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General_V

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  • »General_V« ist der Autor dieses Themas

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Wohnort: Mönchengladbach

Beruf: Brückenkranführer / Staplerfahrer

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1

Dienstag, 10. Mai 2011, 17:34

Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Zitat von »Valve«

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS: S, DoD: S, TF2, HL2: DM)
  • Fixed a client crash in the material system

Team Fortress 2
  • Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
  • Fixed threading issues on Linux, which was causing major lag spikes.
  • Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server.
  • Removed unused convar, replay_cleanup_time.
  • Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel

2

Donnerstag, 19. Mai 2011, 18:58

na super !

seit dem update heute funktionieren meine eigenen models nichtmehr.

ich musste bisher nur meine server.cfg ändern(sv_consistency auf 0).

weiss da jemand rat? wie ich das ändern kann,oder umgehen? ist ja schlieslich mein eigener server,wo ich auch meine models nutzen möchte!