Zitat
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the shared interfaces for the TF2 Free To Play update
- Updated the shared localization files
Team Fortress 2
- TF2 is now Free To Play
- Added the Uber Update: http://www.teamfortress.com/uberupdate/
- Added PL_Barnblitz, a new Payload map
- Added all kinds of new goodies!
- The Main menu now has a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
- The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now.
- The Item selection screen in Loadouts has been redesigned to support selection among a larger number of items.
- Training improvements:
- New training user interface
- Added "A,W,S,D" movement instruction to Soldier training
- Added ammo instruction to Engineer training
- Clarified many instructional strings
- Added new voting sounds
- Fixed various Coaching bugs
- Fixed various gameplay bugs
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gameserver@server:~/gungame/orangebox$ ./srcds_run -console -game cstrike +map GG_FY_FEIERABEND -maxplayers 16 -autoupdate -ip 80.246.62.XXX -port 27016 -insecure Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. WARNING: Failed to locate steam binary. WARNING: Could not locate steam binary:, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2925.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Game.dll loaded for "Counter-Strike: Source" Setting breakpad minidump AppID = 240 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Installing breakpad exception handler for appid(240)/version(4608) maxplayers set to 16 Unknown command "r_decal_cullsize" Network: IP 80.246.62.XXX, mode MP, dedicated Yes, ports 27016 SV / 27005 CL PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20110624105020_1.dmp success = no error: Couldn't connect to server PreMinidumpCallback: updating dump comment ./srcds_run: line 372: 2002 Segmentation fault (core dumped) $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Fri Jun 24 10:50:41 CEST 2011: Server restart in 10 seconds |
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Super Moderator
Wohnort: Mönchengladbach
Beruf: Brückenkranführer / Staplerfahrer
Rootserver vorhanden: Nein
Benutzerinformationen überspringen
Super Moderator
Wohnort: Mönchengladbach
Beruf: Brückenkranführer / Staplerfahrer
Rootserver vorhanden: Nein
Hat jemand wieder Mani zum laufen gebracht? Ja ich weiss man ist mist usw... Das ist jedoch nicht gefragt *g*
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Meister
Wohnort: Schwelm
Beruf: Immobilien-Verwalter / Serveradministrator
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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »MadMakz« (24. Juni 2011, 14:03)
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Fortgeschrittener
Wohnort: (D) NRW
Beruf: (Harz IV Emfänger)Nein lol Arbeiter
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Hat jemand wieder Mani zum laufen gebracht? Ja ich weiss man ist mist usw... Das ist jedoch nicht gefragt *g*
Hat jemand wieder Mani zum laufen gebracht? Ja ich weiss man ist mist usw... Das ist jedoch nicht gefragt *g*
Hat jemand wieder Mani zum laufen gebracht? Ja ich weiss man ist mist usw... Das ist jedoch nicht gefragt *g*