Zitat
[hlds_linux] Server Hardware Requirements (L4D & TF2)
Assuming you're talking about the old single core Xeons here, but
depending on the player slots on TF2, but a machine with those specs
really won't be up to scratch at all. To give you an indication,
anything over 16 players on a TF2 server running on a 3.4Ghz Xeon causes
noticeable in-game performance issues, and even then with just 16 slots
its cutting it fine. So a 2.8Ghz Xeon isn't enough grunt really at all
for a TF2 server.
I would also strongly recommend against virtualising the machine, unless
you want to run multiple different operating systems on it. There is an
overhead associated with running a virtualisation layer and that eats
into the CPU power available, when the primary resource games servers
needs is CPU grunt.
To give you an idea, we run our TF2 (and L4D) servers on Dual Quad Core
3Ghz machines, and a full 24 slot TF2 server consumes 60-70% of a single
core when its full. L4D servers are anywhere from 10-20% CPU of a
single core depending on what mode they are running (and whats happening
in-game), even though we don't really see a lot of difference between
the game modes in terms of CPU consumption. Obviously its dependent on
what is happening in-game at that point in time, but we haven't had to
decrease the number of forks (64) we've been running on our boxes since
Survival mode came out.
I'd suggest getting the fastest current generation multi-core CPU you
can afford, even if its just a 1 CPU machine, it'll be way better than a
Dual Xeon 2.8Ghz thats for sure.
Benutzerinformationen überspringen
Administrator
Wohnort: Hagen
Beruf: Mechatroniker (didaktische Systeme)
Rootserver vorhanden: Nein
Benutzerinformationen überspringen
Administrator
Wohnort: Hagen
Beruf: Mechatroniker (didaktische Systeme)
Rootserver vorhanden: Nein