Benutzerinformationen überspringen
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
Benutzerinformationen überspringen
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »templetonpeck« (18. November 2011, 15:05)
Benutzerinformationen überspringen
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein

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whitelist
{
//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
models\... from_steam
sound\... allow_from_disk
materials\sprites\logo\... allow_from_disk
materials\brick\... from_steam
materials\concrete\... from_steam
materials\de_dust\... from_steam
materials\metal\... from_steam
materials\models\... from_steam
materials\stone\... from_steam
materials\wood\... from_steam
materials\glass\... from_steam
materials\overlays\... from_steam
materials\props\... from_steam
materials\particle\... from_steam
materials\skybox\... from_steam
materials\vgui\... from_steam
materials\ground\... from_steam
materials\hud\... from_steam
materials\cs_assault\... from_steam
materials\cs_italy\... from_steam
materials\de_aztec\... from_steam
materials\de_nuke\... from_steam
materials\de_piranesi\... from_steam
materials\de_prodigy\... from_steam
materials\de_tides\... from_steam
materials\de_train\... from_steam
materials\composite\... from_steam
materials\decals\... from_steam
materials\dev\... from_steam
materials\effects\... from_steam
materials\halflife\... from_steam
materials\lights\... from_steam
materials\liquids\... from_steam
materials\nature\... from_steam
materials\tile\... from_steam
materials\tools\... from_steam
}
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Benutzerinformationen überspringen
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
Rootserver vorhanden: Nein

es werden nur die custom files freigegeben bei sv_pure 1 die man via whitelist freigibt, ansonsten werden alle anderen files als standart files genommen!
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whitelist
{
//
// 3 modifiers are allowed on file specifications:
//
// from_steam - only check the Steam cache for the file (ignore anything on disk)
// allow_from_disk - allow the file to come from disk
// check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
//
// The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless
// allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.
//
// Three types of file specifications:
//
// 1. directory\*.* - refers to all files under the directory
// 2. directory\... - refers to all files under the directory and all directories under that (recursively)
// 3. directory\filename - refers to a single file
//
// By default, when in pure server mode, most content file types are only allowed to come from Steam.
//
// materials\... from_steam
materials\customs\... allow_from_disk
materials\killmessages\... allow_from_disk
materials\models\parachute\... allow_from_disk
// models\... from_steam
models\parachute\... allow_from_disk
// sound\... from_steam
sound\fvox\... allow_from_disk
sound\quake\... allow_from_disk
//
// Allow custom player models. Don't do CRC checks on them because the clients may all
// have different custom models and the server won't have them all.
//
models\player\... from_steam // allow_from_disk
materials\models\player\... from_steam // allow_from_disk
//
// Allow custom spray decals.
//
materials\temp\... allow_from_disk
materials\vgui\logos\... allow_from_disk
materials\vgui\logos\ui\... allow_from_disk
//
// Allow replay browser thumbnails.
//
materials\vgui\replay\thumbnails\... allow_from_disk
//
// (Uncomment and edit these for mods).
// Allow mod resources to come from disk.
//
// materials\mymod\... allow_from_disk+check_crc
// models\mymod\... allow_from_disk+check_crc
// sound\mymod\... allow_from_disk+check_crc
}
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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Canc3lL0g0ut« (22. November 2011, 10:55)