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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »General« (31. Juli 2014, 23:45)
Ohne die gamemodes.txt oder gamemodes_server.txt kannst du die wieauchimmer.cfg nicht laden..Die gamemode_competitive_server.cfg hat nicht viel mit gamemodes_server.txt zu tun.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Changelog.txt« (1. August 2014, 18:01)
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cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -3300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 2000
cash_team_elimination_hostage_map_ct 2300
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 200
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 1
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 0
mp_match_end_restart 0
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 10
mp_roundtime_hostage 2
mp_roundtime_defuse 3
mp_solid_teammates 0
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 40
mp_warmuptime 0
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 1.0
sv_allow_votes 0 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 0
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
//bots
bot_join_after_player 0
sv_hibernate_when_empty 0
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 0
bot_quota_mode fill
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
//
hostname "-------------------"
sv_tags "jail,outbreak,ergeben,verweigern,wunsch,würfel,regeln,rules"
rcon_password "------------------"
sv_password ""
// Fast DL
sv_downloadurl "----------------"
sv_allowupload 1
sv_allowdownload 1
host_info_show 2
host_players_show 2
mp_endmatch_votenextmap 0 //default vote an/aus
mp_endmatch_votenextleveltime 10 //map end zeit
ammo_hegrenade_max
ammo_flashbang_max
ammo_smokegrenade_max
mp_autoteambalance 0
mp_autokick 0
//speedBall
sm_cvar phys_pushscale 900
sm_cvar phys_timescale 1
sm cvar sv_turbophysics 1
sm_cvar sv_airaccelerate 150
//Round restart problem
mp_match_end_changelevel 1
mp_round_restart_delay 5
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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Changelog.txt« (3. August 2014, 10:53)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Changelog.txt« (3. August 2014, 12:06)