
"sm_restrict_g3sg1_t" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
"sm_restrict_awp_ct" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
"sm_restrict_awp_t" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
"sm_restrict_sg550_ct" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
"sm_restrict_sg550_t" = "2" ( def. "-1" )
- -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
"sm_warmupround_friendlyfire" = "1" ( def. "0" )
- Disable friendly fire during warmup. (Use this if you keep friendly fire ON normally) 0 = Disabled
"sm_warmupround_weapon" = "m249" ( def. "hegrenade" )
- Weapon to give players during warmup. HEGrenades are unlimted. Examples: knife,deagle,fiveseven,elite,p228..
"sm_quakesounds_volume" = "0.5" ( def. "1.0" )
- Volume: should be a number between 0.0. and 1.0
"sm_quakesounds_text" = "0" ( def. "1" )
- Default text setting for new users
"sm_quakesounds_announce" = "0" ( def. "1" )
- Announcement preferences
"sm_vbping_kickmsgpublic" = "{NAME} was been kicked for highping" ( def. "{NAME} was been kicked due to excessive ping" )
- Public kick message. {NAME} converts to the player's name.
"sm_vbping_showpublickick" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Enable/disable public kick message. 0 = Disabled, 1 = Enabled
"sm_vbping_kickmsg" = "Check your Ping, Dude!" ( def. "You have been kicked due to excessive ping" )
- Kick message sent to kicked client
"sm_vbping_warningmsg" = "You will be kicked for high ping. You have {WARN} out of {MAXWARN} warnings." ( def. "You will be kicked for excessive ping. You have {WARN} out of {MAXWARN} warnings." )
- Warning message sent to high ping client. {WARN} and {MAXWARN} converts to the warning count and max warnings respectively.
"sm_vbping_showwarnings" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Enable/disable warning messages. 0 = Disabled, 1 = Enabled
"sm_vbping_minplayers" = "14" ( def. "12" )
- Minimum number of players before kicking
"sm_vbping_maxwarnings" = "5" ( def. "10" ) min. 1.000000
- Number of warnings before kick
"sm_vbping_checkrate" = "15.0" ( def. "20.0" ) min. 1.000000
- Period in seconds when rate is checked
"sm_vbping_maxping" = "130" ( def. "250" ) min. 1.000000
- Maximum player ping
"sm_vbping_mintime" = "20" ( def. "90" )
- Minimum playtime before ping check begins
"kassist_useMVPStars" = "0.0" ( def. "1.0" ) min. 0.000000 max. 2.000000
- Override MVPs (Stars) system to show assists ? 1=Yes (SDKHooks), 2=Yes (CS_SetMVPCount if available, else SDKHooks), Def. 2. CS:S only.
"kassist_cash" = "800" ( def. "150.0" ) min. 0.000000
- Kill assist cash awarded to assisters. Def. 150. CS:S only.
"kassist_split" = "0" ( def. "1.0" ) min. 0.000000 max. 1.000000
- If kill assist cash is split amongst assisters. 1=Yes, Def. 1. CS:S only.
"kassist_verbose" = "0.0" ( def. "1.0" ) min. 0.000000 max. 2.000000
- Tell players when they assist someone. 1=Yes (always, default), 2=Yes (when dead)
"kassist_assistValue" = "0" ( def. "0.0" ) min. 0.000000
- Bonus points given to an assister. Real. Def. 0.0 (disabled)
"kassist_minDmg" = "1.0" ( def. "35.0" ) min. 1.000000
- Minimum damage required to assist a kill. Def. 35
"sm_srvcln_demos_time" = "48" ( def. "168" ) min. 24.000000
- Time (in hours) to keep demo files (default is one week).
"sm_srvcln_sprays_time" = "24" ( def. "168" ) min. 24.000000
- Time (in hours) to keep uploaded sprays (default is one week).
"sm_srvcln_logs_time" = "48" ( def. "168" ) min. 24.000000
- Time (in hours) to keep regular server logs (default is one week).
"sm_srvcln_smlogs_type" = "2" ( def. "0" ) min. 0.000000 max. 2.000000
- What type of logs to delete from the SM logs folder (0 - just normal logs, 1 - normal logs and error logs, 2 - all logs).
"sm_srvcln_sprays" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Clean up uploaded sprays.
"sm_srvcln_smlogs" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Clean up SourceMod server logs.
"sm_srvcln_logs" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Clean up regular server logs.
