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1

Montag, 31. Dezember 2007, 15:36

Keine Downloads bei Join

Ich hab ein großes Problem..
Ich habe das Mani Admin Plugin installiert,läuft auch wunderbar,
nur meine Sounds,also Quakesounds und eigene werden nicht Heruntergeladen und Abgespielt...
Hab alles so gemacht wie hier->http://www.cs-expert.de/forum/thread.php?postid=230938,halt nur für Half Life 2 Deathmatch..
Bitte um Hilfe MFG DizzMaster

2

Montag, 31. Dezember 2007, 16:56

Re: Keine Downloads bei Join

zeig mal die sound abteilung deiner mani_server.cfg und deine mani_quake_sounds.cfg
und, falls du keinen fastdl verwendest überprüfe ob der cvar sv_downloadurl einen wert hat, falls ja entferne ihn.

3

Montag, 31. Dezember 2007, 18:04

Re: Keine Downloads bei Join

mani_quake_sounds.cfg:

Spoiler Spoiler

// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1 // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0 // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 "" // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1 // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1 // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1 // 0 = off, 1 = on

mani_quake_multi_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound

mani_quake_rampage_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6 // Kills streak required to trigger sound

mani_quake_killing_spree_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8 // Kills streak required to trigger sound

mani_quake_monster_kill_mode 3 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10 // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12 // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound

mani_quake_god_like_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16 // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18 // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound

mani_quake_team_killer_mode 1 // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1


mani_server.cfg <--- Quake Sound teil

Spoiler Spoiler

// *****************************************************************************
// Module : Miscallaneous
//
// Desc : Small cvars for various controls
// *****************************************************************************

// Call to the mani_quake_sounds.cfg file if it exists
exec mani_quake_sounds.cfg

4

Dienstag, 1. Januar 2008, 22:43

Re: Keine Downloads bei Join

mh also der quake sounds teil is ok, wollte eigentlich noch den normalen sound teil der mani_server.cfg haben...
kann es vllt sein dass du die sounds schon besitzt und das abspielen der sounds per settings bei dir individuell abgeschaltet hast?

5

Dienstag, 1. Januar 2008, 22:54

Re: Keine Downloads bei Join

ne ich hab vor 2 tagen erst Mani Admin Plugin drauf gemacht und daran nur die adminlist.txt geändert und alles was für die quakesounds notwendig ist..
die sounds hab ich auch nich in Deathmatch geladen..

hier der sound teil:

Spoiler Spoiler

// *****************************************************************************
// Module : Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
// is not related to the Quake sounds
// *****************************************************************************

// Set to the number of sounds you wish a regular non-admin player to be able
// to use per round
mani_sounds_per_round 0

// Set to 1 if you want alive players not to hear sounds triggered by dead
// players
mani_sounds_filter_if_dead 0

// mani_sounds_auto_download is a cvar to control whether server sounds
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
// provide your own .res files to initiate transfers to a client.
// If you change this value from 1 to 0 while the server is running you
// must restart your server.
mani_sounds_auto_download 1

// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_sounds 1


downloads.txt

Spoiler Spoiler

"downloads.txt"
{
// Add any files you wish to have downloaded to a clients system in here
// The key can be any name you wish.
// The value must be the location on your server of the file

"downloads"
{
// "my_file" "materials/decals/custom/mani_admin_plugin/mani_logo.vmt"

"firstblood" "sound/quake/firstblood.mp3"
"humiliation" "sound/quake/humiliation.mp3"
"multikill" "sound/quake/multikill.mp3"
"monsterkill" "sound/quake/monsterkill.mp3"
"ultrakill" "sound/quake/ultrakill.mp3"
"godlike" "sound/quake/godlike.mp3"
"headshot" "sound/quake/headshot.mp3"
"dominating" "sound/quake/dominating.mp3"
"holyshit" "sound/quake/holyshit.mp3"
"killingspree" "sound/quake/killingspree.mp3"
"ludicrouskill" "sound/quake/ludicrouskill.mp3"
"prepare" "sound/quake/prepare.mp3"
"rampage" "sound/quake/rampage.mp3"
"unstoppable" "sound/quake/unstoppable.mp3"
"wickedsick" "sound/quake/wickedsick.mp3"
"teamkiller" "sound/quake/teamkiller.mp3"
"bye" "sound/admin_plugin/seeya.mp3"
"join" "sound/admin_plugin/actions/joinserver.mp3"
}
}


soundlist.txt

Spoiler Spoiler

//
// soundlist.txt
//
// Place all your client commands that you want to
// execute on all players in here
//
// This file can use aliases.
//
// Aliases are what is shown in the menu system
// a nice way of presenting the commands.
// Aliases must be enclosed in quotes
//
// E.G. "Don't just stand there"
//
// Do not put another quote inside like :-
//
// "See "Ya" Later"
//
// You do not have to use aliases but it makes the
// menu's easier to use if you do.
//
//


