// ##################################################################################################
// ############################## Saysounds example config ##########################################
// ##################################################################################################
// # Soundfiles have to be placed relative to your game/mod "sound" folder.							#
// # Example: 	cstrike/sound/mysound.mp3	or		dod/sound/myfolder/mysound.mp3					#
// #			"file"	"mysound.mp3"		or		"file"	"myfolder/mysound.mp3"					#
// # If you run a pure server (sv_pure = 1) you should create an extra folder for your sounds		#
// # so you don't have to whitelist your whole "sound" folder.										#
// # Whitelisting is done in the "pure_server_whitelist.txt" file located in the "hl2" folder.		#
// # Example: sound\myfolder\...	allow_from_disk													#
// # Don't forget to change the map after you've added something to your pure_server_whitelist.txt	#
// # For more infos on pure servers visit 
http://developer.valvesoftware.com/wiki/Pure_Servers		#
// ##################################################################################################
"Sound Combinations"
{
	// #### Join/Exit Sounds ####
	"JoinSound" // Sound to play when a player Joins the server
	{
		"file"	"misc/welcome.wav"
		"admin"	"0"
		"text"	"blablabla"	// Message to display if a client joins the server
		"single" "1"		// 1 to play sound to single client only, 0 to play to all (default is 1)
		"volume" "0.5"		// Specify volume for this specific sound
	}
	"ExitSound"
	{
		"file"	"misc/welcome.wav"
		"admin"	"0"
		"etext"	"blablabla"	// Message to display if a client leaves the server
		"single" "1"		// 1 to play sound to single client only, 0 to play to all (default is 0)
		"volume" "0.5"		// Specify volume for this specific sound
	}
	"STEAM_0


xxxxx" // trigger for specific STEAM ID
	{
		"file"	"misc/myhouse.mp3"	// name of sound to play when joining
		"exit"	"misc/goodbye.mp3"	// name of sound to play when leaving
		"text"	"blablabla"			// Message to display if this client joins the server
		"etext"	"blablabla"			// Message to display if this client leaves the server
		"admin"	"0"
		"volume" "0.5" 		   // Specify volume for this specific sound
	}
	// #### Say Sounds ####
	"doh"  // Minimum configuration for sounds
	{
		"file"	"misc/doh.wav"	// This will set all other options to default values
	}
	"wazza"  // Word trigger
	{
		"file"	"misc/wazza.wav" //"file" is always there, next is the filepath (always starts with "sound/")
		"admin"	"1"			// 1 is admin only, 0 is anyone (defaults is 0)
		"delay" "5" 		// will delay the sound by 5 seconds (max delay 60 seconds)
		"adult" "1" 		// will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
		"text"	"blablabla"	// Message to display for this sound
		"download" "1"		// 1 to download the sounds, 0 to not download (default is 1)
		"flags" "ao"		// only clients with either the "a" or the "o" flag will be able to play that sound
	}
	"lol"  // Word trigger to randomly select 1 of multiple sounds
	{
		"file"	"misc/lol1.wav"	// name of the 1st option, can also be "file1"
		"file2"	"misc/lol2.wav"	// name of the 2nd option
		"file3"	"misc/lol3.wav"
		"file4"	"misc/lol4.wav"
		"count"	"4"		// number of sounds (default is 1)
		"volume" "0.5" 		// Specify volume for this specific sound
	}
	// #### KARAOKE ####
	"somesong"  // Word trigger for Karaoke
	{
		"file"	"misc/somesong.wav"
		"karaoke" "somesong.cfg" // name of config file for karaoke lyrics
	}
	// ####FernFerret####
	// ####Action Sounds####
	// New Section showing how to use Action Sounds Extention
	// New Parameters:
	//	- actiononly	If this variable is set to 1, the sound cannot be 
	//	 				played by a menu or a client typing
	//	- action		If the action filled in here is performed, the sound will play
	//	- param			The best way to think of param is "Play Sound if [ACTION] with [PARAM]"
	//	* 				Some examples are Flag events**, or weapons***
	//	- prob			The probability of a sound playing, if you want a sound to play 20% of the time
	//	* 				the fill in prob as ".2" or the percentage divided by 100
	//	- playto		Play kill events to clients/teams
	//	*				attacker - plays the sound to the attacker
	//	*				victim - plays the sound to the victim
	//	*				both - plays the sound to the attacker and the victim
	//	*				ateam - plays the sound to the attacker team
	//	*				vteam - plays the sound to the victim team
	//  - Some examples:
	//
	"rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
	{
		"file"	"saysound/rocket1.mp3"
		"file2"	"saysound/rocket2.mp3"
		"file3"	"saysound/rocket3.mp3"
		"count"	"3"
		"admin"	"1"
		"actiononly"	"1"
		"action"	"kill"
		"param"	"tf_projectile_rocket"
		"playto"	"victim"
	}
	"invincible"
	{
		"file"	"admin_plugin/invincible.wav"
		"admin"	"1"
		"actiononly" "1"
		"action"	"uber"
		// Note: If the action is uber, you do not need param
		// Prob is assumed 1 or 100% if nothing is provied
	}
	"lightmyfire"
	{
		"file"	"admin_plugin/lmf.wav"
		"admin"	"1"
		"actiononly" "1"
		"action"	"kill"
		"param"		"flamethrower"
		"prob"		".05"
	}
}