"afkbomb_latecheckdelay" = "4" ( def. "5.0" ) min. 1.000000
notify
- Time between 2 latechecks to drop the bomb, in seconds. Min. 1. Def. 5.
"afkbomb_freezetime" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
notify
- If mp_freezetime value is added to the time before bomb drop. 0 = no, 1 = yes. Def. 0.
"afkbomb" = "8" ( def. "2" ) min. 0.000000
notify
- How long will it takes before the afk drop the bomb, in seconds. 0 = disabled, 1+ = enabled. Def. 2.
"sm_afk_move_warn_unassigned" = "0" ( def. "1" )
- Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
"sm_afk_exclude_dead" = "1" ( def. "0" )
- Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
"sm_afk_spawn_time" = "30" ( def. "20.0" )
- Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
"sm_afk_kick_time" = "60.0" ( def. "120.0" )
- Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
"sm_afk_move_warn_time" = "15.0" ( def. "30.0" )
- Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
"sm_afk_admins_immune" = "2" ( def. "1" )
- Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
"sm_afk_kick_players" = "0" ( def. "1" )
- Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
"sm_afk_kick_min_players" = "12" ( def. "6" )
- Minimum number of connected clients required for AFK kick to be enabled.
"sm_afk_move_min_players" = "6" ( def. "4" )
- Minimum number of connected clients required for AFK move to be enabled.
"sm_afk_log_warnings" = "0" ( def. "1" )
- Should the AFK manager log warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
"sm_timeleftvoice_debug" = "1" ( def. "0" )
- Enable/Disable debug mode for Timeleft Voice (1=on/0=off)
"sm_timeleftvoice_play_rounds" = "0" ( def. "1" )
- Play round time? (1=yes/0=no)
"sm_specplayerlimit" = "6" ( def. "0" )
- Number of players required to start spectate kick.
"sm_spectimelimit" = "600" ( def. "180" ) min. 15.000000 max. 600.000000
- Maximum allowed spectating time in seconds.
"sm_speclist_adminonly" = "1" ( def. "0" )
- Only admins can use the features of this plugin.
"sm_speclist_enabled" = "0" ( def. "1" )
- Enables the spectator list for all players by default.
"smacbans_block_welcome_message" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Whether or not players should receive an welcomemessage saying that your server is protected by SmacBans
"smacbans_block_public_messages" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Whether or not statusmessages should be written in chat to everyone
"sm_stk_logging" = "3" ( def. "2" )
- Sets the logging mode. 0 = No logging, 1 = Verbose logging, 2 = Only log TK Count and "Kicked" messages, 3 = Only log "Kicked" messages
"sm_stk_removecash" = "0" ( def. "25" )
- Sets the percentage of cash the victim can remove from the attacker. 0 to disable. Only for CSS.
"sm_stk_bantime" = "30" ( def. "-1" )
- Manages how long a player is banned for once they reach the TK limit. (Less than 0 is a kick)
"sm_stk_slapdamage" = "30" ( def. "5" )
- If sm_stk_punishmode = 1, slap the TKer for this amount of damage as a punishment. 0 to disable.
"sm_stk_drugtime" = "20" ( def. "10" )
- If sm_stk_punishmode = 1, set the time a TKer is drugged as a punishment. 0.0 to disable.
"sm_stk_allowfirebomb" = "0" ( def. "1" )
- If sm_stk_punishmode = 1, allow putting a firebomb on the attacker as a punishment.
"sm_stk_allowfreezebomb" = "0" ( def. "1" )
- If sm_stk_punishmode = 1, allow putting a freezebomb on the attacker as a punishment.
"sm_stk_allowfreeze" = "0" ( def. "1" )
- If sm_stk_punishmode = 1, allow freezing the attacker as a punishment.
"sm_stk_protecttime" = "12" ( def. "10" )
- Automatically slay any team attacker in spawn during this amount of seconds after spawn
"sm_stk_countmessage" = "1" ( def. "2" )
- Changes who the TK count message can be seen by. 0 - Nobody, 1 - Everyone, 2 - Person, 3 - Admin and person, 4 - Admins only
"sm_stk_forgivemessage" = "3" ( def. "1" )
- Changes who the forgiven and not forgiven messages can be seen by. 0 - Nobody, 1 - Everyone, 2 - People involved, 3 - Admin and people involved, 4 - Admins only
"sm_stk_limit" = "3" ( def. "5" )
- Sets the number of TKs a player has to get before they are automatically kicked.
