1.23.1.3 is now live.
[ MISC ]
* Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
* Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
* Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
* Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.
[ GAMEPLAY ]
* Additional minor buffs to the Aug and Sig.
* Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.
[ SPECTATING ]
* Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
* Fixed a case where GOTV spectator would get the round radar template instead of the square one.
* Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.
[ MAPS ]
* Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
*
* De_Inferno:
* Widened apartment hallway near A
* Replaced red car in middle with solid cover
* Fixed radar naming on haycart
* Improved visibility
* De_Nuke:
* Added radar names
* Bug fixes
* Improved visibility
*
* De_Dust2:
* Improved visibility
* Bug fixes
*
* De_Aztec:
* Improved visibility
*
* De_Train:
* Improved visibility