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davidBlaa

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Friday, March 28th 2014, 10:50pm

Waffen komplett sperren CSS

Hey,

habe einen CSS Server von Nitrado, SourceMod etc. ist installiert & läuft auch...
Ich habe mir ein Plugin istalliert wo ich Wurfmesser mit habe, nun würde ich gerne für immer alle Waffen ( bis auf Knife ) verbieten...
Habe im Admin menü im Spiel eine Option um Waffe zu restrict(en) jedoch klappt das nicht so ganz und nach nen Mapchange ist alles wieder beim alten ... Habe die Einkaufszeit in der Server.cfg auch auf Null gestellt jedoch bringt das nichts...
Habt ihr evt. eine idee?

Liebe Grüße

uniQue

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Friday, March 28th 2014, 11:13pm

Du musst die CFG bearbeiten. Die findest du unter cfg/sourcemod. Die sind alle auf -1 du musst alle auf 0 setzten bis auf knife. Ich hoffe du nutzt dieses Plugin.

Lg

davidBlaa

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Saturday, March 29th 2014, 11:47am

hey, habe das plugin installiert schon seit längeren ...
habe die te_.cfg so editiert und hochgeladen und neugestartet:

Spoiler Spoiler

// This file was auto-generated by SourceMod (v1.4.0-dev)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "0"
sm_allow_awp_pickup "0"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "0"
sm_perplayer_bots "0"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "0"
sm_perplayer_specs "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-0"
sm_restrict_ak47_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-0"
sm_restrict_ak47_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-0"
sm_restrict_aug_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-0"
sm_restrict_aug_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-0"
sm_restrict_awp_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-0"
sm_restrict_awp_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "-1"
sm_restrict_c4 "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-0"
sm_restrict_deagle_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: 01"
sm_restrict_deagle_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-0"
sm_restrict_fiveseven_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-0"
sm_restrict_fiveseven_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-0"
sm_restrict_flashbang_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-0"
sm_restrict_flashbang_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-0"
sm_restrict_g3sg1_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-0"
sm_restrict_g3sg1_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil
// -
// Default: "-0"
sm_restrict_galil_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil
// -
// Default: "-0"
sm_restrict_galil_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-0"
sm_restrict_glock_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-0"
sm_restrict_hegrenade_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-0"
sm_restrict_hegrenade_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-0"
sm_restrict_m249_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-0"
sm_restrict_m249_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3
// -
// Default: "-0"
sm_restrict_m3_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3
// -
// Default: "-0"
sm_restrict_m3_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-0"
sm_restrict_m4a1_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-0"
sm_restrict_m4a1_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-0"
sm_restrict_mac10_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-0"
sm_restrict_mac10_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy
// -
// Default: "-0"
sm_restrict_mp5navy_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy
// -
// Default: "-0"
sm_restrict_mp5navy_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-0"
sm_restrict_nvgs_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-0"
sm_restrict_nvgs_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228
// -
// Default: "-0"
sm_restrict_p228_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228
// -
// Default: "-0"
sm_restrict_p228_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-0"
sm_restrict_p90_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-0"
sm_restrict_p90_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout
// -
// Default: "-0"
sm_restrict_scout_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout
// -
// Default: "-0"
sm_restrict_scout_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
// -
// Default: "-0"
sm_restrict_sg550_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
// -
// Default: "-0"
sm_restrict_sg550_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552
// -
// Default: "-0"
sm_restrict_sg552_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552
// -
// Default: "-0"
sm_restrict_sg552_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp
// -
// Default: "-0"
sm_restrict_tmp_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp
// -
// Default: "-0"
sm_restrict_tmp_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-0"
sm_restrict_ump45_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-0"
sm_restrict_ump45_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp
// -
// Default: "-0"
sm_restrict_usp_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp
// -
// Default: "-0"
sm_restrict_usp_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-0"
sm_restrict_vest_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-0"
sm_restrict_vest_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-0"
sm_restrict_vesthelm_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-0"
sm_restrict_vesthelm_t "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-0"
sm_restrict_xm1014_ct "-0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-0"
sm_restrict_xm1014_t "-0"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/admin_plugin/actions/restrictedweapon.wav"
sm_restricted_sound "sound/admin_plugin/actions/restrictedweapon.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "1"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "1"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "1"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "1"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"




aber trotzdem funktioniert es nicht ...
Wenn ich !admin eingebe sehe ich auch das Restrict Menü jedoch finde ich dort auch nichts um die cfg zu laden oder so...

LG

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4

Saturday, March 29th 2014, 12:04pm

Du musst die CFG bearbeiten. Die findest du unter cfg/sourcemod. Die sind alle auf -1 du musst alle auf 0 setzten bis auf knife. Ich hoffe du nutzt dieses Plugin.

Lg
*hust*

rain

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5

Saturday, March 29th 2014, 12:05pm

Hast du dir eigentlich den Post mal über dir durchgelesen? Da steht doch genau was du machen sollst!

Du musst die CFG bearbeiten. Die findest du unter cfg/sourcemod. Die sind alle auf -1 du musst alle auf 0 setzten bis auf knife. Ich hoffe du nutzt dieses Plugin.

Lg



geh in das Verzeichnis cstrike/cfg/sourcemod und bearbeite die weapon_restrict.cfg.

