Du bist nicht angemeldet.

General

Super Moderator

  • »General« ist der Autor dieses Themas

Beiträge: 1 043

Wohnort: Mönchengladbach

Beruf: Brückenkranführer / Staplerfahrer

Rootserver vorhanden: Nein

  • Private Nachricht senden

1

Freitag, 4. Juli 2014, 10:12

SourceMod 1.6.0 has been released

Changelog

User Changes
  • Added support for Dota 2 (bug 5656, bug 6068).
  • Added support for Source SDK 2013 mods (bug 5917).
  • Added support for Insurgency (bug 5951).
  • Added support for Contagion (bug 6007).
  • Added support for Blade Symphony (bug 5949).
  • Updated support for some mods that moved to SDK 2013*No More Room In Hell, Fistful of Frags, Empires, Synergy.
  • Updated gamedata and other support for TF2, DoD:S, HL2:DM, CS:S, CS:GO, Left 4 Dead, and Nuclear Dawn.
  • Added support for customizing ban reasons in basebans.sp (bug 5762) (Matthias "House" Kollek).
  • Added support for searching all gameinfo search paths when seeking mapcycle file (bug 5839).
  • Added sm_reload_translations command (bug 5750).
  • Added support for single-file gamedata custom overrides (bug 5386) (Ondrej "Ravu al Hemio" Hošek).
  • Re-enabled SteamAuthstringValidation config option by default (bug 5791, PR 20).
  • Fixed plugins not reaching ext dep lists, making dependent plugin not unload on ext unload (bug 5851) (Peace-Maker).
  • Added printing of SendProp flags to netprop dumps (bug 6082).
  • Removed support for obsolete plugin_settings.cfg (bug 5605).
  • Fixed topmenu sorting not getting refreshed after reloading sorting config (bug 6032) (Peace-Maker).
  • Fixed error log filename date sometimes being incorrect (bug 5761) (Matheus "M28" Valadares).
  • Dump handle information when a plugin is forcefully unloaded. (bug 5666).
  • Fixed sm_cancelvote not resetting rtv state. (bug 5808) (Peace-Maker).
  • Fixed Mapchooser dying on single map rotation servers (bug 5179).
  • Fixed various problems with unloading ClientPrefs and SourceMod (bug 5874).
  • Fixed "sm version" command reporting incorrect compile time in many cases (bug 6078) (SystematicMania).
  • Clear default database driver reference if backing extension is unloaded (bug 5934) (Peace-Maker).
  • Moved funcommands material and sound definitions to gamedata for easier cross-game support (bug 6085).
  • Implement a watchdog timer for scripts that take too long to execute (bug 5837).
  • Use Linux game data for offsets and signatures/symbols on OS X if Mac-specific data is not available (bug 6056).
Developer Changes
  • Added an API for off-thread SQL transactions. (bug 3775, PR 26).
  • Added string literal concatenation using ellipses "..." (bug 4261, PR 5) (Peace-Maker).
  • Added support for nested datatables. (bug 5446).
  • Added PbRemoveRepeatedFieldValue native (bug 6066).
  • Added support for getting/setting protobuf enum values with PbGetInt, PbSetInt, and PbAddInt natives.
  • Removed deprecated PbReadRepeated natives that existed briefly in 1.5.0-dev prerelease versions.
  • Added RequestFrame native for one-off next-frame actions (bug 5965).
  • Added CS_DMG_HEADSHOT define for CS:S and CS:GO (PR 7) (Bara20).
  • Added CS_SLOT_KNIFE define for CS:S and CS:GO (bug 6131).
  • Updated TF_WEAPON enum (PR 37) (FlaminSarge).
  • Added TFHoliday_AprilFools to TFHoliday enum (bug 6092) (Ross "Powerlord" Bemrose).
  • Added new TF2_IsHolidayActive native to TF2 Ext (bug 6095) (Ross "Powerlord" Bemrose).
  • Switch TF2 extension to hook CTFGameRules::IsHolidayActive for holiday forward (bug 6137, PR 42).
  • Added GetPlayerJingleFile native. (bug 5690) (FlaminSarge).
  • Added PrepSDKCall_SetAddress and Address support to PrepSDKCall_SetFromConf (bug 5261).
  • Added ability to disable TopMenu Title Caching (bug 6034) (Peace-Maker).
  • Added DisplayTopMenuCategory native (bug 6033) (Peace-Maker).
  • Added support for Valve search paths to GetFileSize native (bug 5931).
  • Fixed invalid entities sometimes passed to OnEntityCreated and OnEntityDestroyed (bug 6119).
  • Fixed inconsistencies with OnClientDisconnected foward calls (bug 5988, PR 16).
  • Changed OnClientSayCommand to now pass non-silent chat triggers onward (bug 5926) (SystematicMania).
  • Changed OnClientSayCommand forwards to strip quotes from chat (bug 5986) (SystematicMania).
  • Fixed FindStringIndex native not returning INVALID_STRING_INDEX when string not found (bug 6144, PR 40).
  • Fixed GroundEntChanged hooks not being called (bug 6050) (Peace-Maker).
  • Fixed INetChannelInfo natives to no longer require clients to be ingame (bug 5775) (SystematicMania).
  • Fixed replace param being respected inconsistently in SetTrieArray (bug 6113).
  • Fixed crash creating a timer when there are no handles available. (bug 5317) (Peace-Maker).
  • Fixed crash in ReconnectClient and InactivateClient natives when IServer ptr is null (bug 6122).
  • Fixed StoreFromAddress and LoadFromAddress continuing with bad values, usually crashing after error (bug 6080).
  • Fixed compiler bug with multidimensional array variable release (bug 6100).
