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1

Montag, 5. November 2007, 20:56

CSS:DM 2.0 Map Problem

Moin moin
hier schon mein nächstes Problem mit Deathmatch/SourceMod .
Nachdem eine Map gevotet wurde ( durch Mani-Admin-Plugin) startet die nächste Map nicht.
Obwohl das Zeitlimit aufgebraucht ist.

Hier mal meine .cfg vllt ist da ja was falsch:

Spoiler Spoiler

// YOU MUST RESTART YOUR SERVER AFTER MAKING ANY CHANGES FOR THEM TO BE CHANGED

//////////////////////////// Server Name and Passwords ////////////////////////////
// You must keep quotes around the name and passwords or your server will stop working

// Server Name
hostname "-|FE|- Unimatrix 001 | DeathMatch:SM + Headshot | T100"

// Set the rcon Passsword
rcon_password "********"

// Set Private Password
sv_password ""

///////////////////////////// SrcTV ///////////////////////

tv_enable 0
//exec tv.cfg

///////////////////////////// Rcon Settings ///////////////////////////////
sv_rcon_banpenalty 0
sv_rcon_maxfailures 6
sv_rcon_minfailures 3
sv_rcon_minfailuretime 60

///////////////////////////// Checks ////////////////////////

cl_restrict_server_commands 0

//////////////////////////// Game Variables ////////////////////////////
// Sets the amount of minutes players are able to buy
mp_buytime 0.15

// Sets the amount of starting money, max=16000
mp_startmoney 800

// Sets the amount of secs before C4 explodes
mp_c4timer 35

// 1 enables dynamic pricing, 0 disables it
mp_dynamicpricing 0

// 1 enables flashlight, 0 disables it
mp_flashlight 1

// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1

// 1 enables falling damage, 0 disables it
mp_falldamage 1

// Sets the number of hostages a player can kill before they are booted from the server. 0 is disabled
mp_hostagepenalty 2

// If enabled, every map change will change the server variables back to the settings in this server.cfg file.
// Remove the slashes in front of the line below to enable this variable.
// mapchangecfgfile "server.cfg"

//Turns all talk on and off
sv_alltalk 1

///////////////////////////// Other Settings ///////////////////////////

mp_autocrosshair 1

mp_fadetoblack 0

mp_forcechasecam 1

mp_forcerespawn 1

//mp_logfile 0 //Befehl gibt es nicht

mp_weaponstay 0

//Roundend Protecion 1=enabled 0=disabled
round_end_on 1

//Headshot mod
hgr_enable 1
hgr_hitgroups 1 1 0 0 0 0 0 0 0

//////////////////////////// Servervariables //////////////////////////

sv_stepsize 18

sv_wateraccelerate 10

sv_stopspeed 75

//////////////////////////// TIME, WIN & ROUND SETTINGS ////////////////////////////
// Timelimit is how many minutes for a map.
mp_timelimit 30

// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 0

// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0

// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 9

// Sets the seconds before players can move in the beginning of a round
mp_freezetime 3

//////////////////////////// TEAMBALANCING ////////////////////////////
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 0

// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of '0' to completely disable the team limiting.
mp_limitteams 2

//////////////////////////// FF & TEAMKILL & IDLE ////////////////////////////
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 0

// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 0

// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 10

// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 0

// After this many seconds without a message from a client, the client is dropped
sv_timeout 60

//////////////////////////// SPECTATORS ////////////////////////////
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 0

// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1

//////////////////////////// DOWNLOAD ////////////////////////////
// Allow clients to download files
sv_allowdownload 1

// Allow clients to upload customizations files like logospray files
sv_allowupload 1

// Sets the maximum size that a map can be to be automatically downloaded
// Any map under this value can be automatically downloaded by a user
net_maxfilesize 120

//Enable this if you have a fastmap download server.
//sv_downloadurl ""

//////////////////////////// CHEATS & PAUSE ////////////////////////////
// Enables cheats
sv_cheats 0

// disable clients' ability to pause the server
sv_pausable 0

// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0

//Enforces Server Consistency. Change to 1 to enable. Provides some cheat protection.
sv_consistency 1

//Pure Settings (Remove // below to enable) 0 = Little or no Cheat Protection, 1 = Medium Protection, 2 = The Most protection
sv_pure 0

//////////////////////////////// Physics ////////////////////////////////
// Some of these variables require sv_cheats to be 1
sv_accelerate 5
sv_airaccelerate 10
sv_gravity 800
sv_maxspeed 320
sv_friction 4

//Determines how fast objects move when shot
sv_turbophysics 1

//This variable determines how an object will fly away from you when shot
phys_pushscale 1

//////////////////////////// OTHER SETTINGS ////////////////////////////
// amount of seconds players can chat after the game is over
mp_chattime 10

// if not 0 then game will restart in the specified number of seconds
mp_restartgame 10

// Enable/Disable LAN mode
sv_lan 0

// 0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_region 3


mp_fraglimit 0
mp_playerid 0

//////////////////////////// Execute Config Files ////////////////////////////
// Exec files on startup

