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RDTSC_FREQUENCY="disabled" ./srcds_run -game cstrike +map de_dust2 ... |
This post has been edited 5 times, last edit by "Impact" (Jul 7th 2011, 9:17pm)
Quoted
Wenn ich RDTSC_FREQUENCY="disabled" vor dem srcds_run im Startskriptfenster vom Gameserverwebif eingebe startet der Server nicht.
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export RDTSC_FREQUENCY="disabled" |
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# Nen Kommentar fuer mich export RDTSC_FREQUENCY="disabled" |
Logge dich mit dem User deinem Webinterfaces auf deinem Servern ein.
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#!/bin/sh RDTSC_FREQUENCY=disabled ./srcds_run $@ |
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egrep -i 'hpet|tsc' /boot/config-`uname -r` cat /sys/devices/system/clocksource/clocksource0/available_clocksource cat /sys/devices/system/clocksource/clocksource0/current_clocksource |
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echo tsc > /sys/devices/system/clocksource/clocksource0/current_clocksource |
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echo hpet > /sys/devices/system/clocksource/clocksource0/current_clocksource |
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ls /sys/devices/system/clocksource/ |
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Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. INFO: Located steam: ../steam Updating server using Steam. Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Source Shared Content' version 112 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'OB Linux Dedicated Server' version 108 HLDS installation up to date CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 110 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 1743.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for "Counter-Strike: Source" Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(240)/version(4624) maxplayers set to 12 Unknown command "r_decal_cullsize" "sv_password" = "" notify - Server password for entry into multiplayer games WARNING: Port 27005 was unavailable - bound to port 27006 instead WARNING: Port 27020 was unavailable - bound to port 27021 instead WARNING: Port 27040 was unavailable - bound to port 27041 instead Network: IP 78.159.102.216, mode MP, dedicated Yes, ports 27888 SV / 27006 CL qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Attempted to create unknown entity type info_ladder! Can't init info_ladder Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Failed to load Steam ServiceServiceStart: failed to startConnection to Steam servers successful. VAC secure mode is activated. |
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apt-cache search linux-image-2.6 |
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apt-cache search linux-image-2.6 | egrep -v "xen|openvz|vserver|nvidia|-dbg" # filtert alles, in dem xen, openvz, vserver, nvidia und -dbg vorkommt |