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Bara

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Thursday, February 5th 2015, 1:40am

SourceMod 1.7 Released

Quoted from "psychonic"

We are pleased to announce that SourceMod 1.7.0 has been officially released.

This is a major update for scripters, including the new SourcePawn Transitional Syntax , a new and backwards-compatible set of SourcePawn language updates. It also includes the usual bug fixes and other general improvements.

You can get it at the downloads page .

Highlights for Server Admins:
  • Updated game compatibility for TF2, CS:GO, and Dota 2.
  • Fixed regression in SM 1.6.3 causing load failure on games older than Orangebox.
  • Rewrote internal Steam auth ID handling:
  • admins.cfg now supports Steam2, Steam3, and SteamID 64 formats for the Steam auth provider.
  • admins-simple.ini now supports Steam3 auth IDs in addition to Steam2 IDs.
  • Command targeting now supports both Steam3 auth IDs in addition to Steam2 IDs.

Highlights for Developers:
  • Added new SourcePawn Transitional Syntax!
  • New methodmap-based APIs have been added for many existing functions and handle types.
  • New work-in-progress API doc page.
  • Added OnTakeDamage_Alive hook type to SDKHooks.
  • Many more File natives now support Valve FS.

Full release notes and a detailed changelog is available at the SourceMod 1.7.0 Release Notes wiki article .

As always, you should not need to recompile plugins or extensions. If you encounter any problems, please check the upgrade instructions before filing bug reports .

Thank you to everyone that has contributed to this release and supported AlliedModders, including, but not limited to members of the SM dev team - BAILOPAN, DS, Fyren, psychonic, asherkin, Dr!fter, and KyleS - as well as all other code contributors, particularly Peace-Maker, VoiDeD, FlaminSarage, bug reporters, translators, and donators.

This post has been edited 1 times, last edit by "fluxX" (Feb 7th 2015, 4:22pm)