"sm_stk_reflect" = "0" ( def. "1" )
- Enables(1) or disables(0) reflecting damage back onto a team attacker.
"sm_stk_version" = "1.0b" ( def. "1.0d" )
notify singleplayer replicated
- Simple TK Manager plugin version
"sm_save_scores_allow_reset" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Allow players to reset there scores, 0 = off/1 = on
"sm_save_scores_tracking_time" = "0" ( def. "20" ) min. 0.000000 max. 60.000000
- Amount of time in minutes to store a player score for, if set to 0 the score will be tracked for the duration of the map
"smac_autotrigger_ban" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- [smac_autotrigger.smx] Automatically ban players on auto-trigger detections.
"sm_rtv_postvoteaction" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- What to do with RTV's after a mapvote has completed. 0 - Allow, success = instant change, 1 - Deny
"sm_rtv_changetime" = "1" ( def. "0" ) min. 0.000000 max. 2.000000
- When to change the map after a succesful RTV: 0 - Instant, 1 - RoundEnd, 2 - MapEnd
"sm_rtv_interval" = "60.0" ( def. "240.0" ) min. 0.000000
- Time (in seconds) after a failed RTV before another can be held
"sm_rtv_initialdelay" = "120.0" ( def. "30.0" ) min. 0.000000
- Time (in seconds) before first RTV can be held
"sm_rtv_needed" = "0.50" ( def. "0.60" ) min. 0.050000 max. 1.000000
- Percentage of players needed to rockthevote (Def 60%)
"sm_updater" = "1" ( def. "2" ) min. 1.000000 max. 3.000000
- Determines update functionality. (1 = Notify, 2 = Download, 3 = Include source code)
"sm_playersvotes_immunity" = "0" ( def. "0.0" ) min. -1.000000 max. 99.000000
- admins with equal or higher immunity level will not be affected by votekick, ban, or mute. 0 to immunize all admins. -1 to ignore
"sm_voteban_reasons" = "Hacking; Flaming; TeamKilling; Mic-Spam" ( def. "" )
- semi-colon delimited list of ban reasons. (ex: "Hacking; Spamming; Griefing")
"sm_voteban_time" = "20.0" ( def. "25.0" )
- ban time in minutes. 0 to ban permanently
"sm_playersvotes_menu_timeout" = "10.0" ( def. "0.0" ) min. 0.000000 max. 10000.000000
- number of seconds to display voting menus. 0 for no limit
"sm_playersvotes_interval" = "30.0" ( def. "15.0" ) min. 0.000000 max. 10000.000000
- interval in seconds between another vote cast
"sm_votemute_limit" = "2.0" ( def. "-1.0" ) min. -1.000000 max. 1000.000000
- number of mute votes allowed per player, per map. 0 to disable voting. -1 for no limit
"sm_votemap_limit" = "0.0" ( def. "-1.0" ) min. -1.000000 max. 1000.000000
- number of map votes allowed per player, per map. 0 to disable voting. -1 for no limit
"sm_voteban_limit" = "2.0" ( def. "-1.0" ) min. -1.000000 max. 1000.000000
- number of ban votes allowed per player, per map. 0 to disable voting. -1 for no limit
"sm_votekick_limit" = "2.0" ( def. "-1.0" ) min. -1.000000 max. 1000.000000
- number of kick votes allowed per player, per map. 0 to disable voting. -1 for no limit
"sm_votemute_delay" = "10.0" ( def. "60.0" ) min. 0.000000 max. 1000.000000
- time in seconds before votemute is allowed after map start
"sm_votemap_minimum" = "-1" ( def. "4.0" ) min. -1.000000 max. 64.000000
- minimum votes required for successful votemap. -1 to disable voting
"sm_votemute_ratio" = "0.50" ( def. "0.60" ) min. 0.000000 max. 1.000000
- ratio required for successful votemute.
"sm_voteban_ratio" = "0.60" ( def. "0.80" ) min. 0.000000 max. 1.000000
- ratio required for successful voteban.
"smac_eyetest_count" = "2" ( def. "5" ) min. 1.000000 max. 11.000000
- [smac_eyetest.smx] Number of aimbot detections before a player is banned. Maximum allowed is 11. (1 = directly ban)
"smac_eyetest_ban" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- [smac_eyetest.smx] Automatically ban players on eye test detections.
