// This file was created on the 15-9-2012 at 19:8:35
// with the help of me --> the Gamemodeshelper <--
// You can still edit this file, but keep in mind that I might not be able to open the file again to edit it!

"GameModes_Server.txt"
{
	"gameTypes"
	{
		"classic"
		{
			"gameModes"
			{
				"casual"
				{
					"maxplayers"		"24"

					"convars" 
					{
					  "sv_hibernate_when_empty" 			"0"
					  "mp_friendlyfire"      				"0"
					  "ff_damage_reduction_grenade"  		"0"
					  "ff_damage_reduction_bullets"  		"0"
					  "ff_damage_reduction_other"   		"0"
					  "ff_damage_reduction_grenade_self" 	"0"
					  "mp_afterroundmoney"  				"0"
					  "mp_playercashawards" 				"1"
					  "mp_teamcashawards"    				"1"
					  "mp_maxrounds"        				"30"
					  "mp_timelimit"          				"0"
					  "mp_roundtime"          				"3"
					  "mp_freezetime"         				"2"
					  "mp_buytime"   						"45"
					  "mp_forcecamera"      				"0"   // Set to 1 for team only spectating.
					  "mp_defuser_allocation"      			"2"   // 0=none, 1=random, 2=everyone
					  "mp_death_drop_gun"    				"1"   // 0=none, 1=best, 2=current or best
					  "mp_death_drop_grenade"    			"2"   // 0=none, 1=best, 2=current or best
					  "mp_death_drop_defuser"    		   	"0"
					  "cl_enable_roundstart_autobuy"  		"1"
					  "sv_ignoregrenaderadio"      	 		"0"
					  "mp_molotovusedelay"  				"0"
					  "sv_alltalk"    						"1"
					  "sv_deadtalk"   						"0"
					  "mp_force_pick_time"  				"15"
					  "bot_autodifficulty_threshold_low" 	"-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
					  "bot_autodifficulty_threshold_high" 	"0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
					  "spec_freeze_time"     				"2"
					  "spec_freeze_panel_extended_time"		"0"
					  "mp_match_can_clinch" 				"0"   // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
					  "mp_startmoney"         				"800"
					  "mp_maxmoney"   						"16000"         
					  "sv_allow_votes"      				"0"  // Voting allowed in this mode

					}

					"mapgroupsMP" 
					{
						"mg_dust2"		""
					}
				}

				"competitive"
				{
					"maxplayers"		"24"

					"convars" 
					{
					}

					"mapgroupsMP" 
					{
					}
				}
			}
		}

		"gungame"
		{
			"gameModes"
			{
				"gungameprogressive"
				{
					"maxplayers"		"20"
				}

				"gungametrbomb"
				{
					"maxplayers"		"20"
				}
			}
		}
	}

	"mapgroups"
	{

		"mg_dust2"
		{
			"imagename"		"mapgroup-custom1"
			"nameID"		"#SFUI_Mapgroup_mg_dust2"
			"name"			"mg_dust2"
			"maps"
			{
				"de_dust2"		""
			}
		}
	}
}