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HSFighter

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  • "HSFighter" started this thread

Posts: 1,517

Location: Flensburg

Occupation: Industrieelektroniker

wcf.user.option.userOption53: Nein

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Sunday, October 28th 2007, 11:53pm

CS:S DM Defusekits

Hallo Zusammen,

Bei uns läuft CSSDM2.0,
und es liegen nach einiger zeit überall Defusekit's rum.
in der "cssdm.equip.txt" habe ich aber eingestellt das man ohne Defusekit startet!!!
Hat jemand ne Ahnung woran das liegen könnte?

IP: 85.131.170.95:27015 -= 2 Towers-only Deathmatch | Tick 100 by skg-clan.de =-
Server: v1.0.0.34 (Linux, Dedicated, Protocol 7)
Plugins: MM:S v1.4.2.414, SMod v1.0.0.1648, CS:S DM v2.0.0.416

cssdm.equip.txt

"Equipment"
{
"Settings"
{
// Allow clients to say "guns" to restore their menu.
// This is disabled if the menu isn't drawn.
//
"guns_command" "yes"
}

//
// Enable or disable menus here.
// For the primary and secondary gun menus, you can use:
// "no" - Completely disable the menus
// "yes" - Enable the menus
// "random" - Pick a random weapon from the menus automatically for players
//
"Menus"
{
// Primary gun menu
"primary" "yes"

// Secondary gun menu
"secondary" "yes"

// Normal CS:S buy menu/commands
// If enabled, the main equipment menu will be disabled.
"buy" "no"
}

//
// Automatic things to give on spawn.
//
"AutoItems"
{
// Health amount to give
"health" "100"

// Armor amount to give
"armor" "100"

// Whether to give a helme
"helmet" "yes"

// Number of flashbangs to give
"flashbangs" "0"

// Whether to give a smoke grenade
"smokegrenade" "no"

// Whether to give an HE grenade
"hegrenade" "yes"

// whether to give defusekits to CTs
"defusekits" "no"
}

//
// Items listed here will be automatically given to bots.
// If multiple weapons exist from one category (primary/secondary),
// then a random item will be chosen from that category. If the same
// weapon is added more than once, it increases its chances of being
// picked. No more than 32 weapons can be added to either the secondary
// or the primary pool.
//
"BotItems"
{
"weapon" "ak47"
"weapon" "m4a1"
"weapon" "awp"
"weapon" "galil"
"weapon" "aug"
"weapon" "deagle"
"health" "100"
"armor" "100"
"helmet" "yes"
"flashbangs" "0"
"smokegrenade" "no"
"hegrenade" "no"
"defusekits" "no"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"SecondaryMenu"
{
"weapon" "usp"
"weapon" "glock"
"weapon" "deagle"
"weapon" "p228"
"weapon" "elite"
"weapon" "fiveseven"
}

//
// If no items exist, the menu will be skipped.
// If only one item exists, the menu will be skipped
// and players will receive the item automatically.
//
"PrimaryMenu"
{
"weapon" "m4a1"
"weapon" "ak47"
"weapon" "awp"
"weapon" "scout"
"weapon" "sg552"
"weapon" "galil"
"weapon" "famas"
"weapon" "sg550"
"weapon" "aug"
"weapon" "m249"
"weapon" "g3sg1"
"weapon" "ump45"
"weapon" "mp5navy"
"weapon" "m3"
"weapon" "xm1014"
"weapon" "tmp"
"weapon" "mac10"
"weapon" "p90"
}
}


MfG



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