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wet-rat

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Freitag, 28. August 2015, 17:05

CSGO Map Cfg auf Server

Ich hab auf meinen Server meine Map am laufen, da wird aber sofort die Map Cfg von den offiziellen Configs überschrieben, aber z.B auf der Map Aim Warmup wird die Config ohne Probleme geladen. Ich hab aber keinen Ahnung was die Config anders macht als meine.
Meine einzige Vermutung ist, dass es etwas mit der Anzeige der Consolen Befehle im Chat zu tun hat, wie bei der ESL config, aber ich weiß nicht wie der Command heißt.


Vielen Dank für eure Hilfe :)

Spoiler Spoiler






bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter off
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 2
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0.0
ff_damage_reduction_grenade 0.0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0.0
mp_afterroundmoney 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 0
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 0
mp_ggtr_bomb_detonation_bonus 0
mp_ggtr_bomb_pts_for_flash 0
mp_ggtr_bomb_pts_for_he 0
mp_ggtr_bomb_pts_for_molotov 0
mp_ggtr_bomb_pts_for_upgrade 0
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 0
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 10
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 0
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 60
mp_roundtime_hostage 60
mp_roundtime_defuse 0
mp_solid_teammates 1
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 10
mp_warmuptime 20
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 1
mp_randomspawn_los 1
sv_infinite_ammo 2
tv_delay 30
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary "weapon_ak47"
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary "weapon_ak47"
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
mp_buy_allow_grenades 0


sv_occlude_players 1
occlusion_test_async 1
bot_zombie 0
mp_autoteambalance 0
mp_freezetime 0
mp_buytime 9999
mp_buy_anywhere 1
bot_knives_only
mp_teammates_are_enemies 1
mp_warmup_end
mp_restartgame 1
host_writeconfig

Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »wet-rat« (28. August 2015, 17:14)


DeaD_EyE

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Dienstag, 1. September 2015, 16:51

Anstatt mapname.cfg verwendest du für die configs mapname_server.cfg. Der Server führt zuerst immer die mitgelieferten Configs aus (alles ohne den suffix _server.cfg). Danach werden die Configs mit dem suffix _server.cfg ausgeführt. In die mapname_server.cfg kommen einfach die Einstellungen rein, die vom Standard abweichen.

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