"sm_radio_welcome" = "0" ( def. "1.0" ) min. 0.000000 max. 1.000000
- Enable the welcome message
"sm_radio_advert" = "1" ( def. "1.0" ) min. 0.000000 max. 1.000000
- Enable advertising the users radio station choice
"sm_radio_enable" = "1" ( def. "1.0" ) min. 0.000000 max. 1.000000
- Enable SourceMod Radio
"mce_sounds_downloadallsounds" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Force players to download all sound sets, so sets can be dynamically changed during the map. Defaults to off. Takes effect at map change.
"mce_sounds_soundset" = "hl1" ( def. "tf" )
- Sound set to use, optimized for TF by default. Sound sets are defined in addons/sourcemod/configs/mapchooser_extended_sounds.cfg. Takes effect immediately if sm_mapvote_downloadallsounds is 1, otherwise at map change.
"mce_addnovote" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Add "No Vote" to vote menu?
"mce_randomizeorder" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Randomize map order?
"mce_markcustommaps" = "0" ( def. "1" ) min. 0.000000 max. 2.000000
- Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
"mce_runoffvotewarningtime" = "3.0" ( def. "5.0" ) min. 0.000000 max. 30.000000
- Warning time for runoff vote in seconds.
"mce_warningtime" = "5.0" ( def. "15.0" ) min. 0.000000 max. 60.000000
- Warning time in seconds.
"mce_maxrunoffs" = "0" ( def. "1" ) min. 0.000000
- Number of run off votes allowed each map.
"mce_runoff" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Hold run off votes if winning choice has less than a certain percentage of votes
"mce_extend" = "2" ( def. "0" ) min. 0.000000
- Number of extensions allowed each map.
"mce_include" = "2" ( def. "5" ) min. 2.000000 max. 5.000000
- Specifies how many maps to include in the vote.
"mce_exclude" = "1" ( def. "5" ) min. 0.000000
- Specifies how many past maps to exclude from the vote.
"mce_starttime" = "5.0" ( def. "10.0" ) min. 1.000000
- Specifies when to start the vote based on time remaining.
"sm_vacbans_action" = "2" ( def. "0" ) min. 0.000000 max. 2.000000
- Action to take on VAC banned clients (0 = ban, 1 = kick, 2 = log to file)
"sm_knife_sound" = "misc/Aua.mp3" ( def. "misc/haha.wav" )
- The sound to play when a player is knifed
"gameme_display_spectatorinfo" = "1" ( def. "0" )
- If activated gameME Stats data are displayed while spectating a player
"gameme_protect_address" = "85.214.57.84:33609" ( def. "" )
- Address to be protected for logging/forwarding
"gameme_message_prefix" = "x04gameME:x01" ( def. "" )
- Define the prefix displayed on every gameME ingame message
"kid_announcetime" = "-1" ( def. "5" )
- Time in seconds after an announce about turning killer infos on/off is printed to chat, set to -1 to disable.
"kid_showdistance" = "0" ( def. "1" )
- Set to 1 to show the distance to the killer, 0 to disable.
"kid_showarmorleft" = "0" ( def. "1" )
- Set to 0 to disable, 1 to show the armor, 2 to show the suitpower the killer has left.
"kid_printtopanel" = "0" ( def. "1" )
- Displays the killer info to the victim as a panel
"sm_join_sound" = "consnd/Rumble.mp3" ( def. "consnd/joinserver.mp3" )
- The sound to play
"sm_hostages_health" = "100" ( def. "0" ) min. 0.000000 max. 999999.000000
- Set hostages health, 100 is default
"sm_hostages_god" = "1" ( def. "0" ) min. 0.000000 max. 2.000000
- 0 = Disabled, 1 = God mode, 2 = Buddha mode
"smac_validate_auth" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- [smac_client.smx] Kick clients that fail to authenticate within 10 seconds of joining the server.
"sm_end_sound" = "aimroyale/mapend2014.mp3" ( def. "mapend/end.mp3" )
- The sound to play at the end of map
"dynamicslots_low" = "16" ( def. "24" )
- Shrinks slots to this when players drop below threshold
"dynamicslots_high" = "24" ( def. "32" )
- Expands slots to this when players meet or exceed the threshold
"dynamicslots_threshold" = "16" ( def. "24" )
- When you have this many players, expand slots to dynamicslots_high. Dropping below will set to dynamicslots_low
"sm_botnames_announce" = "0" ( def. "1" )
notify
- sets whether to announce bots when added
"bp_interval" = "2" ( def. "3" )
"bp_maxping" = "20" ( def. "75" )
"bp_minping" = "5" ( def. "50" )
"sm_timeleft_interval" = "120" ( def. "0.0" ) min. 0.000000 max. 1800.000000
- Display timeleft every x seconds. Default 0.
