hostname "Enermax Gaming DUST2 AWP" //Hostname for server. sv_contact "mcraft3@t-online.de" //Contact email for server sysop sv_region 3 //The region of the world to report this server in. // -1 is the world, 0 is USA east coast, 1 is USA west coast // 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa sv_visiblemaxplayers -1 //Overrides the max players reported to prospective clients rcon_password "yourpw" //remote console password. mp_allowspectators 1 //toggles whether the server allows spectator mode or not mp_autokick 1 //Kick idle/team-killing players mp_autoteambalance 1 //mp_autoteambalance mp_buytime 1.5 //How many minutes after round start players can buy items for. mp_c4timer 45 //how long from when the C4 is armed until it blows mp_chattime 10 //amount of time players can chat after the game is over mp_decals 200 mp_fadetoblack 0 //fade a player's screen to black when he dies mp_flashlight 1 // mp_footsteps 1 // mp_forcecamera 0 //Restricts spectator modes for dead players mp_freezetime 6 //how many seconds to keep players frozen when the round starts mp_friendlyfire 0 // mp_limitteams 2 //Max # of players 1 team can have over another (0 disables check) mp_maxrounds 0 //max number of rounds to play before server changes maps mp_playerid 1 //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names mp_playerid_delay 0.5 //(min. 0.000000 max. 1.000000) - Number of seconds to delay showing information in the status bar mp_playerid_hold 0.25 //(min. 0.000000 max. 1.000000) - Number of seconds to keep showing old information in the status bar mp_roundtime 3 //How many minutes each round takes. mp_spawnprotectiontime 0 //Kick players who team-kill within this many seconds of a round restart. mp_startmoney 800 //amount of money each player gets when they reset mp_timelimit 60 //game time per map in minutes mp_tkpunish 0 //Will a TK'er be punished in the next round? {0=no, 1=yes} mp_winlimit 0 //max number of rounds one team can win before server changes maps decalfrequency 10 // phys_pushscale 1 // phys_timescale 1 // phys_impactforcescale 1 // log 1 //SERVER LOGGING mapchangecfgfile // sv_accelerate 10 // sv_airaccelerate 10 // sv_alltalk 1 //Players can hear all other players, no team restrictions sv_allowdownload 1 // sv_cheats 0 //Allow cheats on server sv_friction 4 //World friction. sv_gravity 800 //World gravity. sv_log_onefile 1 // sv_logfile 1 // sv_logbans 1 // sv_maxspeed 320 // sv_pausable 0 //Is the server pausable. sv_stopspeed 50 // sv_stepsize 18 // sv_timeout 60 //After this many seconds without a message from a client, the client is dropped sv_turbophysics 0 //Turns on turbo physics sv_voiceenable 1 // //After some OrangeBox-Updates sv_enableboost 0 //Allow boost exploits sv_enablebunnyhopping 0 // sv_nomvp 0 //Disable MVP awards. sv_nonemesis 0 //Disable nemesis and revenge. sv_nostats 0 //Disable collecting statistics and awarding achievements. sv_nowinpanel 0 //Turn on/off win panel on server sv_allow_voice_from_file 0 //Allow or disallow clients from using voice_inputfromfile on this server. sv_disablefreezecam 0 //Turn on/off freezecam on server sv_ignoregrenaderadio 0 //Turn off Fire in the hole messages mp_ignore_round_win_conditions 0 //Ignore conditions which would end the current round // If 1 disables ff during warmup. If 0 leaves ff enabled // - // Default: "0" sm_warmup_disable_ff "0" // Enable warmup. // - // Default: "0" sm_warmup_enable "0" // Weather or not give infinite grenades if warmup weapon is grenades // - // Default: "0" sm_warmup_infinite "0" // Respawn players during warmup // - // Default: "0" sm_warmup_respawn "0" // Time after death before respawning player // - // Default: "0" sm_warmup_respawn_time "0" // How long in seconds warmup lasts // - // Default: "0" sm_warmup_time "0"