Sie sind nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: sourceserver.info. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Neoxx

Profi

  • »Neoxx« ist der Autor dieses Themas

Beiträge: 495

Wohnort: Schleswig-Holstein

Rootserver vorhanden: Ja

  • Nachricht senden

1

Donnerstag, 28. Januar 2021, 18:05

Counter Strike: Global Offensive Update Released

Release Notes for 1/27/2021

27 JAN 2021 -

[2020 RMR Stickers]
– Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR.

[GAMEPLAY]
– In Competitive and Wingman, if your team has fewer players than the opposing team for 3 or more consecutive rounds in the half, each of your team members will receive a $1000 ‘Shorthanded Loser Income’ following a round loss. This does not apply in cases where a player was kicked.
– In Competitive and Wingman, each team has one 2 minute technical timeout that will be automatically initiated the first time a teammate disconnects. The timeout will end early if the teammate abandons or reconnects to the match.
– Pinging now displays the name of the pinged location. (Thanks, VasaLavTV)

[DANGER ZONE]
– Added client convar to control automatic parachute behavior. Set cl_parachute_autodeploy 0 to disable automatic parachute activation.

[MAPS]

Elysion:

-Outside
-Fixed a boost spot near the entrance to A site.
-Fixed a pixel walk on the door hinges (both doors).
-Improved the clipping of the roof.
-Grenades now bounce more predictably off the wall.

-A site
-Improved the clipping on the A sign.
-Fixed a pixel walk on top of the wall.
-Fixed a gap in the center wall on site.
-Grenades now bounce more predictably off the A sign, Elysion sign, art on the wall, wall in connector, the wall on site and the poles connecting to the roof.

-Main hall
-Grenades now bounce more predictably off the art work and painting.

-Middle
-Fixed a boost spot where players were able to jump on top of the waterfalls.
-Fixed a pixel walk on the lower levels of middle.
-Fixed a pixel walk on the light fixtures (not sure how you would get up their but you cannot trust anyone).
-Grenades now bounce of more predictable of the grey poles inserted in the wall, the wall with the waterfalls and the wall near T spawn.

-CT spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-Fixed a pixel walk on the glass wall.

-T spawn
-Fixed a pixel walk on the clock (clock has been made non solid).
-It is no longer possible to jump on top of the light above the desk.

-Generally improved the clipping.