"sm_trigger_show" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Display triggers message to all players? (0 off, 1 on, def. 1)
"smac_aimbot_ban" = "4" ( def. "0" ) min. 0.000000
- [smac_aimbot.smx] Number of aimbot detections before a player is banned. Minimum allowed is 4. (0 = Never ban)
"smac_welcomemsg" = "0" ( def. "1" ) min. 0.000000 max. 1.000000
- Display a message saying that your server is protected.
"sm_c4_timer_start_at_ten" = "1" ( def. "0" )
- 1 voice starts at 10, 2 text starts at 10, 3 both start at 10
"sm_c4_timer_hud_default" = "0" ( def. "1" )
- Default setting for HUD preference
"sm_c4_timer_chat_default" = "1" ( def. "0" )
- Default setting for chat preference
"sv_admin_sentinel_startup" = "0" ( def. "1" )
- When enabled, Enemy Voice Comms are automatically on for joining admin
"sm_immunity_mode" = "2" ( def. "1" )
singleplayer
- Mode for deciding immunity protection
"sm_vote_progress_hintbox" = "1" ( def. "0" ) min. 0.000000 max. 1.000000
- Show current vote progress in a hint box
"sm_show_activity" = "1" ( def. "13" )
singleplayer
- Activity display setting (see sourcemod.cfg)
"sm_nextmap" = "de_nuke" ( def. "" )
notify
"metamod_version" = "1.10.0V" ( def. "1.10.0" )
notify singleplayer
- Metamod:Source Version
"mp_falldamage" = "1" ( def. "0" )
game notify
"mp_flashlight" = "1" ( def. "0" )
game notify
"mp_autocrosshair" = "0" ( def. "1" )
game notify
"mp_hostagepenalty" = "0" ( def. "13" )
game notify
- Terrorist are kicked for killing too much hostages
"sv_disablefreezecam" = "1" ( def. "0" )
game replicated
- Turn on/off freezecam on server
"bot_difficulty" = "2" ( def. "1" )
game replicated
- Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"bot_quota" = "4" ( def. "0" )
game notify replicated
- Determines the total number of bots in the game.
"bot_quota_mode" = "fill" ( def. "normal" )
game replicated
- Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"bot_join_after_player" = "0" ( def. "1" )
game replicated
- If nonzero, bots wait until a player joins before entering the game.
"bot_auto_vacate" = "2" ( def. "1" )
game replicated
- If nonzero, bots will automatically leave to make room for human players.
"bot_defer_to_human" = "1" ( def. "0" )
game replicated
- If nonzero and there is a human on the team, the bots will not do the scenario tasks.
"bot_chatter" = "Radio" ( def. "normal" )
game replicated
- Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"phys_impactforcescale" = "1" ( def. "1.0" )
game
"sv_alltalk" = "1" ( def. "0" )
game notify
- Players can hear all other players, no team restrictions
"mp_enableroundwaittime" = "0" ( def. "1" )
game replicated
- Enable timers to wait between rounds.
"think_limit" = "0" ( def. "10" )
game replicated
- Maximum think time in milliseconds, warning is printed if this is exceeded.
"mp_timelimit" = "25" ( def. "0" )
game notify replicated
- game time per map in minutes
"sv_stopspeed" = "75" ( def. "100" )
game notify replicated
- Minimum stopping speed when on ground.
"sv_accelerate" = "5" ( def. "10" )
game notify replicated
"sv_skyname" = "de_cobble_hdr" ( def. "sky_urb01" )
game archive replicated
- Current name of the skybox texture
"mp_allowspectators" = "1" ( def. "1.0" )
game replicated
- toggles whether the server allows spectator mode or not
"mp_friendlyfire" = "1" ( def. "0" )
game notify replicated
- Allows team members to injure other members of their team
"sv_hudhint_sound" = "0" ( def. "1" )
game replicated
"mp_buytime" = "0.250000" ( def. "1.5" ) min. 0.250000
game replicated
- How many minutes after round start players can buy items for.
