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fluxX

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Friday, August 24th 2012, 12:49am

Counter-Strike: Global Offensive Update Released

Release notes for 8/23 Update

[ Gameplay ]
  • Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
  • Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
  • Increased amount of tagging that results from hits.

[ Bugs ]
  • Fixed the scoreboard turning toggleable in the end match state.
  • fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
  • Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
  • Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]
  • Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
  • Exposed mp_forcecamera convar.
  • Exposed set of server hibernate convars.
  • Fixed code that was preventing mapper-placed weapons.

This post has been edited 1 times, last edit by "fluxX" (Aug 24th 2012, 2:34am)


haeufi

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Friday, August 24th 2012, 11:15am

Da ist man mal 1 Abend nicht bis 1 online und dann kommt ein Update zu so später Stunde... Die bisherigen Zeiten haben mir deutlich besser gefallen...

Aber endlich kann man maxrounds "0" einstellen. Wobei im Scoreboard trotzdem "Rounds Left: 29" steht o_O
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