"GunGame.Config" { "Config" { /* ===== [1. GUNGAME MAIN CONFIG] ===== */ /* ----- [1.1. main] ----- */ /* Enables/Disables GunGame Mod */ "Enabled" "1" /** * Do not fast switch on level up for this weapons. * * Comma-separated list * of weapon names from gungame.equip.txt. * * Options: * "hegrenade" - Enabled for hegrenade * "hegrenade,taser" - Enabled for hegrenade and taser * "taser,hegrenade,molotov,incgrenade" - Default value * "" - Disabled */ "FastSwitchSkipWeapons" "hegrenade" /** * Switch weapon without delays after level up. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnLevelUp" "1" /** * Switch weapon without delays when player changes weapon by himself. * * SDK Hooks (sdkhooks) is required to use this option. * * Options: * 1 - Enabled. * 0 - Disabled. */ "FastSwitchOnChangeWeapon" "0" /** * Freeze players after win. * * Options: * 1 - Freeze players. * 0 - Do not freeze players. */ "WinnerFreezePlayers" "1" /** * Winner effects. * * Options: * 0 - Freeze players. * 1 - Make players fly. */ "WinnerEffect" "0" /** * Delay before end of multiplayer game after gungame win. * * Options: * 0 - Disabled. * 1-N - Number of seconds. */ "EndGameDelay" "0" /** * Sets how to finish the game after someone has won. * * Options: * 0 - Normal game end with scoreboard, vote next map valve menu and weapon drops. * 1 - Silent game end. */ "EndGameSilent" "1" /** * Multiply sound effects volume. * * In CS:GO the volume is too low. * You can up the volume with this multiplier. * * Options: * 0-1 - Do not multiply * 2-5 - Multiply by defined number of times */ "MultiplySoundVolume" "0" /** * Block weapon switch if killer leveled up with knife * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchIfKnife" "1" /** * Block weapon switch if you get next hegrenade * after previous hegrenade explode or after getting extra nade. * * You need SDK Hooks (sdkhooks) if you want to set it to "1" * * Options: * 1 - Block weapon switch * 0 - Do not block weapon switch */ "BlockWeaponSwitchOnNade" "1" /** * Show players level message in hint box instead of chat. * If enabled then multikill chat messages will be shown * in hint box too (requres "MultiKillChat" "1"). */ "ShowSpawnMsgInHintBox" "1" /** * Show leader level info in hint box * (requires "ShowSpawnMsgInHintBox" to be "1") */ "ShowLeaderInHintBox" "1" /* Show leader's weapon name in chat with leading message */ "ShowLeaderWeapon" "1" /** * Strip dead players weapon * * Options: * 0 - Disabled (default) * 1 - Enabled for alive and dead players (alive players can not drop guns) * 2 - Enabled for dead players only (alive players can drop guns) */ "StripDeadPlayersWeapon" "1" /* Show levels in scoreboard */ "LevelsInScoreboard" "1" /** * When shows levels in scoreboard it will * clear deaths (requires "LevelsInScoreboard" "1") */ "ScoreboardClearDeaths" "0" /* Restore level on player reconnect */ "RestoreLevelOnReconnect" "1" /* Allow level up after round end */ "AllowLevelUpAfterRoundEnd" "1" /* Show multikill hints in chat */ "MultiKillChat" "0" /* Set sv_alltalk 1 after player win */ "AlltalkOnWin" "1" /* Start voting if leader level is less maximum level by this value */ "VoteLevelLessWeaponCount" "2" /* Display a join message, popup giving players instructions on how to play */ "JoinMessage" "0" /** * Level down playr if they kill themself by WorldSpawn Suicide. * 0 - Disable * 1..N - Levels to loose */ "WorldspawnSuicide" "0" /** * Level down players if they use the "kill" command * 0 - Disable * 1..N - Levels to loose */ "CommitSuicide" "1" /* How many levels they can gain in 1 round (0 - disabled) */ "MaxLevelPerRound" "0" /* Turbo Mode: give next level weapon on level up */ "TurboMode" "1" /* Knife Elite force them to only have a knife after they level up. They will get a normal weapon again next round */ "KnifeElite" "0" /** * How many kills they need to with the weapon to get the next level * Kills will count across all rounds so that you don't have to get them in one round. */ "MinKillsPerLevel" "1" /** * Enabled friendly fire automatically when a player reaches hegrenade level. * * When nobody on nade level, than switches friendly fire back. * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled. * See also FriendlyFireOnOff. * * 0 - Disabled * 1 - Enable friendly fire on nade level. */ "AutoFriendlyFire" "0" /** * FFA DM mode. * * If you are using CSS:DM with FFA mode enabled, * then you should set this variable to "1". * * 0 - Disabled * 1 - Enabled */ "FFA" "0" /** * Enable friendly fire on defined level. * * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1. * See also FriendlyFireOnOff. * * 0 - Disabled. * 1..N - enable friendly fire on defined level. */ "EnableFriendlyFireLevel" "0" /** * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel * or AutoFriendlyFire is 1 and someone reaches nade level. * * 1 - Enable friendy fire * 0 - Disable friendy fire */ "FriendlyFireOnOff" "1" /** * Disable rtv on defined level. 