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|   | Source code | 
| 1 | sv_downloadurl "http:/85.25.111.234:1337/serverroot" | 
|   | Source code | 
| 1 2 3 4 5 6 7 8 9 | Fehler: Verbindung unterbrochen
      
      
      
      
      
        
        
          Die Verbindung zum Server wurde zurückgesetzt, während die Seite geladen wurde. | 
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					|   | Source code | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | hostname "testserver1 @ xxxxxx.de"					//Hostname for server.
sv_contact "xxxxxxxxxxxxxxxx@xxxxxx.de"			//Contact email for server sysop
sv_region 3							//The region of the world to report this server in.
										// -1 is the world, 0 is USA east coast, 1 is USA west coast
										// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_visiblemaxplayers -1					//Overrides the max players reported to prospective clients
rcon_password "xxxxxxxxxxxxxxxxxxxxxxxxxxx"					//remote console password.
mp_allowspectators 1		//toggles whether the server allows spectator mode or not
mp_autokick 1				//Kick idle/team-killing players
mp_autoteambalance 1		//mp_autoteambalance
mp_buytime 1.5				//How many minutes after round start players can buy items for.
mp_c4timer 45				//how long from when the C4 is armed until it blows
mp_chattime 10				//amount of time players can chat after the game is over
mp_decals 200
mp_fadetoblack 0			//fade a player's screen to black when he dies
mp_flashlight 0				//
mp_footsteps 1				//
mp_forcecamera 0			//Restricts spectator modes for dead players
mp_freezetime 2				//how many seconds to keep players frozen when the round starts
mp_friendlyfire 1			//
mp_limitteams 2				//Max # of players 1 team can have over another (0 disables check)
mp_maxrounds 0				//max number of rounds to play before server changes maps
mp_playerid 1				//Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.5		//(min. 0.000000 max. 1.000000) - Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.25		//(min. 0.000000 max. 1.000000) - Number of seconds to keep showing old information in the status bar
mp_roundtime 3				//How many minutes each round takes.
mp_spawnprotectiontime 0	//Kick players who team-kill within this many seconds of a round restart.
mp_startmoney 800			//amount of money each player gets when they reset
mp_timelimit 0				//game time per map in minutes
mp_tkpunish 0				//Will a TK'er be punished in the next round?  {0=no,  1=yes}
mp_winlimit 0				//max number of rounds one team can win before server changes maps
decalfrequency 10			//
sv_accelerate 10			//
sv_airaccelerate 10			//
sv_alltalk 0				//Players can hear all other players, no team restrictions
sv_cheats 0					//Allow cheats on server
sv_friction 4				//World friction.
sv_gravity 800				//World gravity.
sv_maxspeed 320				//
sv_pausable 0				//Is the server pausable.
sv_stepsize 18				//
sv_timeout 60				//After this many seconds without a message from a client, the client is dropped
sv_turbophysics 1			//Turns on turbo physics
sv_voiceenable 1			//
//After some OrangeBox-Updates
sv_enableboost 0        	//Allow boost exploits
sv_enablebunnyhopping 0 	//
sv_nomvp 0              	//Disable MVP awards.
sv_nonemesis 0          	//Disable nemesis and revenge.
sv_nostats 0            	//Disable collecting statistics and awarding achievements.
sv_nowinpanel 0         	//Turn on/off win panel on server
sv_allow_voice_from_file 0	//Allow or disallow clients from using voice_inputfromfile on this server.
sv_disablefreezecam 0		//Turn on/off freezecam on server
sv_ignoregrenaderadio 0		//Turn off Fire in the hole messages
mp_ignore_round_win_conditions 0	//Ignore conditions which would end the current round
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl http://37.59.115.226/cstrike/ | 
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 	This post has been edited 2 times, last edit by "Schlumpf2009" (Jun 25th 2012, 2:59am)
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					|   | Source code | 
| 1 2 3 4 | sv_maxrate 0 // Maximale fuer diesen Server freigegebene Bandbreite. (0=unendlich max=25000) sv_minrate 0 // Minimale Bandbreite die noetig ist um auf den Server zu kommen. (0=unendlich/egal) sv_maxupdaterate 101 // Maximale Updaterate die der Server zulaesst. (Hoeher=Mehr CPU Leistung wird beansprucht) sv_minupdaterate 30 // Minimale Updaterate die der Server zulaesst. | 
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					|   | Source code | 
| 1 2 3 4 5 6 7 8 9 10 | sv_allowdownload 1 sv_allowupload 1 sv_downloadurl "http://37.59.115.226/cstrike/" cl_downloadfilter "all" net_maxfilesize 999 sv_maxrate 0 // Maximale fuer diesen Server freigegebene Bandbreite. (0=unendlich max=25000) sv_minrate 0 // Minimale Bandbreite die noetig ist um auf den Server zu kommen. (0=unendlich/egal) sv_maxupdaterate 101 // Maximale Updaterate die der Server zulaesst. (Hoeher=Mehr CPU Leistung wird beansprucht) sv_minupdaterate 30 // Minimale Updaterate die der Server zulaesst. | 
 
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 	War das nicht mal so, dass am Ende der sv_downloadurl kein Slash stehen darf?
Also NICHT:
sv_downloadurl "http://37.59.115.226/cstrike/"
sondern
sv_downloadurl "http://37.59.115.226/cstrike"
???

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