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  • »RyukThaShinigam« ist der Autor dieses Themas

Beiträge: 20

Wohnort: Luxemburg

Rootserver vorhanden: Ja

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1

Mittwoch, 17. April 2013, 20:58

Steam Update nun Probleme

Heyhey, seit dem Patch gestern probleme mit meinem Css Servern.

Hier ist der Screenlog

Spoiler Spoiler

Zitat

Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
removing stale semaphore last operated on by process 5906 with name 0eBlobRegistryMutex_A605004A0AB93E4D3DE1F1F627821F4B
removing stale semaphore last operated on by process 5906 with name 0eBlobRegistrySignal_A605004A0AB93E4D3DE1F1F627821F4B
Updating Installation
Determining which depot(s) to install/update...
5 depot(s) will be installed/updated
0:01 Checking local files and building download list for depot 242 'Counter-Strike Source Shared' version 131
0:01 Connecting content server session for version 131
0:10 [80.239.194.146:27030] Connecting...
0:10 [80.239.194.146:27030] Connection established; handshaking...
0:10 [80.239.194.146:27030] Sending login message...
0:10 Fetching version 131 manifest
0:10 Reading version 131 checksum table
0:11 Calculating download size
0:11 No files will be downloaded
0:11 Checking local files and building download list for depot 207 'Source Models' version 4
0:11 Connecting content server session for version 4
0:11 [80.239.194.146:27030] Reusing connection
0:11 [80.239.194.146:27030] Sending login message...
0:11 Fetching version 4 manifest
0:11 Reading version 4 checksum table
0:12 Fetching exclude list
0:12 Calculating download size
0:12 No files will be downloaded
0:12 Checking local files and building download list for depot 208 'Source Sounds' version 4
0:12 Connecting content server session for version 4
0:12 [80.239.194.146:27030] Reusing connection
0:12 [80.239.194.146:27030] Sending login message...
0:12 Fetching version 4 manifest
0:12 Reading version 4 checksum table
0:12 Fetching exclude list
0:12 Calculating download size
0:12 No files will be downloaded
0:12 Checking local files and building download list for depot 206 'Source Materials' version 8
0:12 Connecting content server session for version 8
0:16 [80.239.194.146:27030] Reusing connection
0:16 [80.239.194.146:27030] Sending login message...
0:16 Fetching version 8 manifest
0:16 Reading version 8 checksum table
0:16 Fetching exclude list
0:16 Calculating download size
0:16 No files will be downloaded
0:16 Checking local files and building download list for depot 257 'Counter-Strike Source Linux Dedicated Server' version 14
0:16 Connecting content server session for version 14
0:20 [80.239.194.146:27030] Reusing connection
0:20 [80.239.194.146:27030] Sending login message...
0:20 Fetching version 14 manifest
0:20 Reading version 14 checksum table
0:20 Calculating download size
0:20 No files will be downloaded
0:20 [80.239.194.146:27030] Disconnecting
HLDS installation up to date
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game_srv.so loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
dlopen failed trying to load:
/home/gameserver/.steam/sdk32/steamclient.so
with error:
/home/gameserver/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
[SPE]: Handle address is 135166560.
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
[EventScripts] Loading Mattie's EventScripts Beta 2.1.1.378...
[EventScripts] Loaded successfully.
maxplayers set to 32
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/home/gameserver/server/css_27021/css/cstrike/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
[EventScripts] Loaded easyrules
[EventScripts] Loaded werbung
WARNING: Port 27005 was unavailable - bound to port 27007 instead
Network: IP 94.23.40.190, mode MP, dedicated Yes, ports 27021 SV / 27007 CL
[EventScripts] Map Loading Mattie's EventScripts Beta 2.1.1.378...
[EventScripts] Loaded successfully.
L 04/17/2013 - 13:16:36: -------- Mapchange to gg_aim_ag_texture_jungle_l --------
L 04/17/2013 - 13:16:36: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
[STEAMTOOLS] Initial loading stage complete...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/BEsaysounds.cfg
BEsaysounds, saysounds, (*zielen*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file addons/sourcemod/configs/BEsaysounds.cfg
BEsaysounds, (*saysounds*), (*zielen*),
L 04/17/2013 - 13:16:37: [adsql.smx] [AdsQL} - Read Server ID 'surf' from configs/adsql/serverid.txt
L 04/17/2013 - 13:16:37: [RoundEndSound.smx] General 82 sounds loaded
L 04/17/2013 - 13:16:37: [RoundEndSound.smx] 82 of them loaded for Terrorist team
L 04/17/2013 - 13:16:37: [RoundEndSound.smx] And 82 loaded for Counter-Terrorist team
L 04/17/2013 - 13:16:37: [RoundEndSound.smx] Note: This plugin supports updating via Plugin Autoupdater. Install it if you want to enable auto-update functionality.
L 04/17/2013 - 13:16:37: [SM] Plugin encountered error 21: Native is not bound
L 04/17/2013 - 13:16:37: [SM] Native "GetStammGame" reported:
L 04/17/2013 - 13:16:37: [SM] Displaying call stack trace for plugin "stamm/stamm_holy.smx":
L 04/17/2013 - 13:16:37: [SM] [0] Line 28, C:\Users\David\Documents\Scripting\Sourcemod\Stamm\Plugins\\HolyNade\addons\sourcemod\scripting\stamm_holy.sp::OnAllPluginsLoaded()
SourceMod Anti-Cheat 0.8.4.0 has been successfully loaded.
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file server.cfg
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
Attempted to create unknown entity type info_ladder!
Can't init info_ladder
[SourceBans] Loading configs/sourcebans.cfg config file
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
dlopen failed trying to load:
/home/gameserver/.steam/sdk32/steamclient.so
with error:
/home/gameserver/.steam/sdk32/steamclient.so: cannot open shared object file: No such file or directory
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Logging into anonymous gameserver account.
[STEAMTOOLS] Trying method 1 ...
