Danke aber meine sieht fast identisch aus
Habe auch nur fast gesagt
das sind nun mal alle cfgs wo geladen werden sollten.. Die server.cfg lade ich via Startparameter ebenfalls
gamemode_armsrace.cfg
cash_player_bomb_defused 0
cash_player_bomb_planted 0
cash_player_damage_hostage 0
cash_player_interact_with_hostage 0
cash_player_killed_enemy_default 0
cash_player_killed_enemy_factor 0
cash_player_killed_hostage 0
cash_player_killed_teammate 0
cash_player_rescued_hostage 0
cash_team_elimination_bomb_map 0
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 0
cash_team_loser_bonus 0
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 0
cash_team_win_by_defusing_bomb 0
cash_team_win_by_hostage_rescue 0
cash_team_win_by_time_running_out_bomb 0
cash_team_win_by_time_running_out_hostage 0
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 0
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 0
mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating
mp_free_armor 1
mp_freezetime 6
mp_friendlyfire 1
mp_win_panel_display_time 6
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 4
mp_halftime 0
mp_match_can_clinch 0 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 0
mp_maxrounds 10
mp_molotovusedelay 0
mp_playercashawards 0
mp_roundtime 30
mp_roundtime_hostage 0
mp_roundtime_defuse 0
mp_solid_teammates 0
mp_startmoney 0
mp_teamcashawards 0
mp_timelimit 30
mp_warmuptime 30
mp_weapons_allow_zeus 0
mp_weapons_allow_typecount -1
spec_freeze_panel_extended_time 1
spec_freeze_time 2
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 26
sv_deadtalk 1
sv_ignoregrenaderadio 1
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
mp_weapons_allow_map_placed 0
mp_weapons_glow_on_ground 0
mp_display_kill_assists 0
mp_respawn_on_death_t 1
mp_respawn_on_death_ct 1
mp_ct_default_melee weapon_knife
mp_ct_default_secondary ""
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary ""
mp_t_default_primary ""
sv_occlude_players 1
occlusion_test_async 0
gamemode_competitive.cfg
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250
ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 15
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.92
mp_roundtime_hostage 1.92
mp_roundtime_defuse 1.92
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 300
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 0
spec_replay_enable 0
gamemodes_server.txt
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt
"GameModes_Server.txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"maxplayers" "36"
// These are the configs that get executed when a game mode of this type is created
"exec"
{
"exec" "server.cfg"
}
"mapgroupsMP"
{
"mg_armsrace" ""
}
"weaponprogression_ct"
{
"bizon" { "kills" "1" }
"negev" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"tec9" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
"weaponprogression_t"
{
"bizon" { "kills" "1" }
"negev" { "kills" "1" }
"mp7" { "kills" "1" }
"bizon" { "kills" "1" }
"ump45" { "kills" "1" }
"nova" { "kills" "1" }
"mag7" { "kills" "1" }
"xm1014" { "kills" "1" }
"sawedoff" { "kills" "1" }
"galilar" { "kills" "1" }
"famas" { "kills" "1" }
"ak47" { "kills" "1" }
"aug" { "kills" "1" }
"awp" { "kills" "1" }
"m249" { "kills" "1" }
"tec9" { "kills" "1" }
"fiveseven" { "kills" "1" }
"elite" { "kills" "1" }
"knifegg" { "kills" "1" }
}
}
}
}
"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}
}
}
server.cfg
sv_region 0
log 1
exec banned_user.cfg
exec banned_ip.cfg
hostname "Paddys Testserver"
maxplayers_override "36"
//sv_downloadurl "http://bye.site.nfoservers.com/csgo"
sv_allowdownload 1
sv_allowupload 1
mp_freezetime 5
mp_join_grace_time 15
mp_match_end_restart 0
sv_cheats 0
sv_lan 0
fps_max 0
sv_minrate 128000
sv_maxrate 0
sv_mincmdrate 128
bot_difficulty 1
bot_chatter "off"
bot_join_after_player 0
bot_quota 4
bot_quota_mode "fill"
// write out any bans
writeid
writeip