You are not logged in.

[CS:S] Logs

LuLaLau

Beginner

  • "LuLaLau" started this thread

Posts: 41

wcf.user.option.userOption53: Nein

  • Send private message

1

Tuesday, August 20th 2013, 5:54pm

Logs

Wollte mal fragen, ob ihr mir helfen könnt die Logs richtig zu konfigurieren.

In meinen Logs, bei zRIOT server steht z.B. immer sowas:

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
L 08/20/2013 - 17:13:59: "Infected Wolf<159><BOT><Unassigned>" joined team "CT"
L 08/20/2013 - 17:13:59: "Infected Wolf<159><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Zed<160><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Zed<160><BOT><Unassigned>" joined team "TERRORIST"
L 08/20/2013 - 17:13:59: "Infected Zed<160><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Arnold<158><BOT><CT>" joined team "TERRORIST"
L 08/20/2013 - 17:13:59: "Infected Wolf<159><BOT><CT>" joined team "TERRORIST"
L 08/20/2013 - 17:13:59: "Infected Quade<161><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Quade<161><BOT><Unassigned>" joined team "CT"
L 08/20/2013 - 17:13:59: "Infected Quade<161><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Kurt<162><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Kurt<162><BOT><Unassigned>" joined team "CT"
L 08/20/2013 - 17:13:59: "Infected Kurt<162><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Zach<163><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Zach<163><BOT><Unassigned>" joined team "CT"
L 08/20/2013 - 17:13:59: "Infected Zach<163><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Shark<164><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Shark<164><BOT><Unassigned>" joined team "CT"
L 08/20/2013 - 17:13:59: "Infected Shark<164><BOT><>" entered the game
L 08/20/2013 - 17:13:59: "Infected Minh<165><BOT><>" connected, address "none"
L 08/20/2013 - 17:13:59: "Infected Minh<165><BOT><Unassigned>" joined team "TERRORIST"


Das Spammt mir alles zu.

Auch sowas brauch ich nicht:

Source code

1
2
3
4
5
L 08/20/2013 - 17:14:06: Team "TERRORIST" triggered "Terrorists_Win" (CT "0") (T "0")
L 08/20/2013 - 17:14:06: Team "CT" scored "0" with "0" players
L 08/20/2013 - 17:14:06: Team "TERRORIST" scored "0" with "15" players
L 08/20/2013 - 17:14:06: World triggered "Round_End"
L 08/20/2013 - 17:14:11: World triggered "Round_Start"


eben sowenig sowas:

Source code

1
2
3
4
(damage_armor "1") (health "79") (armor "96") (hitgroup "generic")
L 08/20/2013 - 17:15:38: "Infected Steel<167><BOT><TERRORIST>" attacked "Denden ♥<156><STEAM_0:1:46556998><CT>" with "knife" (damage "17") (damage_armor "1") (health "62") (armor "94") (hitgroup "generic")
L 08/20/2013 - 17:15:39: "Infected Quade<161><BOT><TERRORIST>" attacked "Denden ♥<156><STEAM_0:1:46556998><CT>" with "knife" (damage "17") (damage_armor "1") (health "45") (armor "92") (hitgroup "generic")
L 08/20/2013 - 17:15:39: "Infected Steel<167><BOT><TERRORIST>" attacked "Denden ♥<156><STEAM_0:1:46556998><CT>" with "knife" (damage "55") 


Ich dachte da eher an nur solche Logs, die interessant sind, wie z.B. wenn Admins was machen, kicken, slappen etc.

LG

gNx <3

Beginner

Posts: 14

Location: Nahe Hannover

Occupation: Gamer

wcf.user.option.userOption53: Nein

  • Send private message

2

Tuesday, August 20th 2013, 6:15pm

Guck mal hier vielleicht ist das was für dich ^_^

https://forums.alliedmods.net/showthread.php?t=60471
Mit freundlichen grüßen gNx <3 :ugeek:

Lacrimosa99

Intermediate

Posts: 275

Location: Leipzig

Occupation: IT-Systemintegrator

wcf.user.option.userOption53: Ja

  • Send private message

3

Tuesday, August 20th 2013, 8:07pm

Für mich sehen die Logs eher aus, als ob da was falsch konfiguriert wurde...