//"Waiting For Suspect" admin_plugin/waitingforsuspect.mp3
//"Don't just stand there, pick up the gun and shoot it !" admin_plugin/dontjuststandthere.wav
//"Who ate all the donuts ?" admin_plugin/donuteater.wav
//"Do you smell something ?" admin_plugin/doyousmell.wav
//"With my brains and your brawn we'll make an excellent team" admin_plugin/excellentteam.wav

//"Hello" admin_plugin/hellosoft.wav
//"Don't ask me" admin_plugin/dontaskme.wav
//"Could it get any worse than this ?" admin_plugin/getanyworse.wav
"seeya" admin_plugin/seeya.wav
//"Oh you'll pay, you will definately pay !!" admin_plugin/youwillpay.wav

//"Laughing sounds" admin_plugin/laugh.wav
//"Move !!" admin_plugin/move.wav
//"Good luck out there, you're gonna need it" admin_plugin/goodluck.mp3
//"1069er 1069er We got whores in the city, we need backup now, cmon" admin_plugin/whores.wav
//"I am the great Cornholio" admin_plugin/cornholio.wav

"firstblood" "quake/firstblood.mp3"
"humiliation" "quake/humiliation.mp3"
"multikill" "quake/multikill.mp3"
"monsterkill" "quake/monsterkill.mp3"
"ultrakill" "quake/ultrakill.mp3"
"godlike" "quake/godlike.mp3"
"headshot" "quake/headshot.mp3"
"dominating" "quake/dominating.mp3"
"holyshit" "quake/holyshit.mp3"
"killingspree" "quake/killingspree.mp3"
"ludicrouskill" "quake/ludicrouskill.mp3"
"prepare" "quake/prepare.mp3"
"rampage" "quake/rampage.mp3"
"unstoppable" "quake/unstoppable.mp3"
"wickedsick" "quake/wickedsick.mp3"
"teamkiller" "quake/teamkiller.mp3"

6

Mittwoch, 2. Januar 2008, 20:09

Re: Keine Downloads bei Join

welche version von mani hast du denn isntalliert? weil die adminlist.txt gibt es nur in den alten 1.1er versionen, die sind schon uralt... solltest auf eine neue 1.2 version updaten.

ausserdem darfst du die quake sounds weder in die downloads.txt eintragen noch in die soundlist.txt! die gehören nur in die quakesoundlist.txt, in der sie aber schon standartmäßig eingetragen sind.

7

Mittwoch, 2. Januar 2008, 21:08

Re: Keine Downloads bei Join

ich benutze die version 1.2..wusste ich garnet mir der adminlist und der downloads,soundlist..thx
läuft leider immernoch nicht...

nuX

ホミカ - ドイツ plays カウンターストライク

Beiträge: 298

Wohnort: aua-WG Hamburg

Beruf: IT Systemadministrator

Rootserver vorhanden: Ja

  • Nachricht senden

8

Mittwoch, 2. Januar 2008, 21:59

Re: Keine Downloads bei Join

hast du in mani_server auch den sounddownload aktiviert?

// *****************************************************************************
// Module : Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
// is not related to the Quake sounds
// *****************************************************************************

// Set to the number of sounds you wish a regular non-admin player to be able
// to use per round
mani_sounds_per_round 1

// Set to 1 if you want alive players not to hear sounds triggered by dead
// players
mani_sounds_filter_if_dead 0

// mani_sounds_auto_download is a cvar to control whether server sounds
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
// provide your own .res files to initiate transfers to a client.
// If you change this value from 1 to 0 while the server is running you
// must restart your server.
mani_sounds_auto_download 1


私たちはそのような外部のコンテンツについて、一切の責任を負いません.

9

Mittwoch, 2. Januar 2008, 22:19

Re: Keine Downloads bei Join

ja ist auch an

nuX

ホミカ - ドイツ plays カウンターストライク

Beiträge: 298

Wohnort: aua-WG Hamburg

Beruf: IT Systemadministrator

Rootserver vorhanden: Ja

  • Nachricht senden

10

Donnerstag, 3. Januar 2008, 00:55

Re: Keine Downloads bei Join

zeigt er an sie werden DL und sie werden nicht gespeichert oder kommt da gar nicht?


私たちはそのような外部のコンテンツについて、一切の責任を負いません.

11

Donnerstag, 3. Januar 2008, 12:53

Re: Keine Downloads bei Join

da kommt nix,auch bei den andern ausm Clan wird nix gedownloadet und auch nix angezeigt das er etwas downloaden will