"mp_freezetime" = "4" ( def. "6" ) min. 0.000000 max. 60.000000
game notify replicated
- how many seconds to keep players frozen when the round starts
"mp_c4timer" = "35" ( def. "45" ) min. 10.000000 max. 90.000000
game notify replicated
- how long from when the C4 is armed until it blows
"mp_limitteams" = "1" ( def. "2" ) min. 0.000000 max. 30.000000
game notify replicated
- Max # of players 1 team can have over another (0 disables check)
"mp_autokick" = "0" ( def. "1" )
game replicated
- Kick idle/team-killing players
"mp_spawnprotectiontime" = "0" ( def. "5" )
game replicated
- Kick players who team-kill within this many seconds of a round restart.
"fps_max" = "500" ( def. "300" )
notconnected
- Frame rate limiter, cannot be set while connected to a server.
"rcon_password" = "wfKWzGM1LgLQlDxrg6K0" ( def. "" )
- remote console password.
"sv_rcon_maxfailures" = "5" ( def. "10" ) min. 1.000000 max. 20.000000
- Max number of times a user can fail rcon authentication before being banned
"sv_rcon_minfailures" = "3" ( def. "5" ) min. 1.000000 max. 20.000000
- Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
"sv_rcon_minfailuretime" = "15" ( def. "30" ) min. 1.000000
- Number of seconds to track failed rcon authentications
"sv_pure_kick_clients" = "0" ( def. "1" )
- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
"sv_contact" = "www.aimroyale.de" ( def. "" )
notify
- Contact email for server sysop
"sv_downloadurl" = "http://85.131.207.203/fastdownload" ( def. "" )
replicated
- Location from which clients can download missing files
"sv_consistency" = "0" ( def. "1" )
replicated
- Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
"sv_mincmdrate" = "40" ( def. "10" )
replicated
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
"sv_client_cmdrate_difference" = "30" ( def. "20" )
replicated
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
"sv_client_min_interp_ratio" = "0" ( def. "1" )
replicated
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1 = let clients set cl_interp_ratio to anything
any other value = set minimum value for cl_interp_ratio
"sv_client_max_interp_ratio" = "1" ( def. "5" )
replicated
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
"sv_logecho" = "0" ( def. "1" )
archive
- Echo log information to the console.
"sv_logbans" = "1" ( def. "0" )
archive
- Log server bans in the server logs.
"sv_timeout" = "30" ( def. "65" )
- After this many seconds without a message from a client, the client is dropped
"sv_maxrate" = "100000" ( def. "0" )
replicated
- Max bandwidth rate allowed on server, 0 == unlimited
"sv_minrate" = "15000" ( def. "3500" )
replicated
- Min bandwidth rate allowed on server, 0 == unlimited
"sv_minupdaterate" = "40" ( def. "10" )
replicated
- Minimum updates per second that the server will allow
"ip" = "85.131.207.203" ( def. "localhost" )
- Overrides IP for multihomed hosts
"hostport" = "27017" ( def. "27015" )
- Host game server port
"hostip" = "1434701771" ( def. "" )
- Host game server ip
"net_maxfilesize" = "64" ( def. "16" ) min. 0.000000 max. 64.000000
- Maximum allowed file size for uploading in MB
"hostname" = "[GER] aimroyale.de | Public | gameMe" ( def. "" )
- Hostname for server.
"host_map" = "de_dust2.bsp" ( def. "" )
- Current map name.
"sv_allow_voice_from_file" = "0" ( def. "1" )
replicated
- Allow or disallow clients from using voice_inputfromfile on this server.
"deathmatch" = "1" ( def. "0" )
notify
- Running a deathmatch server.
"sv_region" = "3" ( def. "-1" )
- The region of the world to report this server in.
"sv_stats" = "0" ( def. "1" )
- Collect CPU usage stats
"sv_tags" = "alltalk,bots,friendlyfire" ( def. "" )
notify
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
"sv_visiblemaxplayers" = "16" ( def. "-1" )
- Overrides the max players reported to prospective clients
"sv_allow_wait_command" = "0" ( def. "1" )
replicated
- Allow or disallow the wait command on clients connected to this server.
"sv_allow_color_correction" = "0" ( def. "1" )
replicated
- Allow or disallow clients to use color correction on this server.
"datacachesize" = "256" ( def. "64" ) min. 32.000000 max. 512.000000
- Size in MB.