  • Changed float comparison operators to return false for NaN (bug 6107).
  • Added support in spcomp for sp/inc files > 32767 lines (bug 5959).
  • Fixed FindFlagChar returning '?' for Admin_Custom6.
  • Fixed AllPluginsLoaded activities happening before SM is loaded.
  • Deduplicated a number of files used by extensions by moving them to the public directory (bug 5341).
  • Removed 'state' keyword from compiler (bug 4572) (Ryan "VoiDeD" Stecker).
  • Removed LogMessageEx definition from logging.inc because it never existed (bug 5897) (Peace-Maker).
  • Removed native override API (bug 5852).
  • Call OnLibraryAdded for all available libraries (bug 5925, PR 4).
  • Made IGameConfig::GetMemSig return value clearer (bug 6081).
  • Switched StringToInt(Ex) from using strtol to strtoul internally (bug 5939).
  • Added an spcomp option to print #included files (bug 5997).
  • Recompiled Regex extension libpcre against v8.32, enabling utf8, unicode props, and jit (bug 5593).
  • Optimized native calls if statically bound (bug 5842).
Internal Changes
  • Now using new AlliedModders Template Library (AMTL) in many places, https://github.com/alliedmodders/amtl
  • Ported buildscripts to new AMBuild2 platform, https://github.com/alliedmodders/ambuild
  • Moved much logic from core to logic binary to reduce file sizes and compile times (bug 5606, bug 5607, bug 5680, bug 5953, PR 12, PR 13).
  • Refactored the JIT to use a newer, simpler macro assembler. (bug 5827).
  • Added sourcepawn interpreter (bug 5902).
  • Added support for compiling spcomp with emscripten.
  • Rewrite IThreader implementation around new synchronization primitives (bug 5862).
  • Rewrite DBManager to use the new synchronization primitives (bug 5870).
  • Overhauled internals of ClientPrefs extension for improved stability (bug 5538).
  • Changed ShareSys to store C++ native lists more optimally (bug 5852).
  • Simplified NativeEntry state (bug 5852).
  • Changed NativeEntry to use Refcounted to manage (bug 5852).
  • Switched Translator and GameConfigs to hash tables (bug 5878).
  • Switched numerous subsystems from KTrie to AMTL NameHashSet (bug 5884).
  • Refactored Trie natives to use AMTL HashMap instead of KTrie (bug 5892).
  • Removed usages of memtables from many subsystems (bug 5899).
  • Changed EventHook name storage to use AMTL AString (bug 6188).
  • Replaced SH List usages in game extensions with AMTL variants (PR 23).
  • Replaced SourceHook list usages in clientprefs with AMTL (PR 25).
  • Changed floating-point operations to use SSE when available (bug 5841).
  • Moved tracker related opcodes entirely to C++.
  • Statically align the stack at function boundaries (bug 5842).
  • Removed InfoVars, reassigned DAT from EBP to ESI to preserve C++ stacktraces in JIT code (bug 5844).
  • Fixed dereferencing potential null pointer in CPlugin::GetProperty (bug 5725).
  • Fixed memory corruption when parsing natives. (bug 5840).
  • Fixed some memory errors (bug 5904).
  • Fixed unaligned memory access in spcomp.
  • Move versioning to a static library to improve trivial build speed (bug 5997).
  • Added many missing handle security checks (bug 5595).
  • Made GetEntityClassname get and cache m_iClassname offset from worldspawn for ents not having it in datadesc (bug 5654).
  • Cache m_iEFlags offset for datamaps dump instead of getting for each ent (bug 5657).
  • Fixed mismatched delete [] on thunks in JIT CompData dtor (bug 5639).
  • Fixed various memory issues. (bug 5766).
  • Added reference counting and use it for CGameConfig and IDatabase (bug 5876).
  • Added atomic reference counting and port DBI (bug 5876).
  • Replaced usages of deprecated Sourcehook Add/Remove macros (bug 5631).
  • Fixed SDKHooks hook ent validation missing first datatable name (bug 5881).
  • Fixed case where bots leave server without disconnect notice (hibernation) (PR 20).
  • Changed FindConVar to utilize convar cache for improved performance (PR 27) (VoiDeD).
  • Gave define value (of 1) to PLATFORM defs to match the same-name defs in some SDKs (PR 10).
  • Wrapped ClientPrintf into IGamePlayer (bug 6021).
  • Consolidated FileExists usage in logic bin (bug 5931).
  • Removed hardcoded paths to tier0/vstdlib in ICommandLine lookup.
  • Use updated IServerTools iface on TF2 for getting tempent list and FindEntityByClassname (PR 33).
  • Added early exit in entity output detour if entity has no classname to prevent crash.
  • Updated SDKTools entity output functions to use core's GetEntityClassname instead of own (PR 39).
  • Consolidated SDKTools entity factory lookups.
  • Changed SDKTools PlayerRunCmd to a global vtable hook to improve performance (bug 6051).
  • Changed SDKHooks to use global vtable hooks to improve performance (bug 6070).
  • Added client validation checks to EmitSound SoundsHooks (bug 5873).
  • Added missing meta results to some pre-hooks in SDKHooks.
  • Replaced magic numbers for sm_show_activity with named constants (PR 14).

quelle: alliedmods.net