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[CS:GO] AFK-Manager

Zero

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Wednesday, January 7th 2015, 10:26am

AFK-Manager

Hallo
Ich habe einen CS GO Arms Race Server und dieses plugin installiert, mein problem ist, wenn Spieler im Spec sind und wieder ein Team wählen können sie nicht mehr joinen , da ja die Runde nicht endet in Arms Race .

afk manager.cfg

Spoiler Spoiler

// This file was auto-generated by SourceMod (v1.5.2)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "1"

// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "0"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "6"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "1"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"

// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"

// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"

// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "0"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "4"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "60.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"

// Should the AFK manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_prefix_short "1"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "25.0"

// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"



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Wednesday, January 7th 2015, 11:03am

Wie wäre es mit (sm_afk_move_spec "0") somit würden AFK Spieler nur gekickt werden, so nutze ich das Plugin zb. in TF2 auch.

MfG,
Newbie'

Zero

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Wednesday, January 7th 2015, 11:16am

Danke für deine Hlife , werde ich machen .
Aber was kann man generell dagegen machen, das Spectator wieder joinen können ?

hEAVEN

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Wednesday, January 7th 2015, 1:19pm

Ich schätze mal dies wird dann eine Einstellung sein die unabhängig von dem Afk Manager ist wohl eher ein Befehl für die Server.cfg die Spielern erlaubt durchgehend dem Spiel beizutretten. Evtl. gibts auch ein Plugin das dafür sorgt, aber da musst du dann eher auf die Erfahrungen anderer hoffen das sie mehr wissen und dir genaueres sagen können was zu tun ist oder was du machen kannst :)
Ich habe keine Erfahrungen im Bereich CS:GO, aber ich denke mal das es da etwas gibt was deine Vorstellung umsetzen kann.

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Thursday, January 8th 2015, 4:45pm

Es gibt eins dazu, das müsste eigentlich genau das lösen was du suchst.
Musst du nur selber compilen. Ach egal habs auch als .smx angehängt.
Drunkenmonkey has attached the following files:

Zero

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Thursday, January 8th 2015, 6:01pm

Vielen Dank , das funktioniert 1a
mfg

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