We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2335102.
-Eric
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- Fixed a case where move speeds could be exploited using player view angles 
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola 
- Fixed cosmetic items not using the correct team skins when attached to ragdolls 
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately 
- Fixed baseballs causing teleporter exits to detonate 
- Updated The Five-Month Shadow to fix a paint-related problem 
- Updated The Merc's Mohawk so it can be equipped by all classes 
- Updated the equip_region for the Exquisite Rack 
- Updated beta map pl_cactuscanyon 
- Redesigned the alternate window route over the choke point by stage 2 capture point 1 
- Window overlooking second stage final capture point is now a doorway 
- Removed stairs leading to back barn in stage 2 near final capture point 
- Back alley behind water tank in stage 2 is now a 1-way drop down 
- Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2 
- Fixed players building in spawn rooms 
- Updated beta map rd_asteroid 
- Mode changes 
- Players must steal at least 25 points before they can leave the vault with the reactor core 
- Updated power core pick up sound 
- Updated robot death effects and sounds 
- Updated HUD layout 
- Map changes 
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team 
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack 
- Widened play space near cave exit leading into large row of windows 
- Added small ammo pack to underwater flank that leads to enemy reactor vault 
- Added small health kit to staging area before the interior battlements 
- Reduced ammo pack near vault from full to medium 
- Added alcove near front door staging area 
- Robots have been rearranged
- A robots now circle the staircase near the front door 
- B robots now roam the interior bridge above the water 
- Enabled flashing lights when a team's power reactor has been stolen 
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements 
- Widened glass tunnel flank doorway near C robots 
- Increased attackers spawn time by 1 second