"quake_sounds" { "styles" { "standard" "Standard" // <-- Do not remove this line! This is the standard setting! } // mode => 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it // mode is not working on server or game events, only on player events! // prio => The sound with the highest prio(rity) for the event player_death plays // prio is only working on the player_death event and is not avaible for the special_selfkill and special_teamkill trigger! "event_round_start" { "sound" { "standard" "quake/prepare.mp3" } } "event_round_freeze_end" { "sound" { "standard" "quake/play.wav" } } "weapon_knife" { "sound" { "standard" "quake/who/humiliation.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "weapon_hegrenade" { "sound" { "standard" "quake/perfect.mp3" } "mode" "0" "visual_mode" "1" "prio" "1" } "special_teamkill" { "sound" { "standard" "quake/teamkiller.mp3" } "mode" "0" "visual_mode" "1" "prio" "1" } "special_selfkill" { "sound" { "standard" "quake/holyshit.mp3" } "mode" "0" "visual_mode" "1" } "special_headshot" { "sound" { "standard" "quake/headshot.mp3" } "mode" "0" "visual_mode" "1" "prio" "3" } "headshots_3" { "sound" { "standard" "quake/hattrick.wav" } "mode" "0" "visual_mode" "1" "prio" "3" } "headshots_4" { "sound" { "standard" "quake/combowhore.mp3" } "mode" "0" "visual_mode" "1" "prio" "3" } "headshots_5" { "sound" { "standard" "quake/headhunter.wav" } "mode" "0" "visual_mode" "1" "prio" "3" } "multikills_1" { "sound" { "standard" "quake/doublekill.mp3" } "mode" "0" "visual_mode" "1" "prio" "2" } "multikills_2" { "sound" { "standard" "quake/triplekill.mp3" } "mode" "0" "visual_mode" "1" "prio" "2" } "multikills_3" { "sound" { "standard" "quake/multikill.mp3" } "mode" "0" "visual_mode" "1" "prio" "2" } "multikills_4" { "sound" { "standard" "quake/megakill.mp3" } "mode" "0" "visual_mode" "1" "prio" "2" } "kill_1" { "sound" { "standard" "quake/firstblood.mp3" } "mode" "0" "visual_mode" "1" "prio" "1" } "playerkills_4" { "sound" { "standard" "quake/who/dominating.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_6" { "sound" { "standard" "quake/who/rampage.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_8" { "sound" { "standard" "quake/who/killingspree.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_10" { "sound" { "standard" "quake/who/monsterkill.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_12" { "sound" { "standard" "quake/who/unstoppable.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_14" { "sound" { "standard" "quake/who/ultrakill.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_16" { "sound" { "standard" "quake/who/godlike.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_18" { "sound" { "standard" "quake/who/wickedsick.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_20" { "sound" { "standard" "quake/who/impressive.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_22" { "sound" { "standard" "quake/who/ludicrouskill.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } "playerkills_24" { "sound" { "standard" "quake/who/holyshit.mp3" } "mode" "1" "visual_mode" "1" "prio" "10" } }