0 - disabled. */ "DisableRtvLevel" "0" /** * If this option is enabled, than player can level up by killing with prop_physics. * For example with fuel barrels etc. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysics" "1" /** * Use "CanLevelUpWithPhysics" option when player is on grenade level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnGrenade" "1" /** * Use "CanLevelUpWithPhysics" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithPhysicsOnKnife" "1" /** * If this option is enabled, than player can level up by killing with nade at any time. * For example there are maps having grenades on them leaved by the author. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithMapNades" "0" /** * Use "CanLevelUpWithMapNades" option when player is on knife level. * * 1 - Enabled * 0 - Disabled */ "CanLevelUpWithNadeOnKnife" "0" /** * Prevent players from using kill command. */ "SelfKillProtection" "1" /** * Change game description. * * Requires SDK Hooks (sdkhooks). * * "{version}" will be changed to plugin version. * * Options: * "" = Option disabled. */ "GameDesc" "GunGame:SM {version}" /* ----- [1.2. knifepro] ----- */ /* Turn Knife Pro allow stealing a player level by killing them with a knife */ "KnifePro" "1" /* Enables Knife Pro when a player is on hegrenade level */ "KnifeProHE" "0" /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */ "KnifeProMinLevel" "0" /* If enabled then knife kill will also affect points */ "KnifeProRecalcPoints" "0" /** * Maximum level difference between players to allow steal level * 0 - Disabled * 1..N - Level difference between killer and victim */ "KnifeProMaxDiff" "0" /** * Disable level down on knifepro. * * 1 - Level down disabled * 0 - Level down enabled */ "DisableLevelDown" "0" /* ----- [1.3. objectives] ----- */ /* Give x number of level by completing the bomb planting/defusing objectives. * Amount giving base on the value setting. */ "ObjectiveBonus" "0" /* Enables objective bonus on last level */ "ObjectiveBonusWin" "0" /** * Gives objective bonus on exploding the bomb instead of planting * 0 - bonus on planting * 1 - bonus on exploding */ "ObjectiveBonusExplode" "0" /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/ "RemoveObjectives" "3" /* ----- [1.4. handicap] ----- */ /** * Maximum level that handicap can give. * 0 - Disable restriction * 1..N - Max level */ "MaxHandicapLevel" "0" /* Substract handicap level by this value */ "HandicapLevelSubstract" "1" /** * Gives joining players the avg/min level of all other players when they join late. * 0 - Disable * 1 - Avg level * 2 - Min level */ "HandicapMode" "2" /** * Allow players in the top rank to receive a handicap with the rest of the players. * * Handicap must also be turned on above for this to work. * See also "HandicapTopRank" to set rank limit for tp rank. * * 0 - Do not give handicap to the top rank players. * 1 - Give handicap to all players. */ "TopRankHandicap" "1" /** * Gives handicap level automaticaly every defined number of seconds. * This only works for players that is on very minimum level from * all the players. * Handicap must also be turned on for this to work. */ "HandicapUpdate" "0" /** * Give handicap not more then given number of times per map. * 0 - disabled */ "HandicapTimesPerMap" "0" /** * Do not give handicap to the top rank players. * * See also "TopRankHandicap" to allow all players to receive handicap. * * 0 - Give handicap to all players. * N - Do not give handicap for the first N players. */ "HandicapTopRank" "10" /** * Use spectator's levels to calculate handicap level. * * 0 - Handicap does not count levels of spectators. * 1 - Handicap counts levels of spectators. */ "HandicapUseSpectators" "0" /* ----- [1.5. equip] ----- */ /* Auto reload current level weapon on kill */ "ReloadWeapon" "1" /* Give player armor on spawn */ "ArmorKevlar" "1" "ArmorHelmet" "1" /* Remove additional ammo in bonus weapon on the nade level */ "RemoveBonusWeaponAmmo" "1" /** * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. * * 0 - default clip size * 1-N - number of bullets */ "BonusWeaponAmmo" "50" /** * This gives the player a weapon with 50 bullets on nade level. * Example: * "NadeBonus" "glock" - gives glock * "NadeBonus" "deagle" - gives deagle * "NadeBonus" "" - feature disabled */ "NadeBonus" "" /* Gives a smoke grenade on nade level */ "NadeSmoke" "0" /* Gives a Flash grenade on nade level */ "NadeFlash" "0" /* Gives a smoke grenade on knife level */ "KnifeSmoke" "0" /* Gives a Flash grenade on knife level */ "KnifeFlash" "0" /** * Gives an extra hegrenade to the player if they get a kill * * 0 - Disable * 1 - Enable * 2 - Enable only for knife kills */ "ExtraNade" "0" /* Gives unlimited hegrenades to the player if he is on nage level */ "UnlimitedNades" "1" /** * Enable UnlimitedNades depending on the number of players in team. * * If UnlimitedNades is off and the number of players in one team less or * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades. * When it will be more players on both teams, turn UnlimitedNades back to off. * * 0 - Disable * 1 and above - Minimum number of players in each team for UnlimitedNames to be on. */ "UnlimitedNadesMinPlayers" "1" /** * Number of nades on the nade level. * * This option is disabled * if less then 2. */ "NumberOfNades" "100" /* ----- [1.6. multi level] ----- */ /* Multi Level Bonus */ "MultiLevelBonus" "1" /* Enable God Mode when multi leveled */ "MultiLevelBonusGodMode" "0" /** * Custom speed and gravity value multiplier for multi level bonus. * 0 - Disabled */ "MultiLevelBonusGravity" "0.5" "MultiLevelBonusSpeed" "1.5" /* Miltilevel visual effect */ "MultiLevelEffect" "1" /* How much levels is needed to get bonus */ "MultiLevelAmount" "3" /** * Type of the multi level effect. * * 1 - Old effect. * 2 - New effect (default). */ "MultilevelEffectType" "2" /* ----- [1.7. warmup] ----- */ /* Enables Warmup Round*/ "WarmupEnabled" "0" /* Warmup time length */ "WarmupTimeLength" "60" /** * Give random weapon on warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. * * 0 - Disable * 1 - Random weapon every map * 2 - Random weapon every round * 3 - Random weapon every spawn */ "WarmupRandomWeaponMode" "0" /** * Gives unlimited hegrenades to the player if warmup is enabled. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupNades" "1" /** * Weapon for warmup. * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon. */ "WarmupWeapon" "" /* ===== [2. GUNGAME TK CONFIG] ===== */ /** * How much levels to loose after TK * 0 - Disable * 1..N - Levels to loose */ "TkLooseLevel" "0" /* ===== [3. GUNGAME AFK CONFIG] ===== */ /* Enables or disables built in Afk management system */ "AfkManagement" "1" /* Kick player on x number of afk deaths. */ "AfkDeaths" "5" /** * What action to deal with the player when the maximum is reach? * 0 = Nothing, 1 = Kick, 2 = Move to spectate, */ "AfkAction" "2" /* Reload current weapon on afk kill. */ "AfkReload" "0" /* ===== [4. GUNGAME STATS CONFIG] ===== */ /** * Prune player from player win database after numbers of days if they * havn't been in the server in awhile. This occur during map change. * It it recommended that you set a value to this setting. Over time as * the player win database get filled up. It can cause long map changes. * 0 = off otherwise the value is the number of days. */ "Prune" "366" /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */ /* Display winner in MOTD window. */ "DisplayWinnerMotd" "0" /* URL to display in MOTD window. */ "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php" /* Show player rank on win in chat */ "ShowPlayerRankOnWin" "1" /** * If player wins on bot, then dont add win in stats. * * 0 - Add win into stats. * 1 - Don't add win into stats. */ "DontAddWinsOnBot" "0" /* ===== [6. GUNGAME BOTS CONFIG] ===== */ /** * Dont use bots levels for handicap calculation. * Dont give handicap level to bots too. */ "HandicapSkipBots" "0" /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */ "BotsCanWinGame" "0" /* Allow level up by killing a bot with knife */ "AllowLevelUpByKnifeBot" "0" /* Allow level up by killing a bot with hegrenade */ "AllowLevelUpByExplodeBot" "0" /* Allow level up by killing a bot with knife if there is no other human */ "AllowLevelUpByKnifeBotIfNoHuman" "1" /* Allow level up by killing a bot with hegrenade if there is no other human */ "AllowLevelUpByExplodeBotIfNoHuman" "1" } "Sounds" { "IntroSound" "gungame/gungame2.mp3" "KnifeLevel" "gungame/knife_level.mp3" "NadeLevel" "gungame/nade_level.mp3" "LevelSteal" "gungame/smb3_1-up.mp3" "LevelUp" "gungame/smb3_powerup.mp3" "LevelDown" "gungame/smb3_powerdown.mp3" "Triple" "gungame/smb_star.mp3" "Autoff" "gungame/smb_warning2.mp3" "MultiKill" "gungame/multikill.mp3" // (Ñ) VALVE /* Put each song filename in this list seperated by commas */ "Winner" "gungame/winner.mp3" // (Ñ) VALVE "WarmupTimerSound" "gungame/timer.mp3" // (Ñ) VALVE } } } }