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fluxX

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  • »fluxX« ist der Autor dieses Themas

Beiträge: 1 056

Wohnort: Österreich

Beruf: IT Systemadministrator

Rootserver vorhanden: Ja

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1

Montag, 20. August 2012, 23:10

Counter-Strike: Global Offensive Beta Update Released

Gameplay:
  • Added the Weapons Course to the game.

UI:
  • Voice notification can now show more players talking.
  • Updated the freeze panel to no longer show the heath for your killer in competitive mode.
  • Added an option in the menu to disable the game instructor messages.
  • Update to the player info panel to no longer show achievement alerts.
  • Update to the leaderboard screen to default to “Friends” filter.
  • Added the “Total Games Played” leaderboard category.
  • Updated the Play With Friends screen:
    • Made the chat window bigger so text is no longer cut off.
    • Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:
  • Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
  • Set Classic Casual deadtalk to 0 to encourage fair play.
  • Fixed the freeze panel dynamic positioning that would allow it to go too high.
  • Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
  • Fixed a bug where the Mag7 could be bought by Ts via console commands.
  • Fixed a bug where adding favorite server was not functional in the Community Server UI.
  • Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
  • Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
  • Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
    • Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
    • Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
    • Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
    • Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
    • Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:
  • Increased the audible range of the c4 plant and disarm sounds.
  • Fixed audio randomly chirping/screeching on certain levels.

Matchmaking:
  • Tuned lobby distance computations when performing matchmaking.
  • Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.

Community:
  • Shipped zombie model to support the Zombie Mod

2

Dienstag, 21. August 2012, 00:35

Zwar dauert der 1. Start etwas länger aber es lohnte sich die Server noch zu aktualisieren. 2 von 6 Server waren innerhalb 5 Min. voll ( 24 Maxplayers ).

Und wer dies hier bekommt wartet einfach:

Zitat

[...]
#Hashing all VPK files for pure server operation.

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3

Dienstag, 21. August 2012, 06:51

Ja, scheint gar nicht schlecht zu sein das Update..

Nur frage ich mich wie ihr mehrere Server zum laufen bekommen. Da mir der 2. beim Hochfahren in der Console crasht.

4

Dienstag, 21. August 2012, 16:26

Da würde mir das nur einfallen ;)
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