Der Bot joint... wird infected von "World/Plugin" und leavt wieder...

Configs würden da besser passen ;)




LuLaLau

Beginner

  • "LuLaLau" started this thread

Posts: 41

wcf.user.option.userOption53: Nein

  • Send private message

4

Wednesday, August 21st 2013, 4:11pm

@ Lacrimosa99
Hast du ne Idee, wie ich das besser Konfigurieren kann ?

@ gNx <3,
danke für das Plugin, es ist wirklich praktisch.

LG

Lacrimosa99

Intermediate

Posts: 275

Location: Leipzig

Occupation: IT-Systemintegrator

wcf.user.option.userOption53: Ja

  • Send private message

5

Wednesday, August 21st 2013, 5:19pm

ohne Configs, Mods und Addon Liste... nein^^




MadMakz

Super Moderator

Posts: 1,878

Location: ~#

wcf.user.option.userOption53: Ja

  • Send private message

6

Wednesday, August 21st 2013, 5:38pm

Das sind doch ganz einfache standart evet-logs. Jedes world_player_event wird in die logs geschrieben.

eindämmen könnte man das mit log_level 0-15 genauer habe ich mich mit log_level aber nie befasst.

ein SM-Plugin wäre theoretisch möglich welches alles bis z.B. auf SM/Adminevents herausfiltert.

Bara

Professional

Posts: 834

wcf.user.option.userOption53: Ja

  • Send private message

fluxX

Super Moderator

Posts: 1,056

Location: Österreich

Occupation: IT Systemadministrator

wcf.user.option.userOption53: Ja

  • Send private message

8

Thursday, August 22nd 2013, 11:24am

Um diese Sachen nicht zu loggen reichen einfache consolen befehle:

Source code

1
2
sv_logecho 0
mp_logdetail 0

Ich dachte da eher an nur solche Logs, die interessant sind, wie z.B. wenn Admins was machen, kicken, slappen etc.
Dieses Sachen werden im Sourcemod-logs Ordner gespeichert und nicht in den normalen Serverlogs.

@MadMakz:
log_level gibts nicht mehr :D

Greetz

This post has been edited 1 times, last edit by "fluxX" (Aug 22nd 2013, 11:32am)


General

Super Moderator

Posts: 1,043

Location: Mönchengladbach

Occupation: Brückenkranführer / Staplerfahrer

wcf.user.option.userOption53: Nein

  • Send private message

9

Thursday, August 22nd 2013, 12:31pm

Vieleicht kannste damit was anfangen :-D

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
"mp_logdetail" = "0" min. 0.000000 max. 3.000000 - Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
"log_verbose_enable" = "0" - Set to 1 to enable verbose server log on the server.
"log_verbose_interval" = "3.0" - Determines the interval (in seconds) for the verbose server log.
"sv_rcon_log" = "1" - Enable/disable rcon logging.
"sv_logsdir" = "logs" - Folder in the game directory where server logs will be stored.
"sv_logfile" = "1" - Log server information in the log file.
"sv_logflush" = "0" - Flush the log file to disk on each write (slow).
"sv_logecho" = "1" - Echo log information to the console.
"sv_log_onefile" = "1" ( def. "0" ) - Log server information to only one file.
"sv_logbans" = "1" ( def. "0" ) - Log server bans in the server logs.
"sv_logsecret" = "0" - If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
"log" - Enables logging to file, console, and udp < on | off >.
"sv_logblocks" = "0" - If true when log when a query is blocked (can cause very large log files)
"sv_lowedict_action" = "0" min. 0.000000 max. 4.000000 - 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle.

LuLaLau

Beginner

  • "LuLaLau" started this thread

Posts: 41

wcf.user.option.userOption53: Nein

  • Send private message

10

Thursday, August 22nd 2013, 10:46pm

Super, vielen dank. Mal wieder gut geholfen :)

Danke ! :)

Similar threads