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fluxX

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Freitag, 18. Juli 2014, 09:55

Team Fortress 2 Update Released

Zitat von »Eric Smith«

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2327748.

- Fixed a client crash related to particle effects
- Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
- Fixed the Festive Sapper not having a skin for the Blu team
- Added a new startup music track from Expiration Date
- Updated the Conga taunt to play sounds on the client instead of the server
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated beta map pl_cactuscanyon
-- Redesign of the first half of stage 2. Blu team now pushes up the first hill
-- Removed the death pit in the first barn building of stage 1
-- Ammo increased in stage 2
-- Fixed Red building in the spawn room of stage 2
- Updated beta map rd_asteroid
-- Mode changes
--- Power Cores and Reactor Cores now add their point value to a team's score over time
--- Reduced the rate at which points can be stolen from 15 per second to 10 per second
--- Robots now heal 5 health per second to nearby friendly players
--- The HUD has been reworked
---- Inverted the layout to better represent the layout of the level
---- Added progress bars to represent each team's score
---- Potential point gains from stolen reactor cores are now visually represented on the score progress bars
---- Thief icon now moves across the score board relative to the thief's position in the level
---- Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
--- Added new strings to the win panel that explain why the team won
--- Replaced the current "points being stolen" sound with a new sound
--- Added better collision hulls to robot models
--- Reworked robot skins to reduce similarity to the Ubercharged skin
--- Sentry guns no longer target Ubercharged robots
-- Map changes
--- Layout has been adjusted with the overall goal of improving visibility of teammates
--- Removed spawn teleporter
--- Reduced map size by removing the front lobby and cave sections
--- Added terrain paths on the sides of the mid bridge
--- Increased width of the mid bridge
--- Removed doors that locked when A and B robots were active
--- Robots have been rearranged:
---- A robots now roam the bridge above the water
---- B robots now roam around the floor in front of the vault
---- C robots now roam around the upper deck
--- Added more line of sight blockers to the water room to provide better cover during combat engagements
--- Reduced travel time for the water flanking route under the interior bridge
--- Added a drop down to enter the water room from the front door staging area
--- Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck
--- Increased width of vault corridors
--- Reworked vent route that leads to the vault, no longer need to crouch jump on exit
--- Moved left spawn exit forward to reduce effectiveness of spawn camping
--- Added a resupply cabinet to the right side spawn exit
--- Re-positioned health and ammo pickup locations
--- Added ramp collision to stairs
--- Changed setup time from 60 seconds to 40 seconds
--- Changed power reactor max return time from 90 seconds to 60 seconds
--- Fixed gap in the death pit that allowed players to survive