Setze alle einstellungen bis auf Knife auf 0 und nicht -0!!!!! Überprüfe dann noch mal am besten alle einstellungen und starte einfach die Map, ggf den Server noch mal neu!





uniQue

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Saturday, March 29th 2014, 12:19pm

geh in das Verzeichnis cstrike/cfg/sourcemod und bearbeite die weapon_restrict.cfg.

Setze alle einstellungen bis auf Knife auf 0 und nicht -0!!!!! Überprüfe dann noch mal am besten alle einstellungen und starte einfach die Map, ggf den Server noch mal neu!



Besser kann man es nicht erklären :D. Wie rain schon geschrieben hat achte bitte das im weapon_restrict.cfg alle werte auf 0 stehen und nicht auf -0.

Beispiel:

Source code

1
sm_restrict_awp_t "0"


Oder kopier das einfach in deine cfg -.-

Spoiler Spoiler

// This file was auto-generated by SourceMod (v1.4.0)
// ConVars for plugin "weapon_restrict.smx"


// Set to 0 to allow awp pickup ONLY if it is under the max allowed. Set to 1 to use sm_allow_restricted_pickup method.
// -
// Default: "1"
sm_allow_awp_pickup "0"

// Set to 0 to ONLY allow pickup if under the max allowed. Set to 1 to allow restricted weapon pickup
// -
// Default: "0"
sm_allow_restricted_pickup "0"

// If enabled will count bots in per player restricts
// -
// Default: "1"
sm_perplayer_bots "0"

// If enabled will restrict awp per player count
// -
// Default: "0"
sm_perplayer_restrict "0"

// If enabled will count specs in per player restricts
// -
// Default: "1"
sm_perplayer_specs "1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ak47
// -
// Default: "-1"
sm_restrict_ak47_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:aug
// -
// Default: "-1"
sm_restrict_aug_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:awp
// -
// Default: "-1"
sm_restrict_awp_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:c4
// -
// Default: "0"
sm_restrict_c4 "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:deagle
// -
// Default: "-1"
sm_restrict_deagle_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:defuser
// -
// Default: "-1"
sm_restrict_defuser "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:elite
// -
// Default: "-1"
sm_restrict_elite_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:famas
// -
// Default: "-1"
sm_restrict_famas_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:fiveseven
// -
// Default: "-1"
sm_restrict_fiveseven_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:flashbang
// -
// Default: "-1"
sm_restrict_flashbang_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:g3sg1
// -
// Default: "-1"
sm_restrict_g3sg1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:galil
// -
// Default: "-1"
sm_restrict_galil_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:glock
// -
// Default: "-1"
sm_restrict_glock_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:hegrenade
// -
// Default: "-1"
sm_restrict_hegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:knife
// -
// Default: "-1"
sm_restrict_knife_t "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m249
// -
// Default: "-1"
sm_restrict_m249_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m3
// -
// Default: "-1"
sm_restrict_m3_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:m4a1
// -
// Default: "-1"
sm_restrict_m4a1_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mac10
// -
// Default: "-1"
sm_restrict_mac10_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:mp5navy
// -
// Default: "-1"
sm_restrict_mp5navy_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:nvgs
// -
// Default: "-1"
sm_restrict_nvgs_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p228
// -
// Default: "-1"
sm_restrict_p228_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:p90
// -
// Default: "-1"
sm_restrict_p90_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:scout
// -
// Default: "-1"
sm_restrict_scout_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg550
// -
// Default: "-1"
sm_restrict_sg550_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:sg552
// -
// Default: "-1"
sm_restrict_sg552_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:smokegrenade
// -
// Default: "-1"
sm_restrict_smokegrenade_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:tmp
// -
// Default: "-1"
sm_restrict_tmp_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:ump45
// -
// Default: "-1"
sm_restrict_ump45_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:usp
// -
// Default: "-1"
sm_restrict_usp_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_ct "-1"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vest
// -
// Default: "-1"
sm_restrict_vest_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:vesthelm
// -
// Default: "-1"
sm_restrict_vesthelm_t "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Counter-Terrorists. Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_ct "0"

// -1 = unrestricted, 0 = restricted, positive numbers = number allowed for Terrorists . Weapon:xm1014
// -
// Default: "-1"
sm_restrict_xm1014_t "0"

// Sound to play when a weapon is restricted (leave blank to disable)
// -
// Default: "sound/buttons/weapon_cant_buy.wav"
sm_restricted_sound "sound/buttons/weapon_cant_buy.wav"

// If 1 disables ff during warmup. If 0 leaves ff enabled
// -
// Default: "1"
sm_warmup_disable_ff "0"

// Enable warmup.
// -
// Default: "1"
sm_warmup_enable "0"

// Weather or not give infinite grenades if warmup weapon is grenades
// -
// Default: "1"
sm_warmup_infinite "0"

// Respawn players during warmup
// -
// Default: "1"
sm_warmup_respawn "0"

// Time after death before respawning player
// -
// Default: "0.5"
sm_warmup_respawn_time "0.5"

// How long in seconds warmup lasts
// -
// Default: "45"
sm_warmup_time "45"

// Enables admin immunity so admins can buy restricted weapons
// -
// Default: "0"
sm_weapon_restrict_immunity "0"


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davidBlaa

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Saturday, March 29th 2014, 12:59pm

DANKE, sorry es ist Samstag ... :D

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