block load
{
	es_xset sound "admin_plugin/oneandonly.wav"

	es_xset livingcount 0
	es_xset username 0

	es_xset sound_format 0
	es_xformatv sound_format "sound/%1" sound
	es downloadable server_var(sound_format)
}

event es_map_start
{
	es downloadable server_var(sound_format)
}

event player_death
{
	es_getlivingplayercount livingcount event_var(es_userteam)
	
	ifx parse("livingcount == 1") do
	{
		es_playsound event_var(attacker) server_var(sound) 1.0
	}
}