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// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "classic" { "gameModes" { "competitive" { "maxplayers" "8" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "convars" { "hostname" "SE SERVER 24/7" "mp_startmoney" "888" "mp_maxmoney" "9999" } "mapgroupsMP" // List of mapgroups valid for this game mode ( competitive ) { "casualMaps" "" } } "casual" { "maxplayers" "25" "convars" { "hostname" "[GER] Deutsche BIERSTUBE" "mp_startmoney" "15000" "mp_maxmoney" "99999" } "mapgroupsMP" // List of mapgroups valid for this game mode ( casual ) { "casualMaps" "" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. 2// // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "casualMaps" // mapgroup definition { "name" "casualMaps" "maps" { "De_Vigil" "" } } } } |
Zitat
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
2//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki…dicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////
Wie ich das mitbekommen habe, braucht lediglich SourceMod die maplist.txt, um die Maps für den vote auszulesen. Wenn du kein SM einsetzt, sollte das kein Problem machen, wenn es in der maplist.txt nicht drin ist. Oder liege ich da falsch?Mal noch ne andere Frage... Hab bei mir die maps nicht in die maplist.txt und mapcycle.txt eingetragen und es funtzt trotzdem. gut was mapcyle ist kann ich mir denken.. Muss ich die noch irgendwo anders reinmachen oder war das dann alles mit: maplist.txt, mapcyyle.txt und gamemodes_server.txt ?
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Wohnort: Hagen
Beruf: Mechatroniker (didaktische Systeme)
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