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#include <sourcemod> #include <clientprefs> #include <tf2items> //Unusual Particles new Float:particle[MAXPLAYERS+1] new Handle:g_hCookieParticle; public Plugin:myinfo = { name = "Premium Mod", author = "Tak, edit Jackmaster", description = "Premium donator mod features/commands", version = "1.0", url = "hd-gamer.de" } public OnPluginStart() { g_hCookieParticle = RegClientCookie("tf2donor_particle", "", CookieAccess_Private); RegConsoleCmd("sm_unusuals", Command_Unusuals); } public Action:Command_Unusuals(client, args) { new Handle:effectmenu = CreateMenu(EffectMenuCallback); SetMenuTitle(effectmenu, "Unusual Effects"); AddMenuItem(effectmenu, "0", "None"); AddMenuItem(effectmenu, "1", "Red Fire"); AddMenuItem(effectmenu, "3", "Nemesis Burst"); AddMenuItem(effectmenu, "4", "Community Sparkle"); AddMenuItem(effectmenu, "6", "Green Confetti"); AddMenuItem(effectmenu, "7", "Purple Confetti"); AddMenuItem(effectmenu, "8", "Ghosts"); AddMenuItem(effectmenu, "9", "Green Energy"); AddMenuItem(effectmenu, "10", "Purple Energy"); AddMenuItem(effectmenu, "11", "Circling TF Logo"); AddMenuItem(effectmenu, "12", "Flies"); AddMenuItem(effectmenu, "13", "Burning 1"); AddMenuItem(effectmenu, "14", "Burning 2"); AddMenuItem(effectmenu, "15", "Plasma 1"); AddMenuItem(effectmenu, "16", "Plasma 2"); AddMenuItem(effectmenu, "17", "Sun Beams"); AddMenuItem(effectmenu, "18", "Circling Peace Sign"); AddMenuItem(effectmenu, "19", "Circling Heart"); AddMenuItem(effectmenu, "20", "Stamp Spin"); AddMenuItem(effectmenu, "29", "Stormy Storm"); AddMenuItem(effectmenu, "30", "Blizzard"); AddMenuItem(effectmenu, "31", "Orbiting Nuts & Bolts"); AddMenuItem(effectmenu, "32", "Orbiting Planets"); AddMenuItem(effectmenu, "33", "Orbiting Fire"); AddMenuItem(effectmenu, "34", "Bubbles"); AddMenuItem(effectmenu, "35", "Smoking"); AddMenuItem(effectmenu, "36", "Steaming"); AddMenuItem(effectmenu, "37", "Orbiting Pumpkin"); AddMenuItem(effectmenu, "38", "Full Moon Cloudy"); AddMenuItem(effectmenu, "39", "Bubbles Green"); AddMenuItem(effectmenu, "40", "Orbiting Dark Fire"); DisplayMenu(effectmenu, client, MENU_TIME_FOREVER); return Plugin_Handled; } public OnClientPutInServer(client) { particle[client] = 0.0; } public EffectMenuCallback(Handle:menu, MenuAction:action, client, param2) { if (action == MenuAction_Select) { new String:info[16]; GetMenuItem(menu, param2, info, sizeof(info)); new Float:choice = StringToFloat(info); particle[client] = choice; SetClientCookie(client, g_hCookieParticle, info); //PrintToChat(client, "You must respawn or touch a resupply cabinet for your change to take effect."); } } public Action:TF2Items_OnGiveNamedItem(client, String:classname[], iItemDefinitionIndex, &Handle:hItem) { if (StrEqual(classname, "tf_wearable")) { //PrintToServer("OnGiveNamedItem - Client %N, classname: %s, Index: %d", client, classname, iItemDefinitionIndex); //No particle or not admin if (particle[client] == 0.0) { PrintToServer("no effect"); return Plugin_Continue; } hItem = TF2Items_CreateItem(OVERRIDE_ALL); TF2Items_SetClassname(hItem, classname); TF2Items_SetItemIndex(hItem, iItemDefinitionIndex); TF2Items_SetQuality(hItem, 6); TF2Items_SetNumAttributes(hItem, 1); TF2Items_SetAttribute(hItem, 0, 134, particle[client]); TF2Items_SetFlags(hItem, OVERRIDE_ATTRIBUTES|OVERRIDE_CLASSNAME|OVERRIDE_ITEM_DEF|OVERRIDE_ITEM_QUALITY); //PrintToServer("Everything is set!"); return Plugin_Changed; } return Plugin_Continue; } |
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Newbie'« (5. Januar 2013, 20:54)