Guten Tag alle zusammen ich habe ein Problem mit den Saysound Plugin
Plugin:
http://forums.alliedmods.net/showthread.…hlight=saysound
Problem :
Also say sounds geht aber was nicht geht ist die Spezielle Function mit den Join Sound für steam id
Es soll möglich sein das jede id die man bestimmt anderen Sound hat aber das funktioniert nicht .
Ich habe hier mal meine Config dazu
// ##################################
// #### Saysounds example config ####
// ##################################
"Sound Combinations"
{
// #### Join/Exit Sounds ####
"JoinSound" // Sound to play when a player Joins the server
{
"file""misc/welcome.wav"
"admin""0"
"text""blablabla"// Message to display if s client joins the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 1)
"volume" "0.5" // Specify volume for this specific sound
}
"ExitSound"
{
"file""misc/welcome.wav"
"admin""0"
"etext""blablabla"// Message to display if a client leaves the server
"single" "1" // 1 to play sound to single client only, 0 to play to all (default is 0)
"volume" "0.5" // Specify volume for this specific sound
}
"STEAM_0:1:22*****" // trigger for specific STEAM ID
{
"file""misc/jareht_hasjoin.mp3" // name of sound to play when joining
"exit""misc/goodbye.mp3" // name of sound to play when leaving
"text""HI"// Message to display if this client joins the server
"etext""Bye"// Message to display if this client leaves the server
"admin""0"
"volume" "0.5" // Specify volume for this specific sound
}
"STEAM_0:1:26***9" // trigger for specific STEAM ID
{
"file""misc/fabiiijoin.mp3" // name of sound to play when joining
"exit""misc/goodbye.mp3" // name of sound to play when leaving
"text""Hi"// Message to display if this client joins the server
"etext""Bye"// Message to display if this client leaves the server
"admin""0"
"volume" "0.5" // Specify volume for this specific sound
}
// #### Say Sounds ####
"wazza" // Word trigger
{
"file""misc/wazza.wav" //"file" is always there, next is the filepath (always starts with "sound/")
"admin""1"//1 is admin only, 0 is anyone (defaults is 0)
"delay" "5" // will delay the sound by 5 seconds (max delay 60 seconds)
"adult" "1" //will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
"text""blablabla"// Message to display for this sound
"download" "1"//1 to download the sounds, 0 to not download (default is 1)
"duration" "5.0" // duration of the sound in seconds (default is 0.0)
}
"guten_tach" // Word trigger
{
"file""misc/guten_tach.wav" //"file" is always there, next is the filepath (always starts with "sound/")
"admin""0"//1 is admin only, 0 is anyone (defaults is 0)
"delay" "5" // will delay the sound by 5 seconds (max delay 60 seconds)
"adult" "1" //will announce the sound as ADULT SOUND, hide it from the sounds menu, block the chat output (defaults is 0)
"text""Guten Tag"// Message to display for this sound
"download" "1"//1 to download the sounds, 0 to not download (default is 1)
"duration" "5.0" // duration of the sound in seconds (default is 0.0)
}
"lol" // Word trigger to randomly select 1 of multiple sounds
{
"file""misc/lol1.wav"// name of the 1st option, can also be "file1"
"file2""misc/lol2.wav"// name of the 2nd option
"file3""misc/lol3.wav"
"file4""misc/lol4.wav"
"count""1"// number of sounds (default is 1)
"duration" "1:30"// This will apply no matter which sound is selected
"volume" "0.5" // Specify volume for this specific sound
}
// #### KARAOKE ####
"somesong" // Word trigger for Karaoke
{
"file""misc/somesong.wav"
"karaoke" "somesong.cfg" // name of config file for karaoke lyrics
}
"doh" // Minimum configuration for sounds
{
"file""misc/doh.wav"// This will set all other options to default values
}
// ####FernFerret####
// ####Action Sounds####
// New Section showing how to use Action Sounds Extention
// New Parameters:
//- actiononlyIf this variable is set to 1, the sound cannot be
// played by a menu or a client typing
//- actionIf the action filled in here is performed, the sound will play
//- paramThe best way to think of param is "Play Sound if [ACTION] with [PARAM]"
//* Some examples are Flag events**, or weapons***
//- probThe probability of a sound playing, if you want a sound to play 20% of the time
//* the fill in prob as ".2" or the percentage divided by 100
//- playtoPlay kill events to clients/teams
//*attacker - plays the sound to the attacker
//*victim - plays the sound to the victim
//*both - plays the sound to the attacker and the victim
//*ateam - plays the sound to the attacker team
//*vteam - plays the sound to the victim team
// - Some examples:
//
"rocket" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
{
"file""misc/saysound/rocket1.mp3"
"file2""misc/saysound/rocket2.mp3"
"file3""misc/saysound/rocket3.mp3"
"count""3"
"admin""1"
"actiononly""1"
"action""kill"
"param""tf_projectile_rocket"
"playto""victim"
}
"invincible"
{
"file""admin_plugin/invincible.wav"
"admin""1"
"actiononly" "1"
"action""uber"
// Note: If the action is uber, you do not need param
// Prob is assumed 1 or 100% if nothing is provied
}
"lightmyfire"
{
"file""admin_plugin/lmf.wav"
"admin""1"
"actiononly" "1"
"action""kill"
"param""flamethrower"
"prob"".05"
}
}
Vielleicht kann mir einer Helfen was ich vielleicht Falsch mache