// loads the existing SteamID-bans to memory
exec banned_user.cfg

// loads the existing IP-bans to memory
exec banned_ip.cfg

// writes the SteamID-bans to disk
writeid

// writes the IP-bans to disk
writeip

//Executes Mani configs
exec mani_server.cfg

//Executes Mani Quake Sound configs
exec mani_quake_sounds.cfg

//CSSDM 1=enabled 0=disabled
cssdm_enabled 1

//////////////////////////// bandwidth rates/settings ////////////////////////////
// UNLESS YOU REALLY KNOW WHAT YOU ARE DOING
// PLEASE DO NOT CHANGE THESE SETTINGS
// THEY HAVE BEEN SET TO GIVE YOUR SERVER THE BEST RESULTS
// WITH OUT NETWORK. CHANGING THESE SETTINGS MAY CAUSE LAG, CHOKE, OR LOSS.

sv_maxrate 25000
sv_minrate 20000
sv_maxupdaterate 100
sv_minupdaterate 51
decalfrequency 60
net_queuesplits 0


In der DeathMatch Config gibts keinen Befehl zum Mapchange darum stell ich die nicht rein wär ja unnötig.
MfG
Jack-Daniels

2

Montag, 5. November 2007, 20:59

Re: CSS:DM 2.0 Map Problem

bin mir nicht ganz sicher, aber ich glaub der mapvote bei mani ist schon länger kaputt... würde an deiner stelle glaub ich die sourcemod alternative dazu nutzen, vorallem weil du es ja eh schon installiert hast

3

Montag, 5. November 2007, 21:08

Re: CSS:DM 2.0 Map Problem

Nur mistraue ich dem ganzen SourceMod noch. Vor allem weil ich das DeathMatch heute neuinstallieren musste. nach dem Update auf die neue SourceMod Version lief nix mehr.
Aber wenn du mir genau erklären kannst wie ihc das einzustellen habe dann helf mir bitte.

DeaD_EyE

Administrator

Beiträge: 3 980

Wohnort: Hagen

Beruf: Mechatroniker (didaktische Systeme)

Rootserver vorhanden: Nein

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4

Montag, 5. November 2007, 21:51

Re: CSS:DM 2.0 Map Problem

Ich vermute mal, dass deine Runde nie zuende geht. Es kommt dann zwar ein Mapvote, der aber erst nach Ablauf der Zeit für die nächste Runde gilt. Da das bei CS:S DM selten vorkommt, kannst du z.B. stattdessen oder zusätzlich mp_fraglimit 50 nehmen. Nach 50 Frags wird die Map dann auf jeden Fall gewechselt.

5

Dienstag, 6. November 2007, 12:56

Re: CSS:DM 2.0 Map Problem

Dann müsste ich eine gute Balance finden.

1. weils Headshot Only ist
2. weil ich schon Leute drauf hatte von Clans die in der EAS spielen bzw. in der Stammkneipe ziemlich weit vorne allerdings acuh schon low Spieler drauf hatte

kann mir vllt dann einer von euch sagen was ne gute balance wäre
Timelimit ist ja 30 Minuten

Ich würd trotzdem gerne wissen wie ich den VoteMod von SourceMod einzustellen habe. Irgendwann werde ich nämlich wirklich ganz wechseln wenn SourceMod dann soweit ist.

DeaD_EyE

Administrator

Beiträge: 3 980

Wohnort: Hagen

Beruf: Mechatroniker (didaktische Systeme)

Rootserver vorhanden: Nein

  • Nachricht senden

6

Dienstag, 6. November 2007, 16:57

Re: CSS:DM 2.0 Map Problem

Wenn du ein EndOfMapvote automatisieren willst, musst du das Plugin mapchooser.smx von disabled nach plugins verschieben. Dann wird es aktiv. Man kann sich ansehen, welche Befehle und Cvars ein Plugin zur Verfügung stellt.

sm plugins list //zeigt alle durch Sourcemod geladenen Plugins an
sm cvars # // Gibt die cvars des Plugins # an. # ist die Zahl/Nummer des Plugins, die man durch sm plugins list erfährt
sm cmds # // Der gleiche Fall wie bei sm cvars #, nur hier werden die vom Plugin angebotenen Befehle aufgelistet.

Folgende cvars bietet mapchooser an:

Quellcode

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           sm_extendmap_fragstep            10
           sm_extendmap_maxfrags            150
           sm_extendmap_maxrounds           30
           sm_extendmap_maxtime             90
           sm_extendmap_roundstep           5
           sm_extendmap_timestep            15
           sm_mapvote_exclude               5
           sm_mapvote_extend                1
           sm_mapvote_file                  configs/maps.ini
           sm_mapvote_include               5
           sm_mapvote_novote                1
           sm_mapvote_start                 3.0
           sm_mapvote_startfrags            5.0
           sm_mapvote_startround            2.0


Den Wert sm_mapvote_extend solltest du auf 0 stellen, wenn Extend Map (Karte verlängern) nicht ermöglicht werden soll.
Die Werte sm_mapvote_start, sm_mapvote_startfrags und sm_mapvote_startround geben an, ab welcher verbleibenden Zeit, Frags und Rundenzahl der Mapvote kommen soll.