[STEAMTOOLS] Method 1 worked!
[STEAMTOOLS] Loading complete.
.
[EventScripts Version Check] Server is up-to-date.
--------------------------------------------------------
sv_pure value unchanged (current value is 0).
--------------------------------------------------------
Unknown command "cl_downloadfilter"
'banned_user.cfg' not present; not executing.
'banned_ip.cfg' not present; not executing.
[EventScripts] easyrules was already loaded
[EventScripts] Load script failed. It might already be loaded, try to es_unload it first. werbung
Unknown command "sm_ggdm_removeweapons"
Unknown command "stamm_me_cmd"
Invalid terrorist spawnpoint at (-461.0,33.0,33.0)
Invalid terrorist spawnpoint at (-461.0,33.0,33.0)
Invalid terrorist spawnpoint at (-461.0,33.0,33.0)
Invalid terrorist spawnpoint at (-461.0,33.0,33.0)
[BEsaysounds] Key 'c4timer' not found!
[BEsaysounds] Key 'events' not found!
[BEsaysounds] Key 'admin' not found!
[BEsaysounds] version 0.1f initialized!
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Execute CREATE TABLE IF NOT EXISTS `STAMM_DB_21` (`steamid` VARCHAR(21) NOT NULL DEFAULT '', `level` TINYINT NOT NULL DEFAULT 0, `points` INT NOT NULL DEFAULT 0, `name` VARCHAR(64) NOT NULL DEFAULT '', `admin` TINYINT UNSIGNED NOT NULL DEFAULT 0, `version` FLOAT NOT NULL DEFAULT 0.0, `last_visit` INT UNSIGNED NOT NULL DEFAULT 1366197397, PRIMARY KEY (`steamid`))
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Execute CREATE TABLE IF NOT EXISTS `STAMM_DB_21_happy` (`end` INT UNSIGNED NOT NULL DEFAULT 2, `factor` TINYINT UNSIGNED NOT NULL DEFAULT 2)
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Connected to Database successfully
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Execute SELECT `version` FROM `STAMM_DB_21` ORDER BY `version` DESC LIMIT 1
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Execute SELECT `end`, `factor` FROM `STAMM_DB_21_happy` WHERE `end` > 1366197397 LIMIT 1
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
[GunGame] Warmup round has started.
L 04/17/2013 - 13:16:37: [adsql.smx] [AdsQL] - Connected Successfully to Database
Console :  Gib !Sourcebans fuer Sourcebans, !myActive fuer unsere Homepage und !WebStamm fuer das Stamm Webinterface ein!
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `admin` TINYINT UNSIGNED NOT NULL DEFAULT 0
Stamm started succesfully with 14 Features and 6 Levels
L 04/17/2013 - 13:16:37: [stamm.smx] [ STAMM DEBUG ] Stamm successfully loaded
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_killhp` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_killhp successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_antiflash` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_antiflash successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_noblock` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_noblock successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_throwing_knifes` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_throwing_knifes successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_tag` TINYINT NOT NULL DEFAULT 0
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_tag successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_easybhop` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_easybhop successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_spawnhp` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_spawnhp successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_colored_smokes` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_colored_smokes successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_chats` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_chats successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_money` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_money successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_chat_messages` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_chat_messages successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_nofalldamage` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_nofalldamage successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_showdamage` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_showdamage successfully
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Execute ALTER TABLE `STAMM_DB_21` ADD `stamm_moreammo` TINYINT NOT NULL DEFAULT 1
L 04/17/2013 - 13:16:38: [stamm.smx] [ STAMM DEBUG ] Loaded Feature stamm_moreammo successfully
Connection to Steam servers successful.
Public IP is 94.23.40.190.
Assigned anonymous gameserver Steam ID [A-1:250392580(3366)].
VAC secure mode is activated.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
L 04/17/2013 - 13:16:42: [randomcycle.smx] RandomCycle has chosen gg_simpsons_glock_tok for the nextmap.
L 04/17/2013 - 13:16:47: [adsql.smx] [AdsQL] - Using Server ID 'surf' for ads search
[AdsQL] 5 rows found
[AdsQL] Ad 0 found in database: S, {DEFAULT}[{GREEN}myActive{DEFAULT}]{LIGHTGREEN} Besucht uns doch mal auf www.myactive.eu, none, All [serverids: All]
[AdsQL] Ad 1 found in database: S, {DEFAULT}[{GREEN}myActive{DEFAULT}]{LIGHTGREEN} Wir suchen Member ab 16 Jahren - Bewerbt euch auf www.myactive.eu, none, All [serverids: All]
[AdsQL] Ad 2 found in database: S, {DEFAULT}[{GREEN}myActive{DEFAULT}]{LIGHTGREEN} Ein Cheater ist auf dem Server? Rufe einen Admin mit !call, none, All [serverids: All]
[AdsQL] Ad 3 found in database: S, {DEFAULT}[{GREEN}myActive{DEFAULT}]{LIGHTGREEN} Ihr habt keine lust mehr alleine zu Spielen? Dann seit ihr bei uns genau richtig - www.myactive.eu, none, All [serverids: All]
[AdsQL] Ad 4 found in database: S, {DEFAULT}[{GREEN}myActive{DEFAULT}]{LIGHTGREEN} Viel Spaß auf unserem Server, diese Runde geht noch {TIMELEFT}., none, All [serverids: All]
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
Assert( Assertion Failed: Failed writing http cache file to disk ):/home/buildbot/buildslave_steam/steam_rel_client_linux/build/src/common/httpclient.cpp:2740

Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20130417131647_1.dmp
success = yes
response: CrashID=bp-1301dec5-0adc-4520-b7e5-5c2d52130417
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
httpclient.cpp (2740) : Assertion Failed: Failed writing http cache file to disk
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.

Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »General_V« (17. April 2013, 21:10)


2

Mittwoch, 17. April 2013, 21:01

Hast du die Steampipe drübergebügelt? Würde dir empfehlen den GS komplett neu aufzusetzen. :roll:

Lg
LeXx

  • »RyukThaShinigam« ist der Autor dieses Themas

Beiträge: 20

Wohnort: Luxemburg

Rootserver vorhanden: Ja

  • Nachricht senden

3

Mittwoch, 17. April 2013, 21:11

Das Problem ist, ich habe ca 15 Css Server laufen.

4

Mittwoch, 17. April 2013, 21:18

Hast du kein WI?

Lg
LeXx

  • »RyukThaShinigam« ist der Autor dieses Themas

Beiträge: 20

Wohnort: Luxemburg

Rootserver vorhanden: Ja

  • Nachricht senden

5

Mittwoch, 17. April 2013, 21:21

Wl? xD

6

Mittwoch, 17. April 2013, 21:29

WI= Webinterface =)

Lg
LeXx

  • »RyukThaShinigam« ist der Autor dieses Themas

Beiträge: 20

Wohnort: Luxemburg

Rootserver vorhanden: Ja

  • Nachricht senden

7

Mittwoch, 17. April 2013, 21:30

Nein Root Server o:

8

Mittwoch, 17. April 2013, 21:32

Ich habe auch ein Rootserver, und nutze ein WI =) Guck dir mal das easy-wi.com an echt cooles WI.

Lg
LeXx

  • »RyukThaShinigam« ist der Autor dieses Themas

Beiträge: 20

Wohnort: Luxemburg

Rootserver vorhanden: Ja

  • Nachricht senden

9

Mittwoch, 17. April 2013, 21:35

Naja wieso nen Web Interface kaufen wenn es sicher eine einfache lösung gibt <.<
Deshalb warte ich lieber bis jemand eine andere Lösung hat.
Arbeite auch lieber so wie mit nem Web Interface

10

Mittwoch, 17. April 2013, 21:53

Naja wieso nen Web Interface kaufen wenn es sicher eine einfache lösung gibt <.<
Deshalb warte ich lieber bis jemand eine andere Lösung hat.
Arbeite auch lieber so wie mit nem Web Interface
Muss man das verstehen? :D