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gamethread.delayed(15, es.tell, (int(event_var['userid']), '#multi', '#green[QuakeSounds] #defaultSay \'!quake\' for settings menu')) |
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#gamethread.delayed(15, es.tell, (int(event_var['userid']), '#multi', '#green[QuakeSounds] #defaultSay \'!quake\' for settings menu')) |
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gamethread.delayed(15, es.tell, (int(event_var['userid']), '#multi', '#green[BombTimer] #defaultSay \'!bombtimer\' for settings menu')) |
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#gamethread.delayed(15, es.tell, (int(event_var['userid']), '#multi', '#green[BombTimer] #defaultSay \'!bombtimer\' for settings menu')) |
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gamethread.delayed(30, es.cexec, (int(event_var['userid']), 'echo '+hunter_quake_sounds_text)) |
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#gamethread.delayed(30, es.cexec, (int(event_var['userid']), 'echo '+hunter_quake_sounds_text)) |
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gamethread.delayed(30, es.cexec, (int(event_var['userid']), 'echo '+hunter_bomb_timer_text)) |
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#gamethread.delayed(30, es.cexec, (int(event_var['userid']), 'echo '+hunter_